local coroutine_yield = coroutine.yield
local print = print;
local out_put = function () end --print;
+local out_put = print;
local out_error = print;
--// extern libs //--
local wrapclient, err
+ out_put("Starting a new server on "..tostring(serverport).." with ssl: "..tostring(sslctx));
+
if sslctx then
if not ssl_newcontext then
return nil, "luasec not found"
local writequeue = { } -- buffer for messages to send
- local eol, fatal_send_error -- end of buffer
+ local eol, fatal_send_error, wants_closing
local sstat, rstat = 0, 0
--return shutdown( socket, pattern )
end
handler.close = function( closed )
- if eol and not fatal_send_error then handler._dispatchdata(); end
+ if eol and not fatal_send_error then
+ -- There is data in the buffer, and we haven't experienced
+ -- an error trying to send yet, so we'll flush the buffer now
+ handler._dispatchdata();
+ if eol then
+ -- and there is *still* data in the buffer
+ -- we'll give up for now, and close later
+ wants_closing = true;
+ return;
+ end
+ end
close( socket )
writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
readlen = removesocket( readlist, socket, readlen )
--writequeue = { }
eol = nil
writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
+ if wants_closing then
+ handler.close();
+ end
return true
elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
local writequeue = { } -- buffer for messages to send
- local eol, fatal_send_error -- end of buffer
+ local eol, fatal_send_error, wants_closing
local sstat, rstat = 0, 0
--return shutdown( socket, pattern )
end
handler.close = function( closed )
- if eol and not fatal_send_error then handler._dispatchdata(); end
+ if eol and not fatal_send_error then
+ -- There is data in the buffer, and we haven't experienced
+ -- an error trying to send yet, so we'll flush the buffer now
+ handler._dispatchdata();
+ if eol then
+ -- and there is *still* data in the buffer
+ -- we'll give up for now, and close later
+ wants_closing = true;
+ return;
+ end
+ end
close( socket )
writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
readlen = removesocket( readlist, socket, readlen )
out_put("server.lua: connection is ready for tls handshake");
handler.starttls(true);
end
+ if wants_closing then
+ handler.close();
+ end
return true
elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
local writequeue = { } -- list for messages to send
- local eol, fatal_send_error
+ local eol, fatal_send_error, wants_closing
socket:settimeout(0);
return shutdown( socket, pattern )
end
handler.close = function( closed )
- if eol and not fatal_send_error then handler.dispatchdata(); end
+ if eol and not fatal_send_error then
+ -- There is data in the buffer, and we haven't experienced
+ -- an error trying to send yet, so we'll flush the buffer now
+ handler.dispatchdata();
+ if eol then
+ -- and there is *still* data in the buffer
+ -- we'll give up for now, and close later
+ wants_closing = true;
+ return;
+ end
+ end
_ = not closed and shutdown( socket )
_ = not closed and close( socket )
writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
--writequeue = { }
eol = nil
writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
+ if wants_closing then
+ handler.close();
+ end
return true
elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer