end
local _readbuffer = function( ) -- this function reads data
local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern"
- if not err or (err == "wantread" or err == "timeout") or string_len(part) > 0 then -- received something
+ if not err or (err == "wantread" or err == "timeout") or (part and string_len(part) > 0) then -- received something
local buffer = buffer or part or ""
local len = string_len( buffer )
if len > maxreadlen then
disconnect( handler, "receive buffer exceeded" )
- handler.close( true )
+ handler:close( true )
return false
end
local count = len * STAT_UNIT
out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
fatalerror = true
disconnect( handler, err )
- _ = handler and handler.close( )
+ _ = handler and handler:close( )
return false
end
end
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist
_ = needtls and handler:starttls(nil, true)
_writetimes[ handler ] = nil
- _ = toclose and handler.close( )
+ _ = toclose and handler:close( )
return true
elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer
out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) )
fatalerror = true
disconnect( handler, err )
- _ = handler and handler.close( )
+ _ = handler and handler:close( )
return false
end
end