local disconnect = listeners.ondisconnect
local drain = listeners.ondrain
local onreadtimeout = listeners.onreadtimeout;
+ local detach = listeners.ondetach
local bufferqueue = { } -- buffer array
local bufferqueuelen = 0 -- end of buffer array
handler.onreadtimeout = onreadtimeout;
handler.setlistener = function( self, listeners )
+ if detach then
+ detach(self) -- Notify listener that it is no longer responsible for this connection
+ end
dispatch = listeners.onincoming
disconnect = listeners.ondisconnect
status = listeners.onstatus
drain = listeners.ondrain
handler.onreadtimeout = listeners.onreadtimeout
+ detach = listeners.ondetach
end
handler.getstats = function( )
return readtraffic, sendtraffic
handler.clientport = function( )
return clientport
end
+ handler.port = handler.clientport -- COMPAT server_event
local write = function( self, data )
bufferlen = bufferlen + #data
if bufferlen > maxsendlen then
sender:lock_read(true);
end
end
+ sender:set_mode("*a");
end
----------------------------------// PUBLIC //--
end
client:settimeout( 0 )
local ok, err = client:connect( address, port )
- if ok or err == "timeout" then
+ if ok or err == "timeout" or err == "Operation already in progress" then
return wrapclient( client, address, port, listeners, pattern, sslctx )
else
return nil, err