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authorflorian <florian@3c298f89-4303-0410-b956-a3cf2f4a3e73>2006-02-01 11:57:57 +0000
committerflorian <florian@3c298f89-4303-0410-b956-a3cf2f4a3e73>2006-02-01 11:57:57 +0000
commit95f8383374a66eda7eedc79a2a489aa5628f9ceb (patch)
treeb9ffc9442b3e69e8213e5139e4e8ce6bbfd3c05b /openwrt/package/udp-broadcast-relay/Config.in
parent97a03e4ee5550f7396a33acf12a40ae3f8d6d2f1 (diff)
Added udp-broadcast-relay, corrected missing Makefile lines for tinyproxy
git-svn-id: svn://svn.openwrt.org/openwrt/trunk@3108 3c298f89-4303-0410-b956-a3cf2f4a3e73
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diff --git a/openwrt/package/udp-broadcast-relay/Config.in b/openwrt/package/udp-broadcast-relay/Config.in
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+config BR2_PACKAGE_UDP_BROADCAST_RELAY
+ prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port."
+ tristate
+ default m if CONFIG_DEVEL
+ help
+ This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender.
+
+ The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so.
+
+ It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself.
+
+ http://www.joachim-breitner.de/udp-broadcast-relay/