#ifndef _GLANCILLARY_H_
#define _GLANCILLARY_H_
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
void glaInit(void);
void glaCameraRotatef(GLfloat *cmat, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glaCameraTranslatef(GLfloat *cmat, GLfloat x, GLfloat y, GLfloat z);