local connections = 0
- local dispatch, disconnect = listeners.onincoming, listeners.ondisconnect
+ local dispatch, disconnect = listeners.onconnect or listeners.onincoming, listeners.ondisconnect
local accept = socket.accept
_closelist[ handler ] = nil
handler = nil
end
- if server then
- server.remove( )
- end
+ if server then
+ server.remove( )
+ end
out_put "server.lua: closed client handler and removed socket from list"
return true
end
bufferqueuelen = 0
bufferlen = 0
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist
- _ = needtls and handler:starttls(nil, true)
_writetimes[ handler ] = nil
if drain then
drain(handler)
end
+ _ = needtls and handler:starttls(nil)
_ = toclose and handler:close( )
return true
elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
end
else
local sslctx;
- handler.starttls = function( self, _sslctx, now )
+ handler.starttls = function( self, _sslctx)
if _sslctx then
sslctx = _sslctx;
handler:set_sslctx(sslctx);
end
- if not now then
- out_put "server.lua: we need to do tls, but delaying until later"
+ if bufferqueuelen > 0 then
+ out_put "server.lua: we need to do tls, but delaying until send buffer empty"
needtls = true
return
end
_socketlist[ socket ] = handler
_readlistlen = addsocket(_readlist, socket, _readlistlen)
- if listeners.onconnect then
- _sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
- handler.sendbuffer = function ()
- listeners.onconnect(handler);
- handler.sendbuffer = _sendbuffer;
- if bufferqueuelen > 0 then
- return _sendbuffer();
- end
- end
- end
return handler, socket
end
local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx )
_socketlist[ socket ] = handler
_sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
+ if listeners.onconnect then
+ -- When socket is writeable, call onconnect
+ local _sendbuffer = handler.sendbuffer;
+ handler.sendbuffer = function ()
+ listeners.onconnect(handler);
+ handler.sendbuffer = _sendbuffer;
+ -- If there was data with the incoming packet, handle it now.
+ if #handler:bufferqueue() > 0 then
+ return _sendbuffer();
+ end
+ end
+ end
return handler, socket
end