Add "MikMod for Rockbox 0.1" from 2007-06-29
[mikmod-rockbox.git] / apps / plugins / mikmod / playercode / virtch2.c
diff --git a/apps/plugins/mikmod/playercode/virtch2.c b/apps/plugins/mikmod/playercode/virtch2.c
new file mode 100644 (file)
index 0000000..4a11dc7
--- /dev/null
@@ -0,0 +1,938 @@
+/*     MikMod sound library\r
+       (c) 1998, 1999, 2000 Miodrag Vallat and others - see file AUTHORS for\r
+       complete list.\r
+\r
+       This library is free software; you can redistribute it and/or modify\r
+       it under the terms of the GNU Library General Public License as\r
+       published by the Free Software Foundation; either version 2 of\r
+       the License, or (at your option) any later version.\r
\r
+       This program is distributed in the hope that it will be useful,\r
+       but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+       GNU Library General Public License for more details.\r
\r
+       You should have received a copy of the GNU Library General Public\r
+       License along with this library; if not, write to the Free Software\r
+       Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA\r
+       02111-1307, USA.\r
+*/\r
+\r
+/*==============================================================================\r
+\r
+  $Id: virtch2.c,v 1.2 2004/02/13 13:31:54 raph Exp $\r
+\r
+  High-quality sample mixing routines, using a 32 bits mixing buffer,\r
+  interpolation, and sample smoothing to improve sound quality and remove\r
+  clicks.\r
+\r
+==============================================================================*/\r
+\r
+/*\r
+\r
+  Future Additions:\r
+       Low-Pass filter to remove annoying staticy buzz.\r
+\r
+*/\r
+\r
+#ifdef HAVE_CONFIG_H\r
+#include "config.h"\r
+#endif\r
+\r
+#ifdef HAVE_MEMORY_H\r
+#include <memory.h>\r
+#endif\r
+#include <string.h>\r
+\r
+#include "mikmod_internals.h"\r
+  \r
+/*\r
+   Constant Definitions\r
+   ====================\r
+\r
+       MAXVOL_FACTOR (was BITSHIFT in virtch.c)\r
+               Controls the maximum volume of the output data. All mixed data is\r
+               divided by this number after mixing, so larger numbers result in\r
+               quieter mixing.  Smaller numbers will increase the likeliness of\r
+               distortion on loud modules.\r
+\r
+       REVERBERATION\r
+               Larger numbers result in shorter reverb duration. Longer reverb\r
+               durations can cause unwanted static and make the reverb sound more\r
+               like a crappy echo.\r
+\r
+       SAMPLING_SHIFT\r
+               Specified the shift multiplier which controls by how much the mixing\r
+               rate is multiplied while mixing.  Higher values can improve quality by\r
+               smoothing the sound and reducing pops and clicks. Note, this is a shift\r
+               value, so a value of 2 becomes a mixing-rate multiplier of 4, and a\r
+               value of 3 = 8, etc.\r
+\r
+       FRACBITS\r
+               The number of bits per integer devoted to the fractional part of the\r
+               number. Generally, this number should not be changed for any reason.\r
+\r
+       !!! IMPORTANT !!! All values below MUST ALWAYS be greater than 0\r
+\r
+*/\r
+\r
+#define MAXVOL_FACTOR (1<<9)\r
+#define        REVERBERATION 11000L\r
+\r
+#define SAMPLING_SHIFT 2\r
+#define SAMPLING_FACTOR (1UL<<SAMPLING_SHIFT)\r
+\r
+#define        FRACBITS 28\r
+#define FRACMASK ((1UL<<FRACBITS)-1UL)\r
+\r
+#define TICKLSIZE 8192\r
+#define TICKWSIZE (TICKLSIZE * 2)\r
+#define TICKBSIZE (TICKWSIZE * 2)\r
+\r
+#define CLICK_SHIFT_BASE 6\r
+#define CLICK_SHIFT (CLICK_SHIFT_BASE + SAMPLING_SHIFT)\r
+#define CLICK_BUFFER (1L << CLICK_SHIFT)\r
+\r
+#ifndef MIN\r
+#define MIN(a,b) (((a)<(b)) ? (a) : (b))\r
+#endif\r
+\r
+typedef struct VINFO {\r
+       UBYTE     kick;              /* =1 -> sample has to be restarted */\r
+       UBYTE     active;            /* =1 -> sample is playing */\r
+       UWORD     flags;             /* 16/8 bits looping/one-shot */\r
+       SWORD     handle;            /* identifies the sample */\r
+       ULONG     start;             /* start index */\r
+       ULONG     size;              /* samplesize */\r
+       ULONG     reppos;            /* loop start */\r
+       ULONG     repend;            /* loop end */\r
+       ULONG     frq;               /* current frequency */\r
+       int       vol;               /* current volume */\r
+       int       pan;               /* current panning position */\r
+\r
+       int       click;\r
+       int       rampvol;\r
+       SLONG     lastvalL,lastvalR;\r
+       int       lvolsel,rvolsel;   /* Volume factor in range 0-255 */\r
+       int       oldlvol,oldrvol;\r
+\r
+       SLONGLONG current;           /* current index in the sample */\r
+       SLONGLONG increment;         /* increment value */\r
+} VINFO;\r
+\r
+static SWORD **Samples;\r
+static VINFO *vinf=NULL,*vnf;\r
+static long tickleft,samplesthatfit,vc_memory=0;\r
+static int vc_softchn;\r
+static SLONGLONG idxsize,idxlpos,idxlend;\r
+static SLONG *vc_tickbuf=NULL;\r
+static UWORD vc_mode;\r
+\r
+/* Reverb control variables */\r
+\r
+static int RVc1, RVc2, RVc3, RVc4, RVc5, RVc6, RVc7, RVc8;\r
+static ULONG RVRindex;\r
+\r
+/* For Mono or Left Channel */\r
+static SLONG *RVbufL1=NULL,*RVbufL2=NULL,*RVbufL3=NULL,*RVbufL4=NULL,\r
+                     *RVbufL5=NULL,*RVbufL6=NULL,*RVbufL7=NULL,*RVbufL8=NULL;\r
+\r
+/* For Stereo only (Right Channel) */\r
+static SLONG *RVbufR1=NULL,*RVbufR2=NULL,*RVbufR3=NULL,*RVbufR4=NULL,\r
+                     *RVbufR5=NULL,*RVbufR6=NULL,*RVbufR7=NULL,*RVbufR8=NULL;\r
+\r
+#ifdef NATIVE_64BIT_INT\r
+#define NATIVE SLONGLONG\r
+#else\r
+#define NATIVE SLONG\r
+#endif\r
+\r
+/*========== 32 bit sample mixers - only for 32 bit platforms */\r
+#ifndef NATIVE_64BIT_INT\r
+\r
+static SLONG Mix32MonoNormal(SWORD* srce,SLONG* dest,SLONG index,SLONG increment,SLONG todo)\r
+{\r
+       SWORD sample=0;\r
+       SLONG i,f;\r
+\r
+       while(todo--) {\r
+               i=index>>FRACBITS,f=index&FRACMASK;\r
+               sample=(((SLONG)(srce[i]*(FRACMASK+1L-f)) +\r
+                       ((SLONG)srce[i+1]*f)) >> FRACBITS);\r
+               index+=increment;\r
+\r
+               if(vnf->rampvol) {\r
+                       *dest++ += (long)(\r
+                         ( ( (SLONG)(vnf->oldlvol*vnf->rampvol) +\r
+                             (vnf->lvolsel*(CLICK_BUFFER-vnf->rampvol)) ) *\r
+                           (SLONG)sample ) >> CLICK_SHIFT );\r
+                       vnf->rampvol--;\r
+               } else\r
+                 if(vnf->click) {\r
+                       *dest++ += (long)(\r
+                         ( ( ((SLONG)vnf->lvolsel*(CLICK_BUFFER-vnf->click)) *\r
+                             (SLONG)sample ) +\r
+                           (vnf->lastvalL*vnf->click) ) >> CLICK_SHIFT );\r
+                       vnf->click--;\r
+               } else\r
+                       *dest++ +=vnf->lvolsel*sample;\r
+       }\r
+       vnf->lastvalL=vnf->lvolsel * sample;\r
+\r
+       return index;\r
+}\r
+\r
+static SLONG Mix32StereoNormal(SWORD* srce,SLONG* dest,SLONG index,SLONG increment,ULONG todo)\r
+{\r
+       SWORD sample=0;\r
+       SLONG i,f;\r
+\r
+       while(todo--) {\r
+               i=index>>FRACBITS,f=index&FRACMASK;\r
+               sample=((((SLONG)srce[i]*(FRACMASK+1L-f)) +\r
+                       ((SLONG)srce[i+1] * f)) >> FRACBITS);\r
+               index += increment;\r
+\r
+               if(vnf->rampvol) {\r
+                       *dest++ += (long)(\r
+                         ( ( ((SLONG)vnf->oldlvol*vnf->rampvol) +\r
+                             (vnf->lvolsel*(CLICK_BUFFER-vnf->rampvol))\r
+                           ) * (SLONG)sample ) >> CLICK_SHIFT );\r
+                       *dest++ += (long)(\r
+                         ( ( ((SLONG)vnf->oldrvol*vnf->rampvol) +\r
+                             (vnf->rvolsel*(CLICK_BUFFER-vnf->rampvol))\r
+                           ) * (SLONG)sample ) >> CLICK_SHIFT );\r
+                       vnf->rampvol--;\r
+               } else\r
+                 if(vnf->click) {\r
+                       *dest++ += (long)(\r
+                         ( ( (SLONG)(vnf->lvolsel*(CLICK_BUFFER-vnf->click)) *\r
+                             (SLONG)sample ) + (vnf->lastvalL * vnf->click) )\r
+                           >> CLICK_SHIFT );\r
+                       *dest++ += (long)(\r
+                         ( ( ((SLONG)vnf->rvolsel*(CLICK_BUFFER-vnf->click)) *\r
+                             (SLONG)sample ) + (vnf->lastvalR * vnf->click) )\r
+                           >> CLICK_SHIFT );\r
+                       vnf->click--;\r
+               } else {\r
+                       *dest++ +=vnf->lvolsel*sample;\r
+                       *dest++ +=vnf->rvolsel*sample;\r
+               }\r
+       }\r
+       vnf->lastvalL=vnf->lvolsel*sample;\r
+       vnf->lastvalR=vnf->rvolsel*sample;\r
+\r
+       return index;\r
+}\r
+\r
+static SLONG Mix32StereoSurround(SWORD* srce,SLONG* dest,SLONG index,SLONG increment,ULONG todo)\r
+{\r
+       SWORD sample=0;\r
+       long whoop;\r
+       SLONG i, f;\r
+\r
+       while(todo--) {\r
+               i=index>>FRACBITS,f=index&FRACMASK;\r
+               sample=((((SLONG)srce[i]*(FRACMASK+1L-f)) +\r
+                       ((SLONG)srce[i+1]*f)) >> FRACBITS);\r
+               index+=increment;\r
+\r
+               if(vnf->rampvol) {\r
+                       whoop=(long)(\r
+                         ( ( (SLONG)(vnf->oldlvol*vnf->rampvol) +\r
+                             (vnf->lvolsel*(CLICK_BUFFER-vnf->rampvol)) ) *\r
+                           (SLONG)sample) >> CLICK_SHIFT );\r
+                       *dest++ +=whoop;\r
+                       *dest++ -=whoop;\r
+                       vnf->rampvol--;\r
+               } else\r
+                 if(vnf->click) {\r
+                       whoop = (long)(\r
+                         ( ( ((SLONG)vnf->lvolsel*(CLICK_BUFFER-vnf->click)) *\r
+                             (SLONG)sample) +\r
+                           (vnf->lastvalL * vnf->click) ) >> CLICK_SHIFT );\r
+                       *dest++ +=whoop;\r
+                       *dest++ -=whoop;\r
+                       vnf->click--;\r
+               } else {\r
+                       *dest++ +=vnf->lvolsel*sample;\r
+                       *dest++ -=vnf->lvolsel*sample;\r
+               }\r
+       }\r
+       vnf->lastvalL=vnf->lvolsel*sample;\r
+       vnf->lastvalR=vnf->lvolsel*sample;\r
+\r
+       return index;\r
+}\r
+#endif\r
+\r
+/*========== 64 bit mixers */\r
+\r
+static SLONGLONG MixMonoNormal(SWORD* srce,SLONG* dest,SLONGLONG index,SLONGLONG increment,SLONG todo)\r
+{\r
+       SWORD sample=0;\r
+       SLONGLONG i,f;\r
+\r
+       while(todo--) {\r
+               i=index>>FRACBITS,f=index&FRACMASK;\r
+               sample=(((SLONGLONG)(srce[i]*(FRACMASK+1L-f)) +\r
+                       ((SLONGLONG)srce[i+1]*f)) >> FRACBITS);\r
+               index+=increment;\r
+\r
+               if(vnf->rampvol) {\r
+                       *dest++ += (long)(\r
+                         ( ( (SLONGLONG)(vnf->oldlvol*vnf->rampvol) +\r
+                             (vnf->lvolsel*(CLICK_BUFFER-vnf->rampvol)) ) *\r
+                           (SLONGLONG)sample ) >> CLICK_SHIFT );\r
+                       vnf->rampvol--;\r
+               } else\r
+                 if(vnf->click) {\r
+                       *dest++ += (long)(\r
+                         ( ( ((SLONGLONG)vnf->lvolsel*(CLICK_BUFFER-vnf->click)) *\r
+                             (SLONGLONG)sample ) +\r
+                           (vnf->lastvalL*vnf->click) ) >> CLICK_SHIFT );\r
+                       vnf->click--;\r
+               } else\r
+                       *dest++ +=vnf->lvolsel*sample;\r
+       }\r
+       vnf->lastvalL=vnf->lvolsel * sample;\r
+\r
+       return index;\r
+}\r
+\r
+static SLONGLONG MixStereoNormal(SWORD* srce,SLONG* dest,SLONGLONG index,SLONGLONG increment,ULONG todo)\r
+{\r
+       SWORD sample=0;\r
+       SLONGLONG i,f;\r
+\r
+       while(todo--) {\r
+               i=index>>FRACBITS,f=index&FRACMASK;\r
+               sample=((((SLONGLONG)srce[i]*(FRACMASK+1L-f)) +\r
+                       ((SLONGLONG)srce[i+1] * f)) >> FRACBITS);\r
+               index += increment;\r
+\r
+               if(vnf->rampvol) {\r
+                       *dest++ += (long)(\r
+                         ( ( ((SLONGLONG)vnf->oldlvol*vnf->rampvol) +\r
+                             (vnf->lvolsel*(CLICK_BUFFER-vnf->rampvol))\r
+                           ) * (SLONGLONG)sample ) >> CLICK_SHIFT );\r
+                       *dest++ += (long)(\r
+                         ( ( ((SLONGLONG)vnf->oldrvol*vnf->rampvol) +\r
+                             (vnf->rvolsel*(CLICK_BUFFER-vnf->rampvol))\r
+                           ) * (SLONGLONG)sample ) >> CLICK_SHIFT );\r
+                       vnf->rampvol--;\r
+               } else\r
+                 if(vnf->click) {\r
+                       *dest++ += (long)(\r
+                         ( ( (SLONGLONG)(vnf->lvolsel*(CLICK_BUFFER-vnf->click)) *\r
+                             (SLONGLONG)sample ) + (vnf->lastvalL * vnf->click) )\r
+                           >> CLICK_SHIFT );\r
+                       *dest++ += (long)(\r
+                         ( ( ((SLONGLONG)vnf->rvolsel*(CLICK_BUFFER-vnf->click)) *\r
+                             (SLONGLONG)sample ) + (vnf->lastvalR * vnf->click) )\r
+                           >> CLICK_SHIFT );\r
+                       vnf->click--;\r
+               } else {\r
+                       *dest++ +=vnf->lvolsel*sample;\r
+                       *dest++ +=vnf->rvolsel*sample;\r
+               }\r
+       }\r
+       vnf->lastvalL=vnf->lvolsel*sample;\r
+       vnf->lastvalR=vnf->rvolsel*sample;\r
+\r
+       return index;\r
+}\r
+\r
+static SLONGLONG MixStereoSurround(SWORD* srce,SLONG* dest,SLONGLONG index,SLONGLONG increment,ULONG todo)\r
+{\r
+       SWORD sample=0;\r
+       long whoop;\r
+       SLONGLONG i, f;\r
+\r
+       while(todo--) {\r
+               i=index>>FRACBITS,f=index&FRACMASK;\r
+               sample=((((SLONGLONG)srce[i]*(FRACMASK+1L-f)) +\r
+                       ((SLONGLONG)srce[i+1]*f)) >> FRACBITS);\r
+               index+=increment;\r
+\r
+               if(vnf->rampvol) {\r
+                       whoop=(long)(\r
+                         ( ( (SLONGLONG)(vnf->oldlvol*vnf->rampvol) +\r
+                             (vnf->lvolsel*(CLICK_BUFFER-vnf->rampvol)) ) *\r
+                           (SLONGLONG)sample) >> CLICK_SHIFT );\r
+                       *dest++ +=whoop;\r
+                       *dest++ -=whoop;\r
+                       vnf->rampvol--;\r
+               } else\r
+                 if(vnf->click) {\r
+                       whoop = (long)(\r
+                         ( ( ((SLONGLONG)vnf->lvolsel*(CLICK_BUFFER-vnf->click)) *\r
+                             (SLONGLONG)sample) +\r
+                           (vnf->lastvalL * vnf->click) ) >> CLICK_SHIFT );\r
+                       *dest++ +=whoop;\r
+                       *dest++ -=whoop;\r
+                       vnf->click--;\r
+               } else {\r
+                       *dest++ +=vnf->lvolsel*sample;\r
+                       *dest++ -=vnf->lvolsel*sample;\r
+               }\r
+       }\r
+       vnf->lastvalL=vnf->lvolsel*sample;\r
+       vnf->lastvalR=vnf->lvolsel*sample;\r
+\r
+       return index;\r
+}\r
+\r
+static void(*Mix32toFP)(float* dste,SLONG* srce,NATIVE count);\r
+static void(*Mix32to16)(SWORD* dste,SLONG* srce,NATIVE count);\r
+static void(*Mix32to8)(SBYTE* dste,SLONG* srce,NATIVE count);\r
+static void(*MixReverb)(SLONG* srce,NATIVE count);\r
+\r
+/* Reverb macros */\r
+#define COMPUTE_LOC(n) loc##n = RVRindex % RVc##n\r
+#define COMPUTE_LECHO(n) RVbufL##n [loc##n ]=speedup+((ReverbPct*RVbufL##n [loc##n ])>>7)\r
+#define COMPUTE_RECHO(n) RVbufR##n [loc##n ]=speedup+((ReverbPct*RVbufR##n [loc##n ])>>7)\r
+\r
+static void MixReverb_Normal(SLONG* srce,NATIVE count)\r
+{\r
+       NATIVE speedup;\r
+       int ReverbPct;\r
+       unsigned int loc1,loc2,loc3,loc4,loc5,loc6,loc7,loc8;\r
+\r
+       ReverbPct=58+(md_reverb*4);\r
+\r
+       COMPUTE_LOC(1); COMPUTE_LOC(2); COMPUTE_LOC(3); COMPUTE_LOC(4);\r
+       COMPUTE_LOC(5); COMPUTE_LOC(6); COMPUTE_LOC(7); COMPUTE_LOC(8);\r
+\r
+       while(count--) {\r
+               /* Compute the left channel echo buffers */\r
+               speedup = *srce >> 3;\r
+\r
+               COMPUTE_LECHO(1); COMPUTE_LECHO(2); COMPUTE_LECHO(3); COMPUTE_LECHO(4);\r
+               COMPUTE_LECHO(5); COMPUTE_LECHO(6); COMPUTE_LECHO(7); COMPUTE_LECHO(8);\r
+\r
+               /* Prepare to compute actual finalized data */\r
+               RVRindex++;\r
+\r
+               COMPUTE_LOC(1); COMPUTE_LOC(2); COMPUTE_LOC(3); COMPUTE_LOC(4);\r
+               COMPUTE_LOC(5); COMPUTE_LOC(6); COMPUTE_LOC(7); COMPUTE_LOC(8);\r
+\r
+               /* left channel */\r
+               *srce++ +=RVbufL1[loc1]-RVbufL2[loc2]+RVbufL3[loc3]-RVbufL4[loc4]+\r
+                         RVbufL5[loc5]-RVbufL6[loc6]+RVbufL7[loc7]-RVbufL8[loc8];\r
+       }\r
+}\r
+\r
+static void MixReverb_Stereo(SLONG *srce,NATIVE count)\r
+{\r
+       NATIVE speedup;\r
+       int ReverbPct;\r
+       unsigned int loc1,loc2,loc3,loc4,loc5,loc6,loc7,loc8;\r
+\r
+       ReverbPct=58+(md_reverb*4);\r
+\r
+       COMPUTE_LOC(1); COMPUTE_LOC(2); COMPUTE_LOC(3); COMPUTE_LOC(4);\r
+       COMPUTE_LOC(5); COMPUTE_LOC(6); COMPUTE_LOC(7); COMPUTE_LOC(8);\r
+\r
+       while(count--) {\r
+               /* Compute the left channel echo buffers */\r
+               speedup = *srce >> 3;\r
+\r
+               COMPUTE_LECHO(1); COMPUTE_LECHO(2); COMPUTE_LECHO(3); COMPUTE_LECHO(4);\r
+               COMPUTE_LECHO(5); COMPUTE_LECHO(6); COMPUTE_LECHO(7); COMPUTE_LECHO(8);\r
+\r
+               /* Compute the right channel echo buffers */\r
+               speedup = srce[1] >> 3;\r
+\r
+               COMPUTE_RECHO(1); COMPUTE_RECHO(2); COMPUTE_RECHO(3); COMPUTE_RECHO(4);\r
+               COMPUTE_RECHO(5); COMPUTE_RECHO(6); COMPUTE_RECHO(7); COMPUTE_RECHO(8);\r
+\r
+               /* Prepare to compute actual finalized data */\r
+               RVRindex++;\r
+\r
+               COMPUTE_LOC(1); COMPUTE_LOC(2); COMPUTE_LOC(3); COMPUTE_LOC(4);\r
+               COMPUTE_LOC(5); COMPUTE_LOC(6); COMPUTE_LOC(7); COMPUTE_LOC(8);\r
+\r
+               /* left channel */\r
+               *srce++ +=RVbufL1[loc1]-RVbufL2[loc2]+RVbufL3[loc3]-RVbufL4[loc4]+ \r
+                         RVbufL5[loc5]-RVbufL6[loc6]+RVbufL7[loc7]-RVbufL8[loc8];\r
+\r
+               /* right channel */\r
+               *srce++ +=RVbufR1[loc1]-RVbufR2[loc2]+RVbufR3[loc3]-RVbufR4[loc4]+\r
+                         RVbufR5[loc5]-RVbufR6[loc6]+RVbufR7[loc7]-RVbufR8[loc8];\r
+       }\r
+}\r
+\r
+/* Mixing macros */\r
+#define EXTRACT_SAMPLE_FP(var,attenuation) var=*srce++*((1.0f / 32768.0f) / (MAXVOL_FACTOR*attenuation))\r
+#define CHECK_SAMPLE_FP(var,bound) var=(var>bound)?bound:(var<-bound)?-bound:var\r
+\r
+static void Mix32ToFP_Normal(float* dste,SLONG* srce,NATIVE count)\r
+{\r
+       float x1,x2,tmpx;\r
+       int i;\r
+\r
+       for(count/=SAMPLING_FACTOR;count;count--) {\r
+               tmpx=0.0f;\r
+\r
+               for(i=SAMPLING_FACTOR/2;i;i--) {\r
+                       EXTRACT_SAMPLE_FP(x1,1.0f); EXTRACT_SAMPLE_FP(x2,1.0f);\r
+\r
+                       CHECK_SAMPLE_FP(x1,1.0f); CHECK_SAMPLE_FP(x2,1.0f);\r
+\r
+                       tmpx+=x1+x2;\r
+               }\r
+               *dste++ =tmpx*(1.0f/SAMPLING_FACTOR);\r
+       }\r
+}\r
+\r
+static void Mix32ToFP_Stereo(float* dste,SLONG* srce,NATIVE count)\r
+{\r
+       float x1,x2,x3,x4,tmpx,tmpy;\r
+       int i;\r
+\r
+       for(count/=SAMPLING_FACTOR;count;count--) {\r
+               tmpx=tmpy=0.0f;\r
+\r
+               for(i=SAMPLING_FACTOR/2;i;i--) {\r
+                       EXTRACT_SAMPLE_FP(x1,1.0f); EXTRACT_SAMPLE_FP(x2,1.0f);\r
+                       EXTRACT_SAMPLE_FP(x3,1.0f); EXTRACT_SAMPLE_FP(x4,1.0f);\r
+\r
+                       CHECK_SAMPLE_FP(x1,1.0f); CHECK_SAMPLE_FP(x2,1.0f);\r
+                       CHECK_SAMPLE_FP(x3,1.0f); CHECK_SAMPLE_FP(x4,1.0f);\r
+\r
+                       tmpx+=x1+x3;\r
+                       tmpy+=x2+x4;\r
+               }\r
+               *dste++ =tmpx*(1.0f/SAMPLING_FACTOR);\r
+               *dste++ =tmpy*(1.0f/SAMPLING_FACTOR);\r
+       }\r
+}\r
+\r
+/* Mixing macros */\r
+#define EXTRACT_SAMPLE(var,attenuation) var=*srce++/(MAXVOL_FACTOR*attenuation)\r
+#define CHECK_SAMPLE(var,bound) var=(var>=bound)?bound-1:(var<-bound)?-bound:var\r
+\r
+static void Mix32To16_Normal(SWORD* dste,SLONG* srce,NATIVE count)\r
+{\r
+       NATIVE x1,x2,tmpx;\r
+       int i;\r
+\r
+       for(count/=SAMPLING_FACTOR;count;count--) {\r
+               tmpx=0;\r
+\r
+               for(i=SAMPLING_FACTOR/2;i;i--) {\r
+                       EXTRACT_SAMPLE(x1,1); EXTRACT_SAMPLE(x2,1);\r
+\r
+                       CHECK_SAMPLE(x1,32768); CHECK_SAMPLE(x2,32768);\r
+\r
+                       tmpx+=x1+x2;\r
+               }\r
+               *dste++ =tmpx/SAMPLING_FACTOR;\r
+       }\r
+}\r
+\r
+static void Mix32To16_Stereo(SWORD* dste,SLONG* srce,NATIVE count)\r
+{\r
+       NATIVE x1,x2,x3,x4,tmpx,tmpy;\r
+       int i;\r
+\r
+       for(count/=SAMPLING_FACTOR;count;count--) {\r
+               tmpx=tmpy=0;\r
+\r
+               for(i=SAMPLING_FACTOR/2;i;i--) {\r
+                       EXTRACT_SAMPLE(x1,1); EXTRACT_SAMPLE(x2,1);\r
+                       EXTRACT_SAMPLE(x3,1); EXTRACT_SAMPLE(x4,1);\r
+\r
+                       CHECK_SAMPLE(x1,32768); CHECK_SAMPLE(x2,32768);\r
+                       CHECK_SAMPLE(x3,32768); CHECK_SAMPLE(x4,32768);\r
+\r
+                       tmpx+=x1+x3;\r
+                       tmpy+=x2+x4;\r
+               }\r
+               *dste++ =tmpx/SAMPLING_FACTOR;\r
+               *dste++ =tmpy/SAMPLING_FACTOR;\r
+       }\r
+}\r
+\r
+static void Mix32To8_Normal(SBYTE* dste,SLONG* srce,NATIVE count)\r
+{\r
+       NATIVE x1,x2,tmpx;\r
+       int i;\r
+\r
+       for(count/=SAMPLING_FACTOR;count;count--) {\r
+               tmpx = 0;\r
+\r
+               for(i=SAMPLING_FACTOR/2;i;i--) {\r
+                       EXTRACT_SAMPLE(x1,256); EXTRACT_SAMPLE(x2,256);\r
+\r
+                       CHECK_SAMPLE(x1,128); CHECK_SAMPLE(x2,128);\r
+\r
+                       tmpx+=x1+x2;\r
+               }\r
+               *dste++ =(tmpx/SAMPLING_FACTOR)+128;\r
+       }\r
+}\r
+\r
+static void Mix32To8_Stereo(SBYTE* dste,SLONG* srce,NATIVE count)\r
+{\r
+       NATIVE x1,x2,x3,x4,tmpx,tmpy;\r
+       int i;\r
+\r
+       for(count/=SAMPLING_FACTOR;count;count--) {\r
+               tmpx=tmpy=0;\r
+\r
+               for(i=SAMPLING_FACTOR/2;i;i--) {\r
+                       EXTRACT_SAMPLE(x1,256); EXTRACT_SAMPLE(x2,256);\r
+                       EXTRACT_SAMPLE(x3,256); EXTRACT_SAMPLE(x4,256);\r
+\r
+                       CHECK_SAMPLE(x1,128); CHECK_SAMPLE(x2,128);\r
+                       CHECK_SAMPLE(x3,128); CHECK_SAMPLE(x4,128);\r
+\r
+                       tmpx+=x1+x3;\r
+                       tmpy+=x2+x4;\r
+               }\r
+               *dste++ =(tmpx/SAMPLING_FACTOR)+128;        \r
+               *dste++ =(tmpy/SAMPLING_FACTOR)+128;        \r
+       }\r
+}\r
+\r
+static void AddChannel(SLONG* ptr,NATIVE todo)\r
+{\r
+       SLONGLONG end,done;\r
+       SWORD *s;\r
+\r
+       if(!(s=Samples[vnf->handle])) {\r
+               vnf->current = vnf->active  = 0;\r
+               vnf->lastvalL = vnf->lastvalR = 0;\r
+               return;\r
+       }\r
+\r
+       /* update the 'current' index so the sample loops, or stops playing if it\r
+          reached the end of the sample */\r
+       while(todo>0) {\r
+               SLONGLONG endpos;\r
+\r
+               if(vnf->flags & SF_REVERSE) {\r
+                       /* The sample is playing in reverse */\r
+                       if((vnf->flags&SF_LOOP)&&(vnf->current<idxlpos)) {\r
+                               /* the sample is looping and has reached the loopstart index */\r
+                               if(vnf->flags & SF_BIDI) {\r
+                                       /* sample is doing bidirectional loops, so 'bounce' the\r
+                                          current index against the idxlpos */\r
+                                       vnf->current = idxlpos+(idxlpos-vnf->current);\r
+                                       vnf->flags &= ~SF_REVERSE;\r
+                                       vnf->increment = -vnf->increment;\r
+                               } else\r
+                                       /* normal backwards looping, so set the current position to\r
+                                          loopend index */\r
+                                       vnf->current=idxlend-(idxlpos-vnf->current);\r
+                       } else {\r
+                               /* the sample is not looping, so check if it reached index 0 */\r
+                               if(vnf->current < 0) {\r
+                                       /* playing index reached 0, so stop playing this sample */\r
+                                       vnf->current = vnf->active  = 0;\r
+                                       break;\r
+                               }\r
+                       }\r
+               } else {\r
+                       /* The sample is playing forward */\r
+                       if((vnf->flags & SF_LOOP) &&\r
+                          (vnf->current >= idxlend)) {\r
+                               /* the sample is looping, check the loopend index */\r
+                               if(vnf->flags & SF_BIDI) {\r
+                                       /* sample is doing bidirectional loops, so 'bounce' the\r
+                                          current index against the idxlend */\r
+                                       vnf->flags |= SF_REVERSE;\r
+                                       vnf->increment = -vnf->increment;\r
+                                       vnf->current = idxlend-(vnf->current-idxlend);\r
+                               } else\r
+                                       /* normal backwards looping, so set the current position\r
+                                          to loopend index */\r
+                                       vnf->current=idxlpos+(vnf->current-idxlend);\r
+                       } else {\r
+                               /* sample is not looping, so check if it reached the last\r
+                                  position */\r
+                               if(vnf->current >= idxsize) {\r
+                                       /* yes, so stop playing this sample */\r
+                                       vnf->current = vnf->active  = 0;\r
+                                       break;\r
+                               }\r
+                       }\r
+               }\r
+\r
+               end=(vnf->flags&SF_REVERSE)?(vnf->flags&SF_LOOP)?idxlpos:0:\r
+                    (vnf->flags&SF_LOOP)?idxlend:idxsize;\r
+\r
+               /* if the sample is not blocked... */\r
+               if((end==vnf->current)||(!vnf->increment))\r
+                       done=0;\r
+               else {\r
+                       done=MIN((end-vnf->current)/vnf->increment+1,todo);\r
+                       if(done<0) done=0;\r
+               }\r
+\r
+               if(!done) {\r
+                       vnf->active = 0;\r
+                       break;\r
+               }\r
+\r
+               endpos=vnf->current+done*vnf->increment;\r
+\r
+               if(vnf->vol || vnf->rampvol) {\r
+#ifndef NATIVE_64BIT_INT\r
+                       /* use the 32 bit mixers as often as we can (they're much faster) */\r
+                       if((vnf->current<0x7fffffff)&&(endpos<0x7fffffff)) {\r
+                               if(vc_mode & DMODE_STEREO) {\r
+                                       if((vnf->pan==PAN_SURROUND)&&(vc_mode&DMODE_SURROUND))\r
+                                               vnf->current=Mix32StereoSurround\r
+                                                              (s,ptr,vnf->current,vnf->increment,done);\r
+                                       else\r
+                                               vnf->current=Mix32StereoNormal\r
+                                                              (s,ptr,vnf->current,vnf->increment,done);\r
+                               } else\r
+                                       vnf->current=Mix32MonoNormal\r
+                                                          (s,ptr,vnf->current,vnf->increment,done);\r
+                       } else\r
+#endif\r
+                              {\r
+                               if(vc_mode & DMODE_STEREO) {\r
+                                       if((vnf->pan==PAN_SURROUND)&&(vc_mode&DMODE_SURROUND))\r
+                                               vnf->current=MixStereoSurround\r
+                                                              (s,ptr,vnf->current,vnf->increment,done);\r
+                                       else\r
+                                               vnf->current=MixStereoNormal\r
+                                                              (s,ptr,vnf->current,vnf->increment,done);\r
+                               } else\r
+                                       vnf->current=MixMonoNormal\r
+                                                          (s,ptr,vnf->current,vnf->increment,done);\r
+                       }\r
+               } else  {\r
+                       vnf->lastvalL = vnf->lastvalR = 0;\r
+                       /* update sample position */\r
+                       vnf->current=endpos;\r
+               }\r
+\r
+               todo -= done;\r
+               ptr +=(vc_mode & DMODE_STEREO)?(done<<1):done;\r
+       }\r
+}\r
+\r
+#define _IN_VIRTCH_\r
+\r
+#define VC1_SilenceBytes      VC2_SilenceBytes\r
+#define VC1_WriteSamples      VC2_WriteSamples\r
+#define VC1_WriteBytes        VC2_WriteBytes\r
+#define VC1_Exit              VC2_Exit\r
+#define VC1_VoiceSetVolume    VC2_VoiceSetVolume\r
+#define VC1_VoiceGetVolume    VC2_VoiceGetVolume\r
+#define VC1_VoiceSetPanning   VC2_VoiceSetPanning\r
+#define VC1_VoiceGetPanning   VC2_VoiceGetPanning\r
+#define VC1_VoiceSetFrequency VC2_VoiceSetFrequency\r
+#define VC1_VoiceGetFrequency VC2_VoiceGetFrequency\r
+#define VC1_VoicePlay         VC2_VoicePlay\r
+#define VC1_VoiceStop         VC2_VoiceStop\r
+#define VC1_VoiceStopped      VC2_VoiceStopped\r
+#define VC1_VoiceGetPosition  VC2_VoiceGetPosition\r
+#define VC1_SampleUnload      VC2_SampleUnload\r
+#define VC1_SampleLoad        VC2_SampleLoad\r
+#define VC1_SampleSpace       VC2_SampleSpace\r
+#define VC1_SampleLength      VC2_SampleLength\r
+#define VC1_VoiceRealVolume   VC2_VoiceRealVolume\r
+\r
+#include "virtch_common.c"\r
+#undef _IN_VIRTCH_\r
+\r
+void VC2_WriteSamples(SBYTE* buf,ULONG todo)\r
+{\r
+       int left,portion=0;\r
+       SBYTE *buffer;\r
+       int t,pan,vol;\r
+\r
+       todo*=SAMPLING_FACTOR;\r
+\r
+       while(todo) {\r
+               if(!tickleft) {\r
+                       if(vc_mode & DMODE_SOFT_MUSIC) md_player();\r
+                       tickleft=(md_mixfreq*125L*SAMPLING_FACTOR)/(md_bpm*50L);\r
+                       tickleft&=~(SAMPLING_FACTOR-1);\r
+               }\r
+               left = MIN(tickleft, todo);\r
+               buffer    = buf;\r
+               tickleft -= left;\r
+               todo     -= left;\r
+               buf += samples2bytes(left)/SAMPLING_FACTOR;\r
+\r
+               while(left) {\r
+                       portion = MIN(left, samplesthatfit);\r
+                       memset(vc_tickbuf,0,portion<<((vc_mode&DMODE_STEREO)?3:2));\r
+                       for(t=0;t<vc_softchn;t++) {\r
+                               vnf = &vinf[t];\r
+\r
+                               if(vnf->kick) {\r
+                                       vnf->current=((SLONGLONG)(vnf->start))<<FRACBITS;\r
+                                       vnf->kick    = 0;\r
+                                       vnf->active  = 1;\r
+                                       vnf->click   = CLICK_BUFFER;\r
+                                       vnf->rampvol = 0;\r
+                               }\r
+\r
+                               if(!vnf->frq) vnf->active = 0;\r
+\r
+                               if(vnf->active) {\r
+                                       vnf->increment=((SLONGLONG)(vnf->frq)<<(FRACBITS-SAMPLING_SHIFT))\r
+                                                      /md_mixfreq;\r
+                                       if(vnf->flags&SF_REVERSE) vnf->increment=-vnf->increment;\r
+                                       vol = vnf->vol;  pan = vnf->pan;\r
+\r
+                                       vnf->oldlvol=vnf->lvolsel;vnf->oldrvol=vnf->rvolsel;\r
+                                       if(vc_mode & DMODE_STEREO) {\r
+                                               if(pan!=PAN_SURROUND) {\r
+                                                       vnf->lvolsel=(vol*(PAN_RIGHT-pan))>>8;\r
+                                                       vnf->rvolsel=(vol*pan)>>8;\r
+                                               } else {\r
+                                                       vnf->lvolsel=vnf->rvolsel=(vol * 256L) / 480;\r
+                                               }\r
+                                       } else\r
+                                               vnf->lvolsel=vol;\r
+\r
+                                       idxsize=(vnf->size)?((SLONGLONG)(vnf->size)<<FRACBITS)-1:0;\r
+                                       idxlend=(vnf->repend)?((SLONGLONG)(vnf->repend)<<FRACBITS)-1:0;\r
+                                       idxlpos=(SLONGLONG)(vnf->reppos)<<FRACBITS;\r
+                                       AddChannel(vc_tickbuf,portion);\r
+                               }\r
+                       }\r
+\r
+                       if(md_reverb) {\r
+                               if(md_reverb>15) md_reverb=15;\r
+                               MixReverb(vc_tickbuf,portion);\r
+                       }\r
+\r
+                       if(vc_mode & DMODE_FLOAT)\r
+                               Mix32toFP((float*)buffer,vc_tickbuf,portion);\r
+                       else if(vc_mode & DMODE_16BITS)\r
+                               Mix32to16((SWORD*)buffer,vc_tickbuf,portion);\r
+                       else\r
+                               Mix32to8((SBYTE*)buffer,vc_tickbuf,portion);\r
+\r
+                       buffer += samples2bytes(portion) / SAMPLING_FACTOR;\r
+                       left   -= portion;\r
+               }\r
+       }\r
+}\r
+\r
+BOOL VC2_Init(void)\r
+{\r
+       VC_SetupPointers();\r
+       \r
+       if (!(md_mode&DMODE_HQMIXER))\r
+               return VC1_Init();\r
+       \r
+       if(!(Samples=(SWORD**)_mm_calloc(MAXSAMPLEHANDLES,sizeof(SWORD*)))) {\r
+               _mm_errno = MMERR_INITIALIZING_MIXER;\r
+               return 1;\r
+       }\r
+       if(!vc_tickbuf)\r
+               if(!(vc_tickbuf=(SLONG*)_mm_malloc((TICKLSIZE+32)*sizeof(SLONG)))) {\r
+                       _mm_errno = MMERR_INITIALIZING_MIXER;\r
+                       return 1;\r
+               }\r
+\r
+       if(md_mode & DMODE_STEREO) {\r
+               Mix32toFP  = Mix32ToFP_Stereo;\r
+               Mix32to16  = Mix32To16_Stereo;\r
+               Mix32to8   = Mix32To8_Stereo;\r
+               MixReverb  = MixReverb_Stereo;\r
+       } else {\r
+               Mix32toFP  = Mix32ToFP_Normal;\r
+               Mix32to16  = Mix32To16_Normal;\r
+               Mix32to8   = Mix32To8_Normal;\r
+               MixReverb  = MixReverb_Normal;\r
+       }\r
+       md_mode |= DMODE_INTERP;\r
+       vc_mode = md_mode;\r
+       return 0;\r
+}\r
+\r
+BOOL VC2_PlayStart(void)\r
+{\r
+       md_mode|=DMODE_INTERP;\r
+\r
+       samplesthatfit = TICKLSIZE;\r
+       if(vc_mode & DMODE_STEREO) samplesthatfit >>= 1;\r
+       tickleft = 0;\r
+\r
+       RVc1 = (5000L * md_mixfreq) / (REVERBERATION * 10);\r
+       RVc2 = (5078L * md_mixfreq) / (REVERBERATION * 10);\r
+       RVc3 = (5313L * md_mixfreq) / (REVERBERATION * 10);\r
+       RVc4 = (5703L * md_mixfreq) / (REVERBERATION * 10);\r
+       RVc5 = (6250L * md_mixfreq) / (REVERBERATION * 10);\r
+       RVc6 = (6953L * md_mixfreq) / (REVERBERATION * 10);\r
+       RVc7 = (7813L * md_mixfreq) / (REVERBERATION * 10);\r
+       RVc8 = (8828L * md_mixfreq) / (REVERBERATION * 10);\r
+\r
+       if(!(RVbufL1=(SLONG*)_mm_calloc((RVc1+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufL2=(SLONG*)_mm_calloc((RVc2+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufL3=(SLONG*)_mm_calloc((RVc3+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufL4=(SLONG*)_mm_calloc((RVc4+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufL5=(SLONG*)_mm_calloc((RVc5+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufL6=(SLONG*)_mm_calloc((RVc6+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufL7=(SLONG*)_mm_calloc((RVc7+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufL8=(SLONG*)_mm_calloc((RVc8+1),sizeof(SLONG)))) return 1;\r
+\r
+       if(!(RVbufR1=(SLONG*)_mm_calloc((RVc1+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufR2=(SLONG*)_mm_calloc((RVc2+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufR3=(SLONG*)_mm_calloc((RVc3+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufR4=(SLONG*)_mm_calloc((RVc4+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufR5=(SLONG*)_mm_calloc((RVc5+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufR6=(SLONG*)_mm_calloc((RVc6+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufR7=(SLONG*)_mm_calloc((RVc7+1),sizeof(SLONG)))) return 1;\r
+       if(!(RVbufR8=(SLONG*)_mm_calloc((RVc8+1),sizeof(SLONG)))) return 1;\r
+\r
+       RVRindex = 0;\r
+       return 0;\r
+}\r
+\r
+void VC2_PlayStop(void)\r
+{\r
+       if(RVbufL1) free(RVbufL1);\r
+       if(RVbufL2) free(RVbufL2);\r
+       if(RVbufL3) free(RVbufL3);\r
+       if(RVbufL4) free(RVbufL4);\r
+       if(RVbufL5) free(RVbufL5);\r
+       if(RVbufL6) free(RVbufL6);\r
+       if(RVbufL7) free(RVbufL7);\r
+       if(RVbufL8) free(RVbufL8);\r
+       if(RVbufR1) free(RVbufR1);\r
+       if(RVbufR2) free(RVbufR2);\r
+       if(RVbufR3) free(RVbufR3);\r
+       if(RVbufR4) free(RVbufR4);\r
+       if(RVbufR5) free(RVbufR5);\r
+       if(RVbufR6) free(RVbufR6);\r
+       if(RVbufR7) free(RVbufR7);\r
+       if(RVbufR8) free(RVbufR8);\r
+\r
+       RVbufL1=RVbufL2=RVbufL3=RVbufL4=RVbufL5=RVbufL6=RVbufL7=RVbufL8=NULL;\r
+       RVbufR1=RVbufR2=RVbufR3=RVbufR4=RVbufR5=RVbufR6=RVbufR7=RVbufR8=NULL;\r
+}\r
+\r
+BOOL VC2_SetNumVoices(void)\r
+{\r
+       int t;\r
+\r
+       md_mode|=DMODE_INTERP;\r
+\r
+       if(!(vc_softchn=md_softchn)) return 0;\r
+\r
+       if(vinf) free(vinf);\r
+       if(!(vinf=_mm_calloc(sizeof(VINFO),vc_softchn))) return 1;\r
+\r
+       for(t=0;t<vc_softchn;t++) {\r
+               vinf[t].frq=10000;\r
+               vinf[t].pan=(t&1)?PAN_LEFT:PAN_RIGHT;\r
+       }\r
+\r
+       return 0;\r
+}\r
+\r
+/* ex:set ts=4: */\r