plugins/muc/members_only: Kick non-members when members-only is turned on
authordaurnimator <quae@daurnimator.com>
Wed, 15 Oct 2014 21:07:16 +0000 (17:07 -0400)
committerdaurnimator <quae@daurnimator.com>
Wed, 15 Oct 2014 21:07:16 +0000 (17:07 -0400)
plugins/muc/members_only.lib.lua

index 65807e80a67423e2af824d28a46f8a0f872c0103..90e916174837effd85106dafa62bbe349de97b8b 100644 (file)
@@ -20,6 +20,30 @@ local function set_members_only(room, members_only)
        members_only = members_only and true or nil;
        if room._data.members_only == members_only then return false; end
        room._data.members_only = members_only;
+       if members_only then
+               --[[
+               If as a result of a change in the room configuration the room type is
+               changed to members-only but there are non-members in the room,
+               the service MUST remove any non-members from the room and include a
+               status code of 322 in the presence unavailable stanzas sent to those users
+               as well as any remaining occupants.
+               ]]
+               local occupants_changed = {};
+               for nick, occupant in room:each_occupant() do
+                       local affiliation = room:get_affiliation(occupant.bare_jid);
+                       if valid_affiliations[affiliation or "none"] <= valid_affiliations.none then
+                               occupant.role = nil;
+                               room:save_occupant(occupant);
+                               occupants_changed[occupant] = true;
+                       end
+               end
+               local x = st.stanza("x", {xmlns = "http://jabber.org/protocol/muc#user"})
+                       :tag("status", {code="322"}):up();
+               for occupant in pairs(occupants_changed) do
+                       room:publicise_occupant_status(occupant, x);
+                       module:fire_event("muc-occupant-left", {room = room; nick = occupant.nick; occupant = occupant;});
+               end
+       end
        if room.save then room:save(true); end
        return true;
 end