local persistent_rooms_storage = module:open_store("persistent");
local persistent_rooms = module:open_store("persistent", "map");
local room_configs = module:open_store("config");
+local room_state = module:open_store("state");
local room_items_cache = {};
room_items_cache[room.jid] = room:get_public() and room:get_name() or nil;
if is_persistent or savestate then
persistent_rooms:set(nil, room.jid, true);
- local data = room:freeze(savestate);
+ local data, state = room:freeze(savestate);
+ room_state:set(node, state);
return room_configs:set(node, data);
elseif forced then
persistent_rooms:set(nil, room.jid, nil);
+ room_state:set(node, nil);
return room_configs:set(node, nil);
end
end
local function restore_room(jid)
local node = jid_split(jid);
local data = room_configs:get(node);
+ local state = room_state:get(node);
if data then
- local room = muclib.restore_room(data);
+ local room = muclib.restore_room(data, state);
track_room(room);
return room;
end