Add "MikMod for Rockbox 0.1" from 2007-06-29
[mikmod-rockbox.git] / apps / plugins / mikmod / playercode / virtch_common.c
diff --git a/apps/plugins/mikmod/playercode/virtch_common.c b/apps/plugins/mikmod/playercode/virtch_common.c
new file mode 100644 (file)
index 0000000..2483386
--- /dev/null
@@ -0,0 +1,461 @@
+/*     MikMod sound library\r
+       (c) 1998, 1999, 2000, 2001 Miodrag Vallat and others - see file AUTHORS\r
+       for complete list.\r
+\r
+       This library is free software; you can redistribute it and/or modify\r
+       it under the terms of the GNU Library General Public License as\r
+       published by the Free Software Foundation; either version 2 of\r
+       the License, or (at your option) any later version.\r
\r
+       This program is distributed in the hope that it will be useful,\r
+       but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+       GNU Library General Public License for more details.\r
\r
+       You should have received a copy of the GNU Library General Public\r
+       License along with this library; if not, write to the Free Software\r
+       Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA\r
+       02111-1307, USA.\r
+*/\r
+\r
+/*==============================================================================\r
+\r
+  $Id: virtch_common.c,v 1.2 2004/02/13 13:31:54 raph Exp $\r
+\r
+  Common source parts between the two software mixers.\r
+  This file is probably the ugliest part of libmikmod...\r
+\r
+==============================================================================*/\r
+\r
+#ifndef _IN_VIRTCH_\r
+\r
+#include "mikmod_internals.h"\r
+\r
+extern BOOL  VC1_Init(void);\r
+extern BOOL  VC2_Init(void);\r
+static BOOL (*VC_Init_ptr)(void)=VC1_Init;\r
+extern void  VC1_Exit(void);\r
+extern void  VC2_Exit(void);\r
+static void (*VC_Exit_ptr)(void)=VC1_Exit;\r
+extern BOOL  VC1_SetNumVoices(void);\r
+extern BOOL  VC2_SetNumVoices(void);\r
+static BOOL (*VC_SetNumVoices_ptr)(void);\r
+extern ULONG VC1_SampleSpace(int);\r
+extern ULONG VC2_SampleSpace(int);\r
+static ULONG (*VC_SampleSpace_ptr)(int);\r
+extern ULONG VC1_SampleLength(int,SAMPLE*);\r
+extern ULONG VC2_SampleLength(int,SAMPLE*);\r
+static ULONG (*VC_SampleLength_ptr)(int,SAMPLE*);\r
+\r
+extern BOOL  VC1_PlayStart(void);\r
+extern BOOL  VC2_PlayStart(void);\r
+static BOOL (*VC_PlayStart_ptr)(void);\r
+extern void  VC1_PlayStop(void);\r
+extern void  VC2_PlayStop(void);\r
+static void (*VC_PlayStop_ptr)(void);\r
+\r
+extern SWORD VC1_SampleLoad(struct SAMPLOAD*,int);\r
+extern SWORD VC2_SampleLoad(struct SAMPLOAD*,int);\r
+static SWORD (*VC_SampleLoad_ptr)(struct SAMPLOAD*,int);\r
+extern void  VC1_SampleUnload(SWORD);\r
+extern void  VC2_SampleUnload(SWORD);\r
+static void (*VC_SampleUnload_ptr)(SWORD);\r
+\r
+extern ULONG VC1_WriteBytes(SBYTE*,ULONG);\r
+extern ULONG VC2_WriteBytes(SBYTE*,ULONG);\r
+static ULONG (*VC_WriteBytes_ptr)(SBYTE*,ULONG);\r
+extern ULONG VC1_SilenceBytes(SBYTE*,ULONG);\r
+extern ULONG VC2_SilenceBytes(SBYTE*,ULONG);\r
+static ULONG (*VC_SilenceBytes_ptr)(SBYTE*,ULONG);\r
+\r
+extern void  VC1_VoiceSetVolume(UBYTE,UWORD);\r
+extern void  VC2_VoiceSetVolume(UBYTE,UWORD);\r
+static void (*VC_VoiceSetVolume_ptr)(UBYTE,UWORD);\r
+extern UWORD VC1_VoiceGetVolume(UBYTE);\r
+extern UWORD VC2_VoiceGetVolume(UBYTE);\r
+static UWORD (*VC_VoiceGetVolume_ptr)(UBYTE);\r
+extern void  VC1_VoiceSetFrequency(UBYTE,ULONG);\r
+extern void  VC2_VoiceSetFrequency(UBYTE,ULONG);\r
+static void (*VC_VoiceSetFrequency_ptr)(UBYTE,ULONG);\r
+extern ULONG VC1_VoiceGetFrequency(UBYTE);\r
+extern ULONG VC2_VoiceGetFrequency(UBYTE);\r
+static ULONG (*VC_VoiceGetFrequency_ptr)(UBYTE);\r
+extern void  VC1_VoiceSetPanning(UBYTE,ULONG);\r
+extern void  VC2_VoiceSetPanning(UBYTE,ULONG);\r
+static void (*VC_VoiceSetPanning_ptr)(UBYTE,ULONG);\r
+extern ULONG VC1_VoiceGetPanning(UBYTE);\r
+extern ULONG VC2_VoiceGetPanning(UBYTE);\r
+static ULONG (*VC_VoiceGetPanning_ptr)(UBYTE);\r
+extern void  VC1_VoicePlay(UBYTE,SWORD,ULONG,ULONG,ULONG,ULONG,UWORD);\r
+extern void  VC2_VoicePlay(UBYTE,SWORD,ULONG,ULONG,ULONG,ULONG,UWORD);\r
+static void (*VC_VoicePlay_ptr)(UBYTE,SWORD,ULONG,ULONG,ULONG,ULONG,UWORD);\r
+\r
+extern void  VC1_VoiceStop(UBYTE);\r
+extern void  VC2_VoiceStop(UBYTE);\r
+static void (*VC_VoiceStop_ptr)(UBYTE);\r
+extern BOOL  VC1_VoiceStopped(UBYTE);\r
+extern BOOL  VC2_VoiceStopped(UBYTE);\r
+static BOOL (*VC_VoiceStopped_ptr)(UBYTE);\r
+extern SLONG VC1_VoiceGetPosition(UBYTE);\r
+extern SLONG VC2_VoiceGetPosition(UBYTE);\r
+static SLONG (*VC_VoiceGetPosition_ptr)(UBYTE);\r
+extern ULONG VC1_VoiceRealVolume(UBYTE);\r
+extern ULONG VC2_VoiceRealVolume(UBYTE);\r
+static ULONG (*VC_VoiceRealVolume_ptr)(UBYTE);\r
+\r
+#if defined __STDC__ || defined _MSC_VER\r
+#define VC_PROC0(suffix) \\r
+MIKMODAPI void VC_##suffix (void) { VC_##suffix##_ptr(); }\r
+\r
+#define VC_FUNC0(suffix,ret) \\r
+MIKMODAPI ret VC_##suffix (void) { return VC_##suffix##_ptr(); }\r
+\r
+#define VC_PROC1(suffix,typ1) \\r
+MIKMODAPI void VC_##suffix (typ1 a) { VC_##suffix##_ptr(a); }\r
+\r
+#define VC_FUNC1(suffix,ret,typ1) \\r
+MIKMODAPI ret VC_##suffix (typ1 a) { return VC_##suffix##_ptr(a); }\r
+\r
+#define VC_PROC2(suffix,typ1,typ2) \\r
+MIKMODAPI void VC_##suffix (typ1 a,typ2 b) { VC_##suffix##_ptr(a,b); }\r
+\r
+#define VC_FUNC2(suffix,ret,typ1,typ2) \\r
+MIKMODAPI ret VC_##suffix (typ1 a,typ2 b) { return VC_##suffix##_ptr(a,b); }\r
+#else\r
+#define VC_PROC0(suffix) \\r
+MIKMODAPI void VC_/**/suffix (void) { VC_/**/suffix/**/_ptr(); }\r
+\r
+#define VC_FUNC0(suffix,ret) \\r
+MIKMODAPI ret VC_/**/suffix (void) { return VC_/**/suffix/**/_ptr(); }\r
+\r
+#define VC_PROC1(suffix,typ1) \\r
+MIKMODAPI void VC_/**/suffix (typ1 a) { VC_/**/suffix/**/_ptr(a); }\r
+\r
+#define VC_FUNC1(suffix,ret,typ1) \\r
+MIKMODAPI ret VC_/**/suffix (typ1 a) { return VC_/**/suffix/**/_ptr(a); }\r
+\r
+#define VC_PROC2(suffix,typ1,typ2) \\r
+MIKMODAPI void VC_/**/suffix (typ1 a,typ2 b) { VC_/**/suffix/**/_ptr(a,b); }\r
+\r
+#define VC_FUNC2(suffix,ret,typ1,typ2) \\r
+MIKMODAPI ret VC_/**/suffix (typ1 a,typ2 b) { return VC_/**/suffix/**/_ptr(a,b); }\r
+#endif\r
+\r
+VC_FUNC0(Init,BOOL)\r
+VC_PROC0(Exit)\r
+VC_FUNC0(SetNumVoices,BOOL)\r
+VC_FUNC1(SampleSpace,ULONG,int)\r
+VC_FUNC2(SampleLength,ULONG,int,SAMPLE*)\r
+VC_FUNC0(PlayStart,BOOL)\r
+VC_PROC0(PlayStop)\r
+VC_FUNC2(SampleLoad,SWORD,struct SAMPLOAD*,int)\r
+VC_PROC1(SampleUnload,SWORD)\r
+VC_FUNC2(WriteBytes,ULONG,SBYTE*,ULONG)\r
+VC_FUNC2(SilenceBytes,ULONG,SBYTE*,ULONG)\r
+VC_PROC2(VoiceSetVolume,UBYTE,UWORD)\r
+VC_FUNC1(VoiceGetVolume,UWORD,UBYTE)\r
+VC_PROC2(VoiceSetFrequency,UBYTE,ULONG)\r
+VC_FUNC1(VoiceGetFrequency,ULONG,UBYTE)\r
+VC_PROC2(VoiceSetPanning,UBYTE,ULONG)\r
+VC_FUNC1(VoiceGetPanning,ULONG,UBYTE)\r
+               \r
+void  VC_VoicePlay(UBYTE a,SWORD b,ULONG c,ULONG d,ULONG e,ULONG f,UWORD g)\r
+{ VC_VoicePlay_ptr(a,b,c,d,e,f,g); }\r
+\r
+VC_PROC1(VoiceStop,UBYTE)\r
+VC_FUNC1(VoiceStopped,BOOL,UBYTE)\r
+VC_FUNC1(VoiceGetPosition,SLONG,UBYTE)\r
+VC_FUNC1(VoiceRealVolume,ULONG,UBYTE)\r
+               \r
+void VC_SetupPointers(void)\r
+{\r
+       if (md_mode&DMODE_HQMIXER) {\r
+               VC_Init_ptr=VC2_Init;\r
+               VC_Exit_ptr=VC2_Exit;\r
+               VC_SetNumVoices_ptr=VC2_SetNumVoices;\r
+               VC_SampleSpace_ptr=VC2_SampleSpace;\r
+               VC_SampleLength_ptr=VC2_SampleLength;\r
+               VC_PlayStart_ptr=VC2_PlayStart;\r
+               VC_PlayStop_ptr=VC2_PlayStop;\r
+               VC_SampleLoad_ptr=VC2_SampleLoad;\r
+               VC_SampleUnload_ptr=VC2_SampleUnload;\r
+               VC_WriteBytes_ptr=VC2_WriteBytes;\r
+               VC_SilenceBytes_ptr=VC2_SilenceBytes;\r
+               VC_VoiceSetVolume_ptr=VC2_VoiceSetVolume;\r
+               VC_VoiceGetVolume_ptr=VC2_VoiceGetVolume;\r
+               VC_VoiceSetFrequency_ptr=VC2_VoiceSetFrequency;\r
+               VC_VoiceGetFrequency_ptr=VC2_VoiceGetFrequency;\r
+               VC_VoiceSetPanning_ptr=VC2_VoiceSetPanning;\r
+               VC_VoiceGetPanning_ptr=VC2_VoiceGetPanning;\r
+               VC_VoicePlay_ptr=VC2_VoicePlay;\r
+               VC_VoiceStop_ptr=VC2_VoiceStop;\r
+               VC_VoiceStopped_ptr=VC2_VoiceStopped;\r
+               VC_VoiceGetPosition_ptr=VC2_VoiceGetPosition;\r
+               VC_VoiceRealVolume_ptr=VC2_VoiceRealVolume;\r
+       } else {\r
+               VC_Init_ptr=VC1_Init;\r
+               VC_Exit_ptr=VC1_Exit;\r
+               VC_SetNumVoices_ptr=VC1_SetNumVoices;\r
+               VC_SampleSpace_ptr=VC1_SampleSpace;\r
+               VC_SampleLength_ptr=VC1_SampleLength;\r
+               VC_PlayStart_ptr=VC1_PlayStart;\r
+               VC_PlayStop_ptr=VC1_PlayStop;\r
+               VC_SampleLoad_ptr=VC1_SampleLoad;\r
+               VC_SampleUnload_ptr=VC1_SampleUnload;\r
+               VC_WriteBytes_ptr=VC1_WriteBytes;\r
+               VC_SilenceBytes_ptr=VC1_SilenceBytes;\r
+               VC_VoiceSetVolume_ptr=VC1_VoiceSetVolume;\r
+               VC_VoiceGetVolume_ptr=VC1_VoiceGetVolume;\r
+               VC_VoiceSetFrequency_ptr=VC1_VoiceSetFrequency;\r
+               VC_VoiceGetFrequency_ptr=VC1_VoiceGetFrequency;\r
+               VC_VoiceSetPanning_ptr=VC1_VoiceSetPanning;\r
+               VC_VoiceGetPanning_ptr=VC1_VoiceGetPanning;\r
+               VC_VoicePlay_ptr=VC1_VoicePlay;\r
+               VC_VoiceStop_ptr=VC1_VoiceStop;\r
+               VC_VoiceStopped_ptr=VC1_VoiceStopped;\r
+               VC_VoiceGetPosition_ptr=VC1_VoiceGetPosition;\r
+               VC_VoiceRealVolume_ptr=VC1_VoiceRealVolume;\r
+       }\r
+}\r
+\r
+#else\r
+\r
+#ifndef _VIRTCH_COMMON_\r
+#define _VIRTCH_COMMON_\r
+\r
+static ULONG samples2bytes(ULONG samples)\r
+{\r
+       if(vc_mode & DMODE_FLOAT) samples <<= 2;\r
+       else if(vc_mode & DMODE_16BITS) samples <<= 1;\r
+       if(vc_mode & DMODE_STEREO) samples <<= 1;\r
+       return samples;\r
+}\r
+\r
+static ULONG bytes2samples(ULONG bytes)\r
+{\r
+       if(vc_mode & DMODE_FLOAT) bytes >>= 2;\r
+       else if(vc_mode & DMODE_16BITS) bytes >>= 1;\r
+       if(vc_mode & DMODE_STEREO) bytes >>= 1;\r
+       return bytes;\r
+}\r
+\r
+/* Fill the buffer with 'todo' bytes of silence (it depends on the mixing mode\r
+   how the buffer is filled) */\r
+ULONG VC1_SilenceBytes(SBYTE* buf,ULONG todo)\r
+{\r
+       todo=samples2bytes(bytes2samples(todo));\r
+\r
+       /* clear the buffer to zero (16 bits signed) or 0x80 (8 bits unsigned) */\r
+       if(vc_mode & DMODE_FLOAT)\r
+               memset(buf,0,todo);\r
+       else if(vc_mode & DMODE_16BITS)\r
+               memset(buf,0,todo);\r
+       else\r
+               memset(buf,0x80,todo);\r
+\r
+       return todo;\r
+}\r
+\r
+void VC1_WriteSamples(SBYTE*,ULONG);\r
+\r
+/* Writes 'todo' mixed SBYTES (!!) to 'buf'. It returns the number of SBYTES\r
+   actually written to 'buf' (which is rounded to number of samples that fit\r
+   into 'todo' bytes). */\r
+ULONG VC1_WriteBytes(SBYTE* buf,ULONG todo)\r
+{\r
+       if(!vc_softchn)\r
+               return VC1_SilenceBytes(buf,todo);\r
+\r
+       todo = bytes2samples(todo);\r
+       VC1_WriteSamples(buf,todo);\r
+\r
+       return samples2bytes(todo);\r
+}\r
+\r
+void VC1_Exit(void)\r
+{\r
+       if(vc_tickbuf) free(vc_tickbuf);\r
+       if(vinf) free(vinf);\r
+       if(Samples) free(Samples);\r
+\r
+       vc_tickbuf = NULL;\r
+       vinf = NULL;\r
+       Samples = NULL;\r
+       \r
+       VC_SetupPointers();\r
+}\r
+\r
+UWORD VC1_VoiceGetVolume(UBYTE voice)\r
+{\r
+       return vinf[voice].vol;\r
+}\r
+\r
+ULONG VC1_VoiceGetPanning(UBYTE voice)\r
+{\r
+       return vinf[voice].pan;\r
+}\r
+\r
+void VC1_VoiceSetFrequency(UBYTE voice,ULONG frq)\r
+{\r
+       vinf[voice].frq=frq;\r
+}\r
+\r
+ULONG VC1_VoiceGetFrequency(UBYTE voice)\r
+{\r
+       return vinf[voice].frq;\r
+}\r
+\r
+void VC1_VoicePlay(UBYTE voice,SWORD handle,ULONG start,ULONG size,ULONG reppos,ULONG repend,UWORD flags)\r
+{\r
+       vinf[voice].flags    = flags;\r
+       vinf[voice].handle   = handle;\r
+       vinf[voice].start    = start;\r
+       vinf[voice].size     = size;\r
+       vinf[voice].reppos   = reppos;\r
+       vinf[voice].repend   = repend;\r
+       vinf[voice].kick     = 1;\r
+}\r
+\r
+void VC1_VoiceStop(UBYTE voice)\r
+{\r
+       vinf[voice].active = 0;\r
+}  \r
+\r
+BOOL VC1_VoiceStopped(UBYTE voice)\r
+{\r
+       return(vinf[voice].active==0);\r
+}\r
+\r
+SLONG VC1_VoiceGetPosition(UBYTE voice)\r
+{\r
+       return(vinf[voice].current>>FRACBITS);\r
+}\r
+\r
+void VC1_VoiceSetVolume(UBYTE voice,UWORD vol)\r
+{    \r
+       /* protect against clicks if volume variation is too high */\r
+       if(abs((int)vinf[voice].vol-(int)vol)>32)\r
+               vinf[voice].rampvol=CLICK_BUFFER;\r
+       vinf[voice].vol=vol;\r
+}\r
+\r
+void VC1_VoiceSetPanning(UBYTE voice,ULONG pan)\r
+{\r
+       /* protect against clicks if panning variation is too high */\r
+       if(abs((int)vinf[voice].pan-(int)pan)>48)\r
+               vinf[voice].rampvol=CLICK_BUFFER;\r
+       vinf[voice].pan=pan;\r
+}\r
+\r
+/*========== External mixer interface */\r
+\r
+void VC1_SampleUnload(SWORD handle)\r
+{\r
+       if (handle<MAXSAMPLEHANDLES) {\r
+               if (Samples[handle])\r
+                       free(Samples[handle]);\r
+               Samples[handle]=NULL;\r
+       }\r
+}\r
+\r
+SWORD VC1_SampleLoad(struct SAMPLOAD* sload,int type)\r
+{\r
+       SAMPLE *s = sload->sample;\r
+       int handle;\r
+       ULONG t, length,loopstart,loopend;\r
+\r
+       if(type==MD_HARDWARE) return -1;\r
+\r
+       /* Find empty slot to put sample address in */\r
+       for(handle=0;handle<MAXSAMPLEHANDLES;handle++)\r
+               if(!Samples[handle]) break;\r
+\r
+       if(handle==MAXSAMPLEHANDLES) {\r
+               _mm_errno = MMERR_OUT_OF_HANDLES;\r
+               return -1;\r
+       }\r
+       \r
+       /* Reality check for loop settings */\r
+       if (s->loopend > s->length)\r
+               s->loopend = s->length;\r
+       if (s->loopstart >= s->loopend)\r
+               s->flags &= ~SF_LOOP;\r
+\r
+       length    = s->length;\r
+       loopstart = s->loopstart;\r
+       loopend   = s->loopend;\r
+\r
+       SL_SampleSigned(sload);\r
+       SL_Sample8to16(sload);\r
+\r
+       if(!(Samples[handle]=(SWORD*)_mm_malloc((length+20)<<1))) {\r
+               _mm_errno = MMERR_SAMPLE_TOO_BIG;\r
+               return -1;\r
+       }\r
+\r
+       /* read sample into buffer */\r
+       if (SL_Load(Samples[handle],sload,length))\r
+               return -1;\r
+\r
+       /* Unclick sample */\r
+       if(s->flags & SF_LOOP) {\r
+               if(s->flags & SF_BIDI)\r
+                       for(t=0;t<16;t++)\r
+                               Samples[handle][loopend+t]=Samples[handle][(loopend-t)-1];\r
+               else\r
+                       for(t=0;t<16;t++)\r
+                               Samples[handle][loopend+t]=Samples[handle][t+loopstart];\r
+       } else\r
+               for(t=0;t<16;t++)\r
+                       Samples[handle][t+length]=0;\r
+\r
+       return handle;\r
+}\r
+\r
+ULONG VC1_SampleSpace(int type)\r
+{\r
+       (void)type;\r
+       return vc_memory;\r
+}\r
+\r
+ULONG VC1_SampleLength(int type,SAMPLE* s)\r
+{\r
+       (void)type;\r
+       if (!s) return 0;\r
+\r
+       return (s->length*((s->flags&SF_16BITS)?2:1))+16;\r
+}\r
+\r
+ULONG VC1_VoiceRealVolume(UBYTE voice)\r
+{\r
+       ULONG i,s,size;\r
+       int k,j;\r
+       SWORD *smp;\r
+       SLONG t;\r
+\r
+       t = vinf[voice].current>>FRACBITS;\r
+       if(!vinf[voice].active) return 0;\r
+\r
+       s = vinf[voice].handle;\r
+       size = vinf[voice].size;\r
+\r
+       i=64; t-=64; k=0; j=0;\r
+       if(i>size) i = size;\r
+       if(t<0) t = 0;\r
+       if(t+i > size) t = size-i;\r
+\r
+       i &= ~1;  /* make sure it's EVEN. */\r
+\r
+       smp = &Samples[s][t];\r
+       for(;i;i--,smp++) {\r
+               if(k<*smp) k = *smp;\r
+               if(j>*smp) j = *smp;\r
+       }\r
+       return abs(k-j);\r
+}\r
+\r
+#endif\r
+\r
+#endif\r
+\r
+/* ex:set ts=4: */\r