util.async: Remove to prevent blocking a stable release
authorKim Alvefur <zash@zash.se>
Thu, 17 Mar 2016 17:00:35 +0000 (18:00 +0100)
committerKim Alvefur <zash@zash.se>
Thu, 17 Mar 2016 17:00:35 +0000 (18:00 +0100)
util/async.lua [deleted file]

diff --git a/util/async.lua b/util/async.lua
deleted file mode 100644 (file)
index 968ec80..0000000
+++ /dev/null
@@ -1,158 +0,0 @@
-local log = require "util.logger".init("util.async");
-
-local function runner_continue(thread)
-       -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure)
-       if coroutine.status(thread) ~= "suspended" then -- This should suffice
-               return false;
-       end
-       local ok, state, runner = coroutine.resume(thread);
-       if not ok then
-               local level = 0;
-               while debug.getinfo(thread, level, "") do level = level + 1; end
-               ok, runner = debug.getlocal(thread, level-1, 1);
-               local error_handler = runner.watchers.error;
-               if error_handler then error_handler(runner, debug.traceback(thread, state)); end
-       elseif state == "ready" then
-               -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'.
-               -- We also have to :run(), because the queue might have further items that will not be
-               -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer).
-               runner.state = "ready";
-               runner:run();
-       end
-       return true;
-end
-
-local function waiter(num)
-       local thread = coroutine.running();
-       if not thread then
-               error("Not running in an async context, see http://prosody.im/doc/developers/async");
-       end
-       num = num or 1;
-       local waiting;
-       return function ()
-               if num == 0 then return; end -- already done
-               waiting = true;
-               coroutine.yield("wait");
-       end, function ()
-               num = num - 1;
-               if num == 0 and waiting then
-                       runner_continue(thread);
-               elseif num < 0 then
-                       error("done() called too many times");
-               end
-       end;
-end
-
-local function guarder()
-       local guards = {};
-       return function (id, func)
-               local thread = coroutine.running();
-               if not thread then
-                       error("Not running in an async context, see http://prosody.im/doc/developers/async");
-               end
-               local guard = guards[id];
-               if not guard then
-                       guard = {};
-                       guards[id] = guard;
-                       log("debug", "New guard!");
-               else
-                       table.insert(guard, thread);
-                       log("debug", "Guarded. %d threads waiting.", #guard)
-                       coroutine.yield("wait");
-               end
-               local function exit()
-                       local next_waiting = table.remove(guard, 1);
-                       if next_waiting then
-                               log("debug", "guard: Executing next waiting thread (%d left)", #guard)
-                               runner_continue(next_waiting);
-                       else
-                               log("debug", "Guard off duty.")
-                               guards[id] = nil;
-                       end
-               end
-               if func then
-                       func();
-                       exit();
-                       return;
-               end
-               return exit;
-       end;
-end
-
-local runner_mt = {};
-runner_mt.__index = runner_mt;
-
-local function runner_create_thread(func, self)
-       local thread = coroutine.create(function (self)
-               while true do
-                       func(coroutine.yield("ready", self));
-               end
-       end);
-       assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input
-       return thread;
-end
-
-local empty_watchers = {};
-local function runner(func, watchers, data)
-       return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready",
-               queue = {}, watchers = watchers or empty_watchers, data = data }
-       , runner_mt);
-end
-
-function runner_mt:run(input)
-       if input ~= nil then
-               table.insert(self.queue, input);
-       end
-       if self.state ~= "ready" then
-               return true, self.state, #self.queue;
-       end
-
-       local q, thread = self.queue, self.thread;
-       if not thread or coroutine.status(thread) == "dead" then
-               thread = runner_create_thread(self.func, self);
-               self.thread = thread;
-       end
-
-       local n, state, err = #q, self.state, nil;
-       self.state = "running";
-       while n > 0 and state == "ready" do
-               local consumed;
-               for i = 1,n do
-                       local input = q[i];
-                       local ok, new_state = coroutine.resume(thread, input);
-                       if not ok then
-                               consumed, state, err = i, "ready", debug.traceback(thread, new_state);
-                               self.thread = nil;
-                               break;
-                       elseif new_state == "wait" then
-                               consumed, state = i, "waiting";
-                               break;
-                       end
-               end
-               if not consumed then consumed = n; end
-               if q[n+1] ~= nil then
-                       n = #q;
-               end
-               for i = 1, n do
-                       q[i] = q[consumed+i];
-               end
-               n = #q;
-       end
-       self.state = state;
-       if err or state ~= self.notified_state then
-               if err then
-                       state = "error"
-               else
-                       self.notified_state = state;
-               end
-               local handler = self.watchers[state];
-               if handler then handler(self, err); end
-       end
-       return true, state, n;
-end
-
-function runner_mt:enqueue(input)
-       table.insert(self.queue, input);
-end
-
-return { waiter = waiter, guarder = guarder, runner = runner };