net.server_event: Remove comments about not closing event handlers from within callba...
[prosody.git] / net / server_event.lua
index f2626f5f4d7c5896a6e83642e4805e360ab5953d..5316866ecccb95ff68c774b9b05b92292804c2e9 100644 (file)
@@ -6,7 +6,6 @@
                        notes:
                        -- when using luaevent, never register 2 or more EV_READ at one socket, same for EV_WRITE
                        -- you cant even register a new EV_READ/EV_WRITE callback inside another one
-                       -- never call eventcallback:close( ) from inside eventcallback
                        -- to do some of the above, use timeout events or something what will called from outside
                        -- dont let garbagecollect eventcallbacks, as long they are running
                        -- when using luasec, there are 4 cases of timeout errors: wantread or wantwrite during reading or writing
@@ -248,7 +247,7 @@ do
                        debug( "closing client with id:", self.id, self.fatalerror )
                        self:_lock( true, true, true )  -- first of all, lock the interface to avoid further actions
                        local _
-                       _ = self.eventread and self.eventread:close( )  -- close events; this must be called outside of the event callbacks!
+                       _ = self.eventread and self.eventread:close( )
                        if self.type == "client" then
                                _ = self.eventwrite and self.eventwrite:close( )
                                _ = self.eventhandshake and self.eventhandshake:close( )
@@ -258,7 +257,7 @@ do
                                _ = self.eventwritetimeout and self.eventwritetimeout:close( )
                                _ = self.eventreadtimeout and self.eventreadtimeout:close( )
                                _ = self.ondisconnect and self:ondisconnect( self.fatalerror ~= "client to close" and self.fatalerror)  -- call ondisconnect listener (wont be the case if handshake failed on connect)
-                               _ = self.conn and self.conn:close( ) -- close connection, must also be called outside of any socket registered events!
+                               _ = self.conn and self.conn:close( ) -- close connection
                                _ = self._server and self._server:counter(-1);
                                self.eventread, self.eventwrite = nil, nil
                                self.eventstarthandshake, self.eventhandshake, self.eventclose = nil, nil, nil
@@ -342,7 +341,7 @@ do
                        debug( "try to close server with id:", tostring(self.id))
                        self.fatalerror = "server to close"
                        self:_lock( true )
-                       self:_close( 0 )  -- add new event to remove the server interface
+                       self:_close( 0 )
                        return true
                end
        end