local os_remove = os.remove;
local os_rename = os.rename;
local tonumber = tonumber;
+local tostring = tostring;
local next = next;
+local type = type;
local t_insert = table.insert;
local t_concat = table.concat;
local envloadfile = require"util.envload".envloadfile;
fallocate = pposix.fallocate or fallocate;
end);
-module "datamanager"
+local _ENV = nil;
---- utils -----
local encode, decode;
------- API -------------
-function set_data_path(path)
+local function set_data_path(path)
log("debug", "Setting data path to: %s", path);
data_path = path;
end
return username, host, datastore, data;
end
-function add_callback(func)
+local function add_callback(func)
if not callbacks[func] then -- Would you really want to set the same callback more than once?
callbacks[func] = true;
callbacks[#callbacks+1] = func;
return true;
end
end
-function remove_callback(func)
+local function remove_callback(func)
if callbacks[func] then
for i, f in ipairs(callbacks) do
if f == func then
end
end
-function getpath(username, host, datastore, ext, create)
+local function getpath(username, host, datastore, ext, create)
ext = ext or "dat";
host = (host and encode(host)) or "_global";
username = username and encode(username);
end
end
-function load(username, host, datastore)
+local function load(username, host, datastore)
local data, ret = envloadfile(getpath(username, host, datastore), {});
if not data then
local mode = lfs.attributes(getpath(username, host, datastore), "mode");
local function atomic_store(filename, data)
local scratch = filename.."~";
local f, ok, msg;
- repeat
- f, msg = io_open(scratch, "w");
- if not f then break end
- ok, msg = f:write(data);
- if not ok then break end
+ f, msg = io_open(scratch, "w");
+ if not f then
+ return nil, msg;
+ end
- ok, msg = f:close();
- if not ok then break end
+ ok, msg = f:write(data);
+ if not ok then
+ f:close();
+ os_remove(scratch);
+ return nil, msg;
+ end
- return os_rename(scratch, filename);
- until false;
+ ok, msg = f:close();
+ if not ok then
+ os_remove(scratch);
+ return nil, msg;
+ end
- -- Cleanup
- if f then f:close(); end
- os_remove(scratch);
- return nil, msg;
+ return os_rename(scratch, filename);
end
-if prosody.platform ~= "posix" then
+if prosody and prosody.platform ~= "posix" then
-- os.rename does not overwrite existing files on Windows
-- TODO We could use Transactional NTFS on Vista and above
function atomic_store(filename, data)
end
end
-function store(username, host, datastore, data)
+local function store(username, host, datastore, data)
if not data then
data = {};
end
-- save the datastore
local d = "return " .. serialize(data) .. ";\n";
- local ok, msg = atomic_store(getpath(username, host, datastore, nil, true), d);
+ local mkdir_cache_cleared;
+ repeat
+ local ok, msg = atomic_store(getpath(username, host, datastore, nil, true), d);
+ if not ok then
+ if not mkdir_cache_cleared then -- We may need to recreate a removed directory
+ _mkdir = {};
+ mkdir_cache_cleared = true;
+ else
+ log("error", "Unable to write to %s storage ('%s') for user: %s@%s", datastore, msg, username or "nil", host or "nil");
+ return nil, "Error saving to storage";
+ end
+ end
+ if next(data) == nil then -- try to delete empty datastore
+ log("debug", "Removing empty %s datastore for user %s@%s", datastore, username or "nil", host or "nil");
+ os_remove(getpath(username, host, datastore));
+ end
+ -- we write data even when we are deleting because lua doesn't have a
+ -- platform independent way of checking for non-exisitng files
+ until ok;
+ return true;
+end
+
+-- Append a blob of data to a file
+local function append(username, host, datastore, ext, data)
+ if type(data) ~= "string" then return; end
+ local filename = getpath(username, host, datastore, ext, true);
+
+ local ok;
+ local f, msg = io_open(filename, "r+");
+ if not f then
+ -- File did probably not exist, let's create it
+ f, msg = io_open(filename, "w");
+ if not f then
+ return nil, msg, "open";
+ end
+ end
+
+ local pos = f:seek("end");
+ ok, msg = fallocate(f, pos, #data);
if not ok then
- log("error", "Unable to write to %s storage ('%s') for user: %s@%s", datastore, msg, username or "nil", host or "nil");
- return nil, "Error saving to storage";
+ log("warn", "fallocate() failed: %s", tostring(msg));
+ -- This doesn't work on every file system
end
- if next(data) == nil then -- try to delete empty datastore
- log("debug", "Removing empty %s datastore for user %s@%s", datastore, username or "nil", host or "nil");
- os_remove(getpath(username, host, datastore));
+
+ if f:seek() ~= pos then
+ log("debug", "fallocate() changed file position");
+ f:seek("set", pos);
end
- -- we write data even when we are deleting because lua doesn't have a
- -- platform independent way of checking for non-exisitng files
- return true;
+
+ ok, msg = f:write(data);
+ if not ok then
+ f:close();
+ return ok, msg, "write";
+ end
+
+ ok, msg = f:close();
+ if not ok then
+ return ok, msg;
+ end
+
+ return true, pos;
end
-function list_append(username, host, datastore, data)
+local function list_append(username, host, datastore, data)
if not data then return; end
if callback(username, host, datastore) == false then return true; end
-- save the datastore
- local f, msg = io_open(getpath(username, host, datastore, "list", true), "r+");
- if not f then
- f, msg = io_open(getpath(username, host, datastore, "list", true), "w");
- end
- if not f then
- log("error", "Unable to write to %s storage ('%s') for user: %s@%s", datastore, msg, username or "nil", host or "nil");
- return;
- end
- local data = "item(" .. serialize(data) .. ");\n";
- local pos = f:seek("end");
- local ok, msg = fallocate(f, pos, #data);
- f:seek("set", pos);
- if ok then
- f:write(data);
- else
+
+ data = "item(" .. serialize(data) .. ");\n";
+ local ok, msg = append(username, host, datastore, "list", data);
+ if not ok then
log("error", "Unable to write to %s storage ('%s') for user: %s@%s", datastore, msg, username or "nil", host or "nil");
return ok, msg;
end
- f:close();
return true;
end
-function list_store(username, host, datastore, data)
+local function list_store(username, host, datastore, data)
if not data then
data = {};
end
return true;
end
-function list_load(username, host, datastore)
+local function list_load(username, host, datastore)
local items = {};
local data, ret = envloadfile(getpath(username, host, datastore, "list"), {item = function(i) t_insert(items, i); end});
if not data then
list = "list";
}
-function users(host, store, typ)
+local function users(host, store, typ)
typ = type_map[typ or "keyval"];
- local store_dir = format("%s/%s/%s", data_path, encode(host), encode(store));
+ local store_dir = format("%s/%s/%s", data_path, encode(host), store);
local mode, err = lfs.attributes(store_dir, "mode");
if not mode then
- return function() log("debug", err or (store_dir .. " does not exist")) end
+ return function() log("debug", "%s", err or (store_dir .. " does not exist")) end
end
local next, state = lfs.dir(store_dir);
return function(state)
end, state;
end
-function stores(username, host, typ)
+local function stores(username, host, typ)
typ = type_map[typ or "keyval"];
local store_dir = format("%s/%s/", data_path, encode(host));
return true
end
-function purge(username, host)
+local function purge(username, host)
local host_dir = format("%s/%s/", data_path, encode(host));
+ local ok, iter, state, var = pcall(lfs.dir, host_dir);
+ if not ok then
+ return ok, iter;
+ end
local errs = {};
- for file in lfs.dir(host_dir) do
+ for file in iter, state, var do
if lfs.attributes(host_dir..file, "mode") == "directory" then
local store = decode(file);
local ok, err = do_remove(getpath(username, host, store));
return #errs == 0, t_concat(errs, ", ");
end
-return _M;
+return {
+ set_data_path = set_data_path;
+ add_callback = add_callback;
+ remove_callback = remove_callback;
+ getpath = getpath;
+ load = load;
+ store = store;
+ append_raw = append;
+ list_append = list_append;
+ list_store = list_store;
+ list_load = list_load;
+ users = users;
+ stores = stores;
+ purge = purge;
+ path_decode = decode;
+ path_encode = encode;
+};