--// lua libs //--
-local os = use "os"
local table = use "table"
local string = use "string"
local coroutine = use "coroutine"
--// lua lib methods //--
-local os_difftime = os.difftime
local math_min = math.min
local math_huge = math.huge
local table_concat = table.concat
+local table_insert = table.insert
local string_sub = string.sub
local coroutine_wrap = coroutine.wrap
local coroutine_yield = coroutine.yield
local ssl_wrap = ( has_luasec and luasec.wrap )
local socket_bind = luasocket.bind
-local socket_sleep = luasocket.sleep
local socket_select = luasocket.select
--// functions //--
local _readtraffic
local _selecttimeout
-local _sleeptime
local _tcpbacklog
local _starttime
local _sendtimeout
local _readtimeout
-local _timer
-
local _maxselectlen
local _maxfd
_readtraffic = 0
_selecttimeout = 1 -- timeout of socket.select
-_sleeptime = 0 -- time to wait at the end of every loop
_tcpbacklog = 128 -- some kind of hint to the OS
_maxsendlen = 51000 * 1024 -- max len of send buffer
local disconnect = listeners.ondisconnect
local drain = listeners.ondrain
local onreadtimeout = listeners.onreadtimeout;
+ local detach = listeners.ondetach
local bufferqueue = { } -- buffer array
local bufferqueuelen = 0 -- end of buffer array
local toclose
- local fatalerror
local needtls
local bufferlen = 0
handler.onreadtimeout = onreadtimeout;
handler.setlistener = function( self, listeners )
+ if detach then
+ detach(self) -- Notify listener that it is no longer responsible for this connection
+ end
dispatch = listeners.onincoming
disconnect = listeners.ondisconnect
status = listeners.onstatus
drain = listeners.ondrain
handler.onreadtimeout = listeners.onreadtimeout
+ detach = listeners.ondetach
end
handler.getstats = function( )
return readtraffic, sendtraffic
return dispatch( handler, buffer, err )
else -- connections was closed or fatal error
out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
- fatalerror = true
_ = handler and handler:force_close( err )
return false
end
return true
else -- connection was closed during sending or fatal error
out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) )
- fatalerror = true
_ = handler and handler:force_close( err )
return false
end
_ = status and status( handler, "ssl-handshake-complete" )
if self.autostart_ssl and listeners.onconnect then
listeners.onconnect(self);
+ if bufferqueuelen ~= 0 then
+ _sendlistlen = addsocket(_sendlist, client, _sendlistlen)
+ end
end
_readlistlen = addsocket(_readlist, client, _readlistlen)
return true
getsettings = function( )
return {
select_timeout = _selecttimeout;
- select_sleep_time = _sleeptime;
tcp_backlog = _tcpbacklog;
max_send_buffer_size = _maxsendlen;
max_receive_buffer_size = _maxreadlen;
return nil, "invalid settings table"
end
_selecttimeout = tonumber( new.select_timeout ) or _selecttimeout
- _sleeptime = tonumber( new.select_sleep_time ) or _sleeptime
_maxsendlen = tonumber( new.max_send_buffer_size ) or _maxsendlen
_maxreadlen = tonumber( new.max_receive_buffer_size ) or _maxreadlen
_checkinterval = tonumber( new.select_idle_check_interval ) or _checkinterval
return true
end
+local add_task do
+ local data = {};
+ local new_data = {};
+
+ function add_task(delay, callback)
+ local current_time = luasocket_gettime();
+ delay = delay + current_time;
+ if delay >= current_time then
+ table_insert(new_data, {delay, callback});
+ else
+ local r = callback(current_time);
+ if r and type(r) == "number" then
+ return add_task(r, callback);
+ end
+ end
+ end
+
+ addtimer(function(current_time)
+ if #new_data > 0 then
+ for _, d in pairs(new_data) do
+ table_insert(data, d);
+ end
+ new_data = {};
+ end
+
+ local next_time = math_huge;
+ for i, d in pairs(data) do
+ local t, callback = d[1], d[2];
+ if t <= current_time then
+ data[i] = nil;
+ local r = callback(current_time);
+ if type(r) == "number" then
+ add_task(r, callback);
+ next_time = math_min(next_time, r);
+ end
+ else
+ next_time = math_min(next_time, t - current_time);
+ end
+ end
+ return next_time;
+ end);
+end
+
stats = function( )
return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen
end
loop = function(once) -- this is the main loop of the program
if quitting then return "quitting"; end
if once then quitting = "once"; end
- local next_timer_time = math_huge;
+ _currenttime = luasocket_gettime( )
repeat
+ -- Fire timers
+ local next_timer_time = math_huge;
+ for i = 1, _timerlistlen do
+ local t = _timerlist[ i ]( _currenttime ) -- fire timers
+ if t then next_timer_time = math_min(next_timer_time, t); end
+ end
+
local read, write, err = socket_select( _readlist, _sendlist, math_min(_selecttimeout, next_timer_time) )
for i, socket in ipairs( write ) do -- send data waiting in writequeues
local handler = _socketlist[ socket ]
_currenttime = luasocket_gettime( )
-- Check for socket timeouts
- local difftime = os_difftime( _currenttime - _starttime )
- if difftime > _checkinterval then
+ if _currenttime - _starttime > _checkinterval then
_starttime = _currenttime
for handler, timestamp in pairs( _writetimes ) do
- if os_difftime( _currenttime - timestamp ) > _sendtimeout then
+ if _currenttime - timestamp > _sendtimeout then
handler.disconnect( )( handler, "send timeout" )
handler:force_close() -- forced disconnect
end
end
for handler, timestamp in pairs( _readtimes ) do
- if os_difftime( _currenttime - timestamp ) > _readtimeout then
+ if _currenttime - timestamp > _readtimeout then
if not(handler.onreadtimeout) or handler:onreadtimeout() ~= true then
handler.disconnect( )( handler, "read timeout" )
handler:close( ) -- forced disconnect?
+ else
+ _readtimes[ handler ] = _currenttime -- reset timer
end
end
end
end
-
- -- Fire timers
- if _currenttime - _timer >= math_min(next_timer_time, 1) then
- next_timer_time = math_huge;
- for i = 1, _timerlistlen do
- local t = _timerlist[ i ]( _currenttime ) -- fire timers
- if t then next_timer_time = math_min(next_timer_time, t); end
- end
- _timer = _currenttime
- else
- next_timer_time = next_timer_time - (_currenttime - _timer);
- end
-
- -- wait some time (0 by default)
- socket_sleep( _sleeptime )
until quitting;
if once and quitting == "once" then quitting = nil; return; end
return "quitting"
end
end
---// EXPERIMENTAL //--
-
----------------------------------// BEGIN //--
use "setmetatable" ( _socketlist, { __mode = "k" } )
use "setmetatable" ( _readtimes, { __mode = "k" } )
use "setmetatable" ( _writetimes, { __mode = "k" } )
-_timer = luasocket_gettime( )
_starttime = luasocket_gettime( )
local function setlogger(new_logger)
return {
_addtimer = addtimer,
+ add_task = add_task;
addclient = addclient,
wrapclient = wrapclient,