configmanager: nameprep VirtualHost and Component names
[prosody.git] / net / server.lua
index 5c129753f2e069d3939552b7f06b557790690662..375e7081f670bb760f46fe8df757215a34e9617d 100644 (file)
---[[
+-- Prosody IM
+-- Copyright (C) 2008-2010 Matthew Wild
+-- Copyright (C) 2008-2010 Waqas Hussain
+-- 
+-- This project is MIT/X11 licensed. Please see the
+-- COPYING file in the source package for more information.
+--
 
-               server.lua by blastbeat of the luadch project
-               
-               re-used here under the MIT/X Consortium License
-               
-               Modifications (C) 2008 Matthew Wild, Waqas Hussain
-]]--
+local use_luaevent = prosody and require "core.configmanager".get("*", "use_libevent");
 
-----------------------------------// DECLARATION //--
-
---// constants //--
-
-local STAT_UNIT = 1 / ( 1024 * 1024 )    -- mb
-
---// lua functions //--
-
-local function use( what ) return _G[ what ] end
-
-local type = use "type"
-local pairs = use "pairs"
-local ipairs = use "ipairs"
-local tostring = use "tostring"
-local collectgarbage = use "collectgarbage"
-
---// lua libs //--
-
-local table = use "table"
-local coroutine = use "coroutine"
-
---// lua lib methods //--
-
-local table_concat = table.concat
-local table_remove = table.remove
-local string_sub = use'string'.sub
-local coroutine_wrap = coroutine.wrap
-local coroutine_yield = coroutine.yield
-local print = print;
-local out_put = function () end --print;
-local out_error = print;
-
---// extern libs //--
-
-local luasec = select(2, pcall(require, "ssl"))
-local luasocket = require "socket"
-
---// extern lib methods //--
-
-local ssl_wrap = ( luasec and luasec.wrap )
-local socket_bind = luasocket.bind
-local socket_select = luasocket.select
-local ssl_newcontext = ( luasec and luasec.newcontext )
-
---// functions //--
-
-local loop
-local stats
-local addtimer
-local closeall
-local addserver
-local firetimer
-local closesocket
-local removesocket
-local wrapserver
-local wraptcpclient
-local wrapsslclient
-
---// tables //--
-
-local listener
-local readlist
-local writelist
-local socketlist
-local timelistener
-
---// simple data types //--
-
-local _
-local readlen = 0    -- length of readlist
-local writelen = 0    -- lenght of writelist
-
-local sendstat= 0
-local receivestat = 0
-
-----------------------------------// DEFINITION //--
-
-listener = { }    -- key = port, value = table
-readlist = { }    -- array with sockets to read from
-writelist = { }    -- arrary with sockets to write to
-socketlist = { }    -- key = socket, value = wrapped socket
-timelistener = { }
-
-stats = function( )
-       return receivestat, sendstat
-end
-
-wrapserver = function( listener, socket, ip, serverport, mode, sslctx )    -- this function wraps a server
-
-       local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous
-
-       local wrapclient, err
-
-       if sslctx then
-               if not ssl_newcontext then
-                       return nil, "luasec not found"
-               end
-               if type( sslctx ) ~= "table" then
-                       out_error "server.lua: wrong server sslctx"
-                       return nil, "wrong server sslctx"
-               end
-               sslctx, err = ssl_newcontext( sslctx )
-               if not sslctx then
-                       err = err or "wrong sslctx parameters"
-                       out_error( "server.lua: ", err )
-                       return nil, err
-               end
-               wrapclient = wrapsslclient
-               wrapclient = wraptlsclient
-       else
-               wrapclient = wraptcpclient
-       end
-
-       local accept = socket.accept
-       local close = socket.close
-
-       --// public methods of the object //--    
-
-       local handler = { }
-
-       handler.shutdown = function( ) end
-
-       --[[handler.listener = function( data, err )
-               return ondata( handler, data, err )
-       end]]
-       handler.ssl = function( )
-               return sslctx and true or false
-       end
-       handler.close = function( closed )
-               _ = not closed and close( socket )
-               writelen = removesocket( writelist, socket, writelen )
-               readlen = removesocket( readlist, socket, readlen )
-               socketlist[ socket ] = nil
-               handler = nil
-       end
-       handler.ip = function( )
-               return ip
-       end
-       handler.serverport = function( )
-               return serverport
-       end
-       handler.socket = function( )
-               return socket
-       end
-       handler.receivedata = function( )
-               local client, err = accept( socket )    -- try to accept
-               if client then
-                       local ip, clientport = client:getpeername( )
-                       client:settimeout( 0 )
-                       local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket
-                       if err then    -- error while wrapping ssl socket
-                               return false
-                       end
-                       out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
-                       return dispatch( handler )
-               elseif err then    -- maybe timeout or something else
-                       out_put( "server.lua: error with new client connection: ", err )
-                       return false
-               end
-       end
-       return handler
-end
-
-wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a ssl cleint
-
-       local dispatch, disconnect = listener.listener, listener.disconnect
-
-       --// transform socket to ssl object //--
-
-       local err
-       socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-       if err then
-               out_put( "server.lua: ssl error: ", err )
-               return nil, nil, err    -- fatal error
-       end
-       socket:settimeout( 0 )
-
-       --// private closures of the object //--
-
-       local writequeue = { }    -- buffer for messages to send
-
-       local eol, fatal_send_error   -- end of buffer
-
-       local sstat, rstat = 0, 0
-
-       --// local import of socket methods //--
-
-       local send = socket.send
-       local receive = socket.receive
-       local close = socket.close
-       --local shutdown = socket.shutdown
-
-       --// public methods of the object //--
-
-       local handler = { }
-
-       handler.getstats = function( )
-               return rstat, sstat
-       end
-
-       handler.listener = function( data, err )
-               return listener( handler, data, err )
-       end
-       handler.ssl = function( )
-               return true
-       end
-       handler.send = function( _, data, i, j )
-                       return send( socket, data, i, j )
-       end
-       handler.receive = function( pattern, prefix )
-                       return receive( socket, pattern, prefix )
-       end
-       handler.shutdown = function( pattern )
-               --return shutdown( socket, pattern )
-       end
-       handler.close = function( closed )
-               if eol and not fatal_send_error then handler._dispatchdata(); end
-               close( socket )
-               writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-               readlen = removesocket( readlist, socket, readlen )
-               socketlist[ socket ] = nil
-               out_put "server.lua: closed handler and removed socket from list"
-       end
-       handler.ip = function( )
-               return ip
-       end
-       handler.serverport = function( )
-               return serverport
-       end
-       handler.clientport = function( ) 
-               return clientport
-       end
-
-       handler.write = function( data )
-               if not eol then
-                       writelen = writelen + 1
-                       writelist[ writelen ] = socket
-                       eol = 0
-               end
-               eol = eol + 1
-               writequeue[ eol ] = data
-       end
-       handler.writequeue = function( )
-               return writequeue
-       end
-       handler.socket = function( )
-               return socket
-       end
-       handler.mode = function( )
-               return mode
-       end
-       handler._receivedata = function( )
-               local data, err, part = receive( socket, mode )    -- receive data in "mode"
-               if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-                       local data = data or part or ""
-                       local count = #data * STAT_UNIT
-                       rstat = rstat + count
-                       receivestat = receivestat + count
-                       --out_put( "server.lua: read data '", data, "', error: ", err )
-                       return dispatch( handler, data, err )
-               else    -- connections was closed or fatal error
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-                       handler.close( )
-                       disconnect( handler, err )
-                       writequeue = nil
-                       handler = nil
-                       return false
-               end
+if use_luaevent then
+       use_luaevent = pcall(require, "luaevent.core");
+       if not use_luaevent then
+               log("error", "libevent not found, falling back to select()");
        end
-       handler._dispatchdata = function( )    -- this function writes data to handlers
-               local buffer = table_concat( writequeue, "", 1, eol )
-               local succ, err, byte = send( socket, buffer )
-               local count = ( succ or 0 ) * STAT_UNIT
-               sstat = sstat + count
-               sendstat = sendstat + count
-               out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-               if succ then    -- sending succesful
-                       --writequeue = { }
-                       eol = nil
-                       writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-                       return true
-               elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-                       buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-                       writequeue[ 1 ] = buffer    -- insert new buffer in queue
-                       eol = 1
-                       return true
-               else    -- connection was closed during sending or fatal error
-                       fatal_send_error = true;
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-                       handler.close( )
-                       disconnect( handler, err )
-                       writequeue = nil
-                       handler = nil
-                       return false
-               end
-       end
-
-       -- // COMPAT // --
-
-       handler.getIp = handler.ip
-       handler.getPort = handler.clientport
-
-       --// handshake //--
-
-       local wrote
-
-       handler.handshake = coroutine_wrap( function( client )
-                       local err
-                       for i = 1, 10 do    -- 10 handshake attemps
-                               _, err = client:dohandshake( )
-                               if not err then
-                                       out_put( "server.lua: ssl handshake done" )
-                                       writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
-                                       handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
-                                       handler.dispatchdata = handler._dispatchdata
-                                       return dispatch( handler )
-                               else
-                                       out_put( "server.lua: error during ssl handshake: ", err )
-                                       if err == "wantwrite" then
-                                               if wrote == nil then
-                                                       writelen = writelen + 1
-                                                       writelist[ writelen ] = client
-                                                       wrote = true
-                                               end
-                                       end
-                                       coroutine_yield( handler, nil, err )    -- handshake not finished
-                               end
-                       end
-                       _ = err ~= "closed" and close( socket )
-                       handler.close( )
-                       disconnect( handler, err )
-                       writequeue = nil
-                       handler = nil
-                       return false    -- handshake failed
-               end
-       )
-       handler.receivedata = handler.handshake
-       handler.dispatchdata = handler.handshake
-
-       handler.handshake( socket )    -- do handshake
-
-       socketlist[ socket ] = handler
-       readlen = readlen + 1
-       readlist[ readlen ] = socket
-
-       return handler, socket
 end
 
-wraptlsclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a tls cleint
-
-       local dispatch, disconnect = listener.listener, listener.disconnect
-
-       --// transform socket to ssl object //--
-
-       local err
-
-       socket:settimeout( 0 )
-       --// private closures of the object //--
-
-       local writequeue = { }    -- buffer for messages to send
-
-       local eol, fatal_send_error   -- end of buffer
+local server;
 
-       local sstat, rstat = 0, 0
+if use_luaevent then
+       server = require "net.server_event";
 
-       --// local import of socket methods //--
-
-       local send = socket.send
-       local receive = socket.receive
-       local close = socket.close
-       --local shutdown = socket.shutdown
-
-       --// public methods of the object //--
-
-       local handler = { }
-
-       handler.getstats = function( )
-               return rstat, sstat
-       end
-
-       handler.listener = function( data, err )
-               return listener( handler, data, err )
-       end
-       handler.ssl = function( )
-               return false
-       end
-       handler.send = function( _, data, i, j )
-                       return send( socket, data, i, j )
-       end
-       handler.receive = function( pattern, prefix )
-                       return receive( socket, pattern, prefix )
-       end
-       handler.shutdown = function( pattern )
-               --return shutdown( socket, pattern )
-       end
-       handler.close = function( closed )
-               if eol and not fatal_send_error then handler._dispatchdata(); end
-               close( socket )
-               writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-               readlen = removesocket( readlist, socket, readlen )
-               socketlist[ socket ] = nil
-               out_put "server.lua: closed handler and removed socket from list"
-       end
-       handler.ip = function( )
-               return ip
-       end
-       handler.serverport = function( )
-               return serverport
-       end
-       handler.clientport = function( ) 
-               return clientport
-       end
-
-       handler.write = function( data )
-               if not eol then
-                       writelen = writelen + 1
-                       writelist[ writelen ] = socket
-                       eol = 0
-               end
-               eol = eol + 1
-               writequeue[ eol ] = data
-       end
-       handler.writequeue = function( )
-               return writequeue
-       end
-       handler.socket = function( )
-               return socket
-       end
-       handler.mode = function( )
-               return mode
-       end
-       handler._receivedata = function( )
-               local data, err, part = receive( socket, mode )    -- receive data in "mode"
-               if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-                       local data = data or part or ""
-                       local count = #data * STAT_UNIT
-                       rstat = rstat + count
-                       receivestat = receivestat + count
-                       --out_put( "server.lua: read data '", data, "', error: ", err )
-                       return dispatch( handler, data, err )
-               else    -- connections was closed or fatal error
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-                       handler.close( )
-                       disconnect( handler, err )
-                       writequeue = nil
-                       handler = nil
-                       return false
-               end
-       end
-       handler._dispatchdata = function( )    -- this function writes data to handlers
-               local buffer = table_concat( writequeue, "", 1, eol )
-               local succ, err, byte = send( socket, buffer )
-               local count = ( succ or 0 ) * STAT_UNIT
-               sstat = sstat + count
-               sendstat = sendstat + count
-               out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-               if succ then    -- sending succesful
-                       --writequeue = { }
-                       eol = nil
-                       writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-                       if handler.need_tls then
-                               out_put("server.lua: connection is ready for tls handshake");
-                               handler.starttls(true);
+       -- Overwrite signal.signal() because we need to ask libevent to
+       -- handle them instead
+       local ok, signal = pcall(require, "util.signal");
+       if ok and signal then
+               local _signal_signal = signal.signal;
+               function signal.signal(signal_id, handler)
+                       if type(signal_id) == "string" then
+                               signal_id = signal[signal_id:upper()];
                        end
-                       return true
-               elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-                       buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-                       writequeue[ 1 ] = buffer    -- insert new buffer in queue
-                       eol = 1
-                       return true
-               else    -- connection was closed during sending or fatal error
-                       fatal_send_error = true; -- :(
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-                       handler.close( )
-                       disconnect( handler, err )
-                       writequeue = nil
-                       handler = nil
-                       return false
-               end
-       end
-
-       handler.receivedata, handler.dispatchdata = handler._receivedata, handler._dispatchdata;
-       -- // COMPAT // --
-
-       handler.getIp = handler.ip
-       handler.getPort = handler.clientport
-
-       --// handshake //--
-
-       local wrote, read
-       
-       handler.starttls = function (now)
-               if not now then out_put("server.lua: we need to do tls, but delaying until later"); handler.need_tls = true; return; end
-               out_put( "server.lua: attempting to start tls on "..tostring(socket) )
-               local oldsocket = socket;
-               socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
-               out_put("sslwrapped socket is "..tostring(socket));
-               if err then
-                       out_put( "server.lua: ssl error: ", err )
-                       return nil, nil, err    -- fatal error
-               end
-               socket:settimeout(0);
-               
-               -- Add the new socket to our system
-               socketlist[ socket ] = handler
-               readlen = readlen + 1
-               readlist[ readlen ] = socket
-               
-               -- Remove traces of the old socket
-               readlen = removesocket( readlist, oldsocket, readlen )
-               socketlist [ oldsocket ] = nil;
-               
-               send = socket.send
-               receive = socket.receive
-               close = socket.close
-               handler.ssl = function( )
-                       return true
-               end
-               handler.send = function( _, data, i, j )
-                       return send( socket, data, i, j )
-               end
-               handler.receive = function( pattern, prefix )
-                       return receive( socket, pattern, prefix )
-               end
-               
-               handler.starttls = nil;
-               handler.need_tls = nil
-               
-                       handler.handshake = coroutine_wrap( function( client )
-                                       local err
-                                       for i = 1, 10 do    -- 10 handshake attemps
-                                               _, err = client:dohandshake( )
-                                               if not err then
-                                                       out_put( "server.lua: ssl handshake done" )
-                                                       writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
-                                                       handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
-                                                       handler.dispatchdata = handler._dispatchdata;
-                                                       return true;
-                                               else
-                                                       out_put( "server.lua: error during ssl handshake: ", err )
-                                                       if err == "wantwrite" then
-                                                               if wrote == nil then
-                                                                       writelen = writelen + 1
-                                                                       writelist[ writelen ] = client
-                                                                       wrote = true
-                                                               end
-                                                       end
-                                                       coroutine_yield( handler, nil, err )    -- handshake not finished
-                                               end
-                                       end
-                                       _ = err ~= "closed" and close( socket )
-                                       handler.close( )
-                                       disconnect( handler, err )
-                                       writequeue = nil
-                                       handler = nil
-                                       return false    -- handshake failed
-                               end
-                       )
-                       handler.receivedata = handler.handshake
-                       handler.dispatchdata = handler.handshake
-                       
-                       handler.handshake( socket )    -- do handshake
-               end
-       socketlist[ socket ] = handler
-       readlen = readlen + 1
-       readlist[ readlen ] = socket
-
-       return handler, socket
-end
-
-wraptcpclient = function( listener, socket, ip, serverport, clientport, mode )    -- this function wraps a socket
-
-       local dispatch, disconnect = listener.listener, listener.disconnect
-
-       --// private closures of the object //--
-
-       local writequeue = { }    -- list for messages to send
-
-       local eol, fatal_send_error
-
-       local rstat, sstat = 0, 0
-
-       --// local import of socket methods //--
-
-       local send = socket.send
-       local receive = socket.receive
-       local close = socket.close
-       local shutdown = socket.shutdown
-
-       --// public methods of the object //--
-
-       local handler = { }
-
-       handler.getstats = function( )
-               return rstat, sstat
-       end
-
-       handler.listener = function( data, err )
-               return listener( handler, data, err )
-       end
-       handler.ssl = function( )
-               return false
-       end
-       handler.send = function( _, data, i, j )
-                       return send( socket, data, i, j )
-       end
-       handler.receive = function( pattern, prefix )
-                       return receive( socket, pattern, prefix )
-       end
-       handler.shutdown = function( pattern )
-               return shutdown( socket, pattern )
-       end
-       handler.close = function( closed )
-               if eol and not fatal_send_error then handler.dispatchdata(); end
-               _ = not closed and shutdown( socket )
-               _ = not closed and close( socket )
-               writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
-               readlen = removesocket( readlist, socket, readlen )
-               socketlist[ socket ] = nil
-               out_put "server.lua: closed handler and removed socket from list"
-       end
-       handler.ip = function( )
-               return ip
-       end
-       handler.serverport = function( )
-               return serverport
-       end
-       handler.clientport = function( ) 
-               return clientport
-       end
-       handler.write = function( data )
-               if not eol then
-                       writelen = writelen + 1
-                       writelist[ writelen ] = socket
-                       eol = 0
-               end
-               eol = eol + 1
-               writequeue[ eol ] = data
-       end
-       handler.writequeue = function( )
-               return writequeue
-       end
-       handler.socket = function( )
-               return socket
-       end
-       handler.mode = function( )
-               return mode
-       end
-       
-       handler.receivedata = function( )
-               local data, err, part = receive( socket, mode )    -- receive data in "mode"
-               if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
-                       local data = data or part or ""
-                       local count = #data * STAT_UNIT
-                       rstat = rstat + count
-                       receivestat = receivestat + count
-                       --out_put( "server.lua: read data '", data, "', error: ", err )
-                       return dispatch( handler, data, err )
-               else    -- connections was closed or fatal error
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-                       handler.close( )
-                       disconnect( handler, err )
-                       writequeue = nil
-                       handler = nil
-                       return false
-               end
-       end
-       
-       handler.dispatchdata = function( )    -- this function writes data to handlers
-               local buffer = table_concat( writequeue, "", 1, eol )
-               local succ, err, byte = send( socket, buffer )
-               local count = ( succ or 0 ) * STAT_UNIT
-               sstat = sstat + count
-               sendstat = sendstat + count
-               out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
-               if succ then    -- sending succesful
-                       --writequeue = { }
-                       eol = nil
-                       writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
-                       return true
-               elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
-                       buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
-                       writequeue[ 1 ] = buffer    -- insert new buffer in queue
-                       eol = 1
-                       return true
-               else    -- connection was closed during sending or fatal error
-                       fatal_send_error = true; -- :'-(
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
-                       handler.close( )
-                       disconnect( handler, err )
-                       writequeue = nil
-                       handler = nil
-                       return false
-               end
-       end
-
-       -- // COMPAT // --
-
-       handler.getIp = handler.ip
-       handler.getPort = handler.clientport
-
-       socketlist[ socket ] = handler
-       readlen = readlen + 1
-       readlist[ readlen ] = socket
-
-       return handler, socket
-end
-
-addtimer = function( listener )
-       timelistener[ #timelistener + 1 ] = listener
-end
-
-firetimer = function( listener )
-       for i, listener in ipairs( timelistener ) do
-               listener( )
-       end
-end
-
-addserver = function( listeners, port, addr, mode, sslctx )    -- this function provides a way for other scripts to reg a server
-       local err
-       if type( listeners ) ~= "table" then
-               err = "invalid listener table"
-       else
-               for name, func in pairs( listeners ) do
-                       if type( func ) ~= "function" then
-                               --err = "invalid listener function"
-                               break
+                       if type(signal_id) ~= "number" then
+                               return false, "invalid-signal";
                        end
+                       return server.hook_signal(signal_id, handler);
                end
        end
-       if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
-               err = "invalid port"
-       elseif listener[ port ] then
-               err=  "listeners on port '" .. port .. "' already exist"
-       elseif sslctx and not luasec then
-               err = "luasec not found"
-       end
-       if err then
-               out_error( "server.lua: ", err )
-               return nil, err
-       end
-       addr = addr or "*"
-       local server, err = socket_bind( addr, port )
-       if err then
-               out_error( "server.lua: ", err )
-               return nil, err
-       end
-       local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx )    -- wrap new server socket
-       if not handler then
-               server:close( )
-               return nil, err
-       end
-       server:settimeout( 0 )
-       readlen = readlen + 1
-       readlist[ readlen ] = server
-       listener[ port ] = listeners
-       socketlist[ server ] = handler
-       out_put( "server.lua: new server listener on ", addr, ":", port )
-       return true
-end
-
-removesocket = function( tbl, socket, len )    -- this function removes sockets from a list
-       for i, target in ipairs( tbl ) do
-               if target == socket then
-                       len = len - 1
-                       table_remove( tbl, i )
-                       return len
-               end
-       end
-       return len
-end
-
-closeall = function( )
-       for sock, handler in pairs( socketlist ) do
-               handler.shutdown( )
-               handler.close( )
-               socketlist[ sock ] = nil
-       end
-       writelist, readlist, socketlist = { }, { }, { }
-end
-
-closesocket = function( socket )
-       writelen = removesocket( writelist, socket, writelen )
-       readlen = removesocket( readlist, socket, readlen )
-       socketlist[ socket ] = nil
-       socket:close( )
+else
+       use_luaevent = false;
+       server = require "net.server_select";
 end
 
-loop = function( )    -- this is the main loop of the program
-       --signal_set( "hub", "run" )
-       repeat
-               local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers
-               for i, socket in ipairs( write ) do    -- send data waiting in writequeues
-                       local handler = socketlist[ socket ]
-                       if handler then
-                               handler.dispatchdata( )
-                       else
-                               closesocket( socket )
-                               out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
+if prosody then
+       local config_get = require "core.configmanager".get;
+       local defaults = {};
+       for k,v in pairs(server.cfg or server.getsettings()) do
+               defaults[k] = v;
+       end
+       local function load_config()
+               local settings = config_get("*", "network_settings") or {};
+               if use_luaevent then
+                       local event_settings = {
+                               ACCEPT_DELAY = settings.event_accept_retry_interval;
+                               ACCEPT_QUEUE = settings.tcp_backlog;
+                               CLEAR_DELAY = settings.event_clear_interval;
+                               CONNECT_TIMEOUT = settings.connect_timeout;
+                               DEBUG = settings.debug;
+                               HANDSHAKE_TIMEOUT = settings.ssl_handshake_timeout;
+                               MAX_CONNECTIONS = settings.max_connections;
+                               MAX_HANDSHAKE_ATTEMPTS = settings.max_ssl_handshake_roundtrips;
+                               MAX_READ_LENGTH = settings.max_receive_buffer_size;
+                               MAX_SEND_LENGTH = settings.max_send_buffer_size;
+                               READ_TIMEOUT = settings.read_timeout;
+                               WRITE_TIMEOUT = settings.send_timeout;
+                       };
+
+                       for k,default in pairs(defaults) do
+                               server.cfg[k] = event_settings[k] or default;
                        end
-               end
-               for i, socket in ipairs( read ) do    -- receive data
-                       local handler = socketlist[ socket ]
-                       if handler then
-                               handler.receivedata( )
-                       else
-                               closesocket( socket )
-                               out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
+               else
+                       local select_settings = {};
+                       for k,default in pairs(defaults) do
+                               select_settings[k] = settings[k] or default;
                        end
+                       server.changesettings(select_settings);
                end
-               firetimer( )
-       until false
-       return
+       end
+       load_config();
+       prosody.events.add_handler("config-reloaded", load_config);
 end
 
-----------------------------------// BEGIN //--
-
-----------------------------------// PUBLIC INTERFACE //--
-
-return {
-
-       add = addserver,
-       loop = loop,
-       stats = stats,
-       closeall = closeall,
-       addtimer = addtimer,
-       wraptlsclient = wraptlsclient,
-}
+-- require "net.server" shall now forever return this,
+-- ie. server_select or server_event as chosen above.
+return server;