return signal_events[signal_num];
end
+local function link(sender, receiver, buffersize)
+ sender:set_mode(buffersize);
+ local sender_locked;
+
+ function receiver:ondrain()
+ if sender_locked then
+ sender:resume();
+ sender_locked = nil;
+ end
+ end
+
+ function sender:onincoming(data)
+ receiver:write(data);
+ if receiver.writebufferlen >= buffersize then
+ sender_locked = true;
+ sender:pause();
+ end
+ end
+end
+
return {
cfg = cfg,
base = base,
loop = loop,
+ link = link,
event = event,
event_base = base,
addevent = newevent,
--mem_free( )
end
+local function link(sender, receiver, buffersize)
+ sender:set_mode(buffersize);
+ local sender_locked;
+ local _sendbuffer = receiver.sendbuffer;
+ function receiver.sendbuffer()
+ _sendbuffer();
+ if sender_locked and receiver.bufferlen() < buffersize then
+ sender:lock_read(false); -- Unlock now
+ sender_locked = nil;
+ end
+ end
+
+ local _readbuffer = sender.readbuffer;
+ function sender.readbuffer()
+ _readbuffer();
+ if not sender_locked and receiver.bufferlen() >= buffersize then
+ sender_locked = true;
+ sender:lock_read(true);
+ end
+ end
+end
+
----------------------------------// PUBLIC //--
addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server
wrapclient = wrapclient,
loop = loop,
+ link = link,
stats = stats,
closeall = closeall,
addtimer = addtimer,