local disconnect = listeners.ondisconnect
local drain = listeners.ondrain
local onreadtimeout = listeners.onreadtimeout;
+ local detach = listeners.ondetach
local bufferqueue = { } -- buffer array
local bufferqueuelen = 0 -- end of buffer array
handler.onreadtimeout = onreadtimeout;
handler.setlistener = function( self, listeners )
+ if detach then
+ detach(self) -- Notify listener that it is no longer responsible for this connection
+ end
dispatch = listeners.onincoming
disconnect = listeners.ondisconnect
status = listeners.onstatus
drain = listeners.ondrain
handler.onreadtimeout = listeners.onreadtimeout
+ detach = listeners.ondetach
end
handler.getstats = function( )
return readtraffic, sendtraffic
handler.clientport = function( )
return clientport
end
+ handler.port = handler.clientport -- COMPAT server_event
local write = function( self, data )
bufferlen = bufferlen + #data
if bufferlen > maxsendlen then
sender:lock_read(true);
end
end
+ sender:set_mode("*a");
end
----------------------------------// PUBLIC //--
-- When socket is writeable, call onconnect
local _sendbuffer = handler.sendbuffer;
handler.sendbuffer = function ()
- _sendlistlen = removesocket( _sendlist, socket, _sendlistlen );
handler.sendbuffer = _sendbuffer;
listeners.onconnect(handler);
- -- If there was data with the incoming packet, handle it now.
- if #handler:bufferqueue() > 0 then
- return _sendbuffer();
- end
+ return _sendbuffer(); -- Send any queued outgoing data
end
end
end