local t = have_utable and utable.create(size, 0) or {}; -- Table to hold items
return {
+ _items = t;
size = size;
count = function (self) return items; end;
push = function (self, item)
end
return t[tail];
end;
+ items = function (self)
+ return function (t, pos)
+ if pos >= t:count() then
+ return nil;
+ end
+ local read_pos = tail + pos;
+ if read_pos > t.size then
+ read_pos = (read_pos%size);
+ end
+ return pos+1, t._items[read_pos];
+ end, self, 0;
+ end;
};
end