local function lock(room)
module:fire_event("muc-room-locked", {room = room;});
- room.locked = true;
+ room._data.locked = true;
end
local function unlock(room)
module:fire_event("muc-room-unlocked", {room = room;});
- room.locked = nil;
+ room._data.locked = nil;
end
local function is_locked(room)
- return not not room.locked;
+ return not not room._data.locked;
end
if lock_rooms then