local use = function( what )
return _G[ what ]
end
-local clean = function( tbl )
- for i, k in pairs( tbl ) do
- tbl[ i ] = nil
- end
-end
local log, table_concat = require ("util.logger").init("socket"), table.concat;
local out_put = function (...) return log("debug", table_concat{...}); end
local math_min = math.min
local math_huge = math.huge
local table_concat = table.concat
-local string_len = string.len
local string_sub = string.sub
local coroutine_wrap = coroutine.wrap
local coroutine_yield = coroutine.yield
local _sendtimeout
local _readtimeout
-local _cleanqueue
-
local _timer
-local _maxclientsperserver
+local _maxselectlen
+local _maxfd
local _maxsslhandshake
_sendtimeout = 60000 -- allowed send idle time in secs
_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs
-_cleanqueue = false -- clean bufferqueue after using
-
-_maxclientsperserver = 1000
+_maxfd = luasocket._SETSIZE or 1024 -- We should ignore this on Windows. Perhaps by simply setting it to math.huge or something.
+_maxselectlen = luasocket._SETSIZE or 1024 -- But this still applies on Windows
_maxsslhandshake = 30 -- max handshake round-trips
----------------------------------// PRIVATE //--
-wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections ) -- this function wraps a server
+wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx ) -- this function wraps a server -- FIXME Make sure FD < _maxfd
- maxconnections = maxconnections or _maxclientsperserver
+ if socket:getfd() >= _maxfd then
+ out_error("server.lua: Disallowed FD number: "..socket:getfd())
+ socket:close()
+ return nil, "fd-too-large"
+ end
local connections = 0
--mem_free( )
out_put "server.lua: closed server handler and removed sockets from list"
end
- handler.pause = function()
+ handler.pause = function( hard )
if not handler.paused then
- socket:close( )
- _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
_readlistlen = removesocket( _readlist, socket, _readlistlen )
- _socketlist[ socket ] = nil
- socket = nil;
+ if hard then
+ _socketlist[ socket ] = nil
+ socket:close( )
+ socket = nil;
+ end
handler.paused = true;
end
end
- handler.resume = function()
+ handler.resume = function( )
if handler.paused then
- socket = socket_bind( ip, serverport );
- socket:settimeout( 0 )
+ if not socket then
+ socket = socket_bind( ip, serverport );
+ socket:settimeout( 0 )
+ end
_readlistlen = addsocket(_readlist, socket, _readlistlen)
_socketlist[ socket ] = handler
handler.paused = false;
return socket
end
handler.readbuffer = function( )
- if connections > maxconnections then
+ if _readlistlen >= _maxselectlen or _sendlistlen >= _maxselectlen then
handler.pause( )
out_put( "server.lua: refused new client connection: server full" )
return false
wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx ) -- this function wraps a client to a handler object
+ if socket:getfd() >= _maxfd then
+ out_error("server.lua: Disallowed FD number: "..socket:getfd()) -- PROTIP: Switch to libevent
+ socket:close( ) -- Should we send some kind of error here?
+ server.pause( )
+ return nil, nil, "fd-too-large"
+ end
socket:settimeout( 0 )
--// local import of socket methods //--
handler.force_close = function ( self, err )
if bufferqueuelen ~= 0 then
out_put("server.lua: discarding unwritten data for ", tostring(ip), ":", tostring(clientport))
- for i = bufferqueuelen, 1, -1 do
- bufferqueue[i] = nil;
- end
bufferqueuelen = 0;
end
return self:close(err);
return clientport
end
local write = function( self, data )
- bufferlen = bufferlen + string_len( data )
+ bufferlen = bufferlen + #data
if bufferlen > maxsendlen then
_closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle
handler.write = idfalse -- dont write anymore
local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern"
if not err or (err == "wantread" or err == "timeout") then -- received something
local buffer = buffer or part or ""
- local len = string_len( buffer )
+ local len = #buffer
if len > maxreadlen then
handler:close( "receive buffer exceeded" )
return false
count = ( succ or byte or 0 ) * STAT_UNIT
sendtraffic = sendtraffic + count
_sendtraffic = _sendtraffic + count
- _ = _cleanqueue and clean( bufferqueue )
+ for i = bufferqueuelen,1,-1 do
+ bufferqueue[ i ] = nil
+ end
--out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) )
else
succ, err, count = false, "unexpected close", 0;
handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions
handler.sendbuffer = _sendbuffer
_ = status and status( handler, "ssl-handshake-complete" )
- if self.autostart_ssl and listeners.onconnect then
- listeners.onconnect(self);
- end
_readlistlen = addsocket(_readlist, client, _readlistlen)
return true
else
end
out_put( "server.lua: ssl handshake error: ", tostring(err or "handshake too long") )
_ = handler and handler:force_close("ssl handshake failed")
- return false, err -- handshake failed
+ return false, err -- handshake failed
end
)
end
handler.readbuffer = handshake
handler.sendbuffer = handshake
- return handshake( socket ) -- do handshake
+ return handshake( socket ) -- do handshake
end
end
if sslctx and luasec then
out_put "server.lua: auto-starting ssl negotiation..."
handler.autostart_ssl = true;
- local ok, err = handler:starttls(sslctx);
- if ok == false then
- return nil, nil, err
- end
+ local ok, err = handler:starttls(sslctx);
+ if ok == false then
+ return nil, nil, err
+ end
end
return handler, socket
out_error( "server.lua, [", addr, "]:", port, ": ", err )
return nil, err
end
- local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver ) -- wrap new server socket
+ local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx ) -- wrap new server socket
if not handler then
server:close( )
return nil, err
end
getsettings = function( )
- return _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake
+ return {
+ select_timeout = _selecttimeout;
+ select_sleep_time = _sleeptime;
+ max_send_buffer_size = _maxsendlen;
+ max_receive_buffer_size = _maxreadlen;
+ select_idle_check_interval = _checkinterval;
+ send_timeout = _sendtimeout;
+ read_timeout = _readtimeout;
+ max_connections = _maxselectlen;
+ max_ssl_handshake_roundtrips = _maxsslhandshake;
+ highest_allowed_fd = _maxfd;
+ }
end
changesettings = function( new )
_checkinterval = tonumber( new.select_idle_check_interval ) or _checkinterval
_sendtimeout = tonumber( new.send_timeout ) or _sendtimeout
_readtimeout = tonumber( new.read_timeout ) or _readtimeout
- _cleanqueue = new.select_clean_queue
- _maxclientsperserver = new.max_connections or _maxclientsperserver
+ _maxselectlen = new.max_connections or _maxselectlen
_maxsslhandshake = new.max_ssl_handshake_roundtrips or _maxsslhandshake
+ _maxfd = new.highest_allowed_fd or _maxfd
return true
end
for handler, err in pairs( _closelist ) do
handler.disconnect( )( handler, err )
handler:force_close() -- forced disconnect
+ _closelist[ handler ] = nil;
end
- clean( _closelist )
_currenttime = luasocket_gettime( )
+
+ local difftime = os_difftime( _currenttime - _starttime )
+ if difftime > _checkinterval then
+ _starttime = _currenttime
+ for handler, timestamp in pairs( _writetimes ) do
+ if os_difftime( _currenttime - timestamp ) > _sendtimeout then
+ --_writetimes[ handler ] = nil
+ handler.disconnect( )( handler, "send timeout" )
+ handler:force_close() -- forced disconnect
+ end
+ end
+ for handler, timestamp in pairs( _readtimes ) do
+ if os_difftime( _currenttime - timestamp ) > _readtimeout then
+ --_readtimes[ handler ] = nil
+ handler.disconnect( )( handler, "read timeout" )
+ handler:close( ) -- forced disconnect?
+ end
+ end
+ end
+
if _currenttime - _timer >= math_min(next_timer_time, 1) then
next_timer_time = math_huge;
for i = 1, _timerlistlen do
--// EXPERIMENTAL //--
local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx )
- local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx )
+ local handler, socket, err = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx )
+ if not handler then return nil, err end
_socketlist[ socket ] = handler
if not sslctx then
_sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
_timer = luasocket_gettime( )
_starttime = luasocket_gettime( )
-addtimer( function( )
- local difftime = os_difftime( _currenttime - _starttime )
- if difftime > _checkinterval then
- _starttime = _currenttime
- for handler, timestamp in pairs( _writetimes ) do
- if os_difftime( _currenttime - timestamp ) > _sendtimeout then
- --_writetimes[ handler ] = nil
- handler.disconnect( )( handler, "send timeout" )
- handler:force_close() -- forced disconnect
- end
- end
- for handler, timestamp in pairs( _readtimes ) do
- if os_difftime( _currenttime - timestamp ) > _readtimeout then
- --_readtimes[ handler ] = nil
- handler.disconnect( )( handler, "read timeout" )
- handler:close( ) -- forced disconnect?
- end
- end
- end
- end
-)
-
local function setlogger(new_logger)
local old_logger = log;
if new_logger then