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#ifndef _GLANCILLARY_H_
#define _GLANCILLARY_H_

#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif

void glaInit(void);
void glaCameraRotatef(GLfloat *cmat, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glaCameraTranslatef(GLfloat *cmat, GLfloat x, GLfloat y, GLfloat z);
void glaDrawExample(void);

#endif