MUC: Separate config from live state
[prosody.git] / plugins / muc / mod_muc.lua
index 5b342c02c2c21ef5083306f51c604edb75cff8e3..c1ecb4f15c86cbd5c9aa1ec9f6bedfe924180260 100644 (file)
@@ -94,6 +94,7 @@ end
 local persistent_rooms_storage = module:open_store("persistent");
 local persistent_rooms = module:open_store("persistent", "map");
 local room_configs = module:open_store("config");
+local room_state = module:open_store("state");
 
 local room_items_cache = {};
 
@@ -103,10 +104,12 @@ local function room_save(room, forced, savestate)
        room_items_cache[room.jid] = room:get_public() and room:get_name() or nil;
        if is_persistent or savestate then
                persistent_rooms:set(nil, room.jid, true);
-               local data = room:freeze(savestate);
+               local data, state = room:freeze(savestate);
+               room_state:set(node, state);
                return room_configs:set(node, data);
        elseif forced then
                persistent_rooms:set(nil, room.jid, nil);
+               room_state:set(node, nil);
                return room_configs:set(node, nil);
        end
 end
@@ -133,8 +136,9 @@ end
 local function restore_room(jid)
        local node = jid_split(jid);
        local data = room_configs:get(node);
+       local state = room_state:get(node);
        if data then
-               local room = muclib.restore_room(data);
+               local room = muclib.restore_room(data, state);
                track_room(room);
                return room;
        end