-- server.lua by blastbeat of the luadch project
-- Re-used here under the MIT/X Consortium License
--
--- Modifications (C) 2008-2009 Matthew Wild, Waqas Hussain
+-- Modifications (C) 2008-2010 Matthew Wild, Waqas Hussain
--
-- // wrapping luadch stuff // --
local dispatch = listeners.onincoming
local status = listeners.onstatus
local disconnect = listeners.ondisconnect
+ local drain = listeners.ondrain
local bufferqueue = { } -- buffer array
local bufferqueuelen = 0 -- end of buffer array
dispatch = listeners.onincoming
disconnect = listeners.ondisconnect
status = listeners.onstatus
+ drain = listeners.ondrain
end
handler.getstats = function( )
return readtraffic, sendtraffic
_closelist[ handler ] = nil
handler = nil
end
- if server then
- server.remove( )
- end
+ if server then
+ server.remove( )
+ end
out_put "server.lua: closed client handler and removed socket from list"
return true
end
handler.socket = function( self )
return socket
end
- handler.pattern = function( self, new )
+ handler.set_mode = function( self, new )
pattern = new or pattern
return pattern
end
maxreadlen = readlen or maxreadlen
return bufferlen, maxreadlen, maxsendlen
end
+ --TODO: Deprecate
handler.lock_read = function (self, switch)
if switch == true then
local tmp = _readlistlen
end
return noread
end
+ handler.pause = function (self)
+ return self:lock_read(true);
+ end
+ handler.resume = function (self)
+ return self:lock_read(false);
+ end
handler.lock = function( self, switch )
handler.lock_read (switch)
if switch == true then
end
local _readbuffer = function( ) -- this function reads data
local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern"
- if not err or (err == "wantread" or err == "timeout") or string_len(part) > 0 then -- received something
+ if not err or (err == "wantread" or err == "timeout") then -- received something
local buffer = buffer or part or ""
local len = string_len( buffer )
if len > maxreadlen then
disconnect( handler, "receive buffer exceeded" )
- handler.close( true )
+ handler:close( true )
return false
end
local count = len * STAT_UNIT
out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
fatalerror = true
disconnect( handler, err )
- _ = handler and handler.close( )
+ _ = handler and handler:close( )
return false
end
end
bufferqueuelen = 0
bufferlen = 0
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist
- _ = needtls and handler:starttls(nil, true)
_writetimes[ handler ] = nil
- _ = toclose and handler.close( )
+ if drain then
+ drain(handler)
+ end
+ _ = needtls and handler:starttls(nil, true)
+ _ = toclose and handler:close( )
return true
elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer
out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) )
fatalerror = true
disconnect( handler, err )
- _ = handler and handler.close( )
+ _ = handler and handler:close( )
return false
end
end
_socketlist[ socket ] = handler
_readlistlen = addsocket(_readlist, socket, _readlistlen)
-
+ if listeners.onconnect then
+ _sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
+ handler.sendbuffer = function ()
+ listeners.onconnect(handler);
+ handler.sendbuffer = _sendbuffer;
+ if bufferqueuelen > 0 then
+ return _sendbuffer();
+ end
+ end
+ end
return handler, socket
end
--mem_free( )
end
+local function link(sender, receiver, buffersize)
+ sender:set_mode(buffersize);
+ local sender_locked;
+ local _sendbuffer = receiver.sendbuffer;
+ function receiver.sendbuffer()
+ _sendbuffer();
+ if sender_locked and receiver.bufferlen() < buffersize then
+ sender:lock_read(false); -- Unlock now
+ sender_locked = nil;
+ end
+ end
+
+ local _readbuffer = sender.readbuffer;
+ function sender.readbuffer()
+ _readbuffer();
+ if not sender_locked and receiver.bufferlen() >= buffersize then
+ sender_locked = true;
+ sender:lock_read(true);
+ end
+ end
+end
+
----------------------------------// PUBLIC //--
addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server
if type( listeners ) ~= "table" then
err = "invalid listener table"
end
- if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+ if type( port ) ~= "number" or not ( port >= 0 and port <= 65535 ) then
err = "invalid port"
elseif _server[ port ] then
err = "listeners on port '" .. port .. "' already exist"
wrapclient = wrapclient,
loop = loop,
+ link = link,
stats = stats,
closeall = closeall,
addtimer = addtimer,