configmanager: nameprep VirtualHost and Component names
[prosody.git] / net / server.lua
index 40f37345426ee08a58701d91403d95d794ae34e5..375e7081f670bb760f46fe8df757215a34e9617d 100644 (file)
---[[\r
-\r
-               server.lua by blastbeat of the luadch project\r
-               \r
-               re-used here under the MIT/X Consortium License\r
-\r
-               - this script contains the server loop of the program\r
-               - other scripts can reg a server here\r
-\r
-]]--\r
-\r
-----------------------------------// DECLARATION //--\r
-\r
---// constants //--\r
-\r
-local STAT_UNIT = 1 / ( 1024 * 1024 )    -- mb\r
-\r
---// lua functions //--\r
-\r
-local function use( what ) return _G[ what ] end\r
-\r
-local type = use "type"\r
-local pairs = use "pairs"\r
-local ipairs = use "ipairs"\r
-local tostring = use "tostring"\r
-local collectgarbage = use "collectgarbage"\r
-\r
---// lua libs //--\r
-\r
-local table = use "table"\r
-local coroutine = use "coroutine"\r
-\r
---// lua lib methods //--\r
-\r
-local table_concat = table.concat\r
-local table_remove = table.remove\r
-local string_sub = use'string'.sub\r
-local coroutine_wrap = coroutine.wrap\r
-local coroutine_yield = coroutine.yield\r
-local print = print;\r
-local out_put = function () end --print;\r
-local out_error = print;\r
-\r
---// extern libs //--\r
-\r
-local luasec = select(2, pcall(require, "ssl"))\r
-local luasocket = require "socket"\r
-\r
---// extern lib methods //--\r
-\r
-local ssl_wrap = ( luasec and luasec.wrap )\r
-local socket_bind = luasocket.bind\r
-local socket_select = luasocket.select\r
-local ssl_newcontext = ( luasec and luasec.newcontext )\r
-\r
---// functions //--\r
-\r
-local loop\r
-local stats\r
-local addtimer\r
-local closeall\r
-local addserver\r
-local firetimer\r
-local closesocket\r
-local removesocket\r
-local wrapserver\r
-local wraptcpclient\r
-local wrapsslclient\r
-\r
---// tables //--\r
-\r
-local listener\r
-local readlist\r
-local writelist\r
-local socketlist\r
-local timelistener\r
-\r
---// simple data types //--\r
-\r
-local _\r
-local readlen = 0    -- length of readlist\r
-local writelen = 0    -- lenght of writelist\r
-\r
-local sendstat= 0\r
-local receivestat = 0\r
-\r
-----------------------------------// DEFINITION //--\r
-\r
-listener = { }    -- key = port, value = table\r
-readlist = { }    -- array with sockets to read from\r
-writelist = { }    -- arrary with sockets to write to\r
-socketlist = { }    -- key = socket, value = wrapped socket\r
-timelistener = { }\r
-\r
-stats = function( )\r
-       return receivestat, sendstat\r
-end\r
-\r
-wrapserver = function( listener, socket, ip, serverport, mode, sslctx )    -- this function wraps a server\r
-\r
-       local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous\r
-\r
-       local wrapclient, err\r
-\r
-       if sslctx then\r
-               if not ssl_newcontext then\r
-                       return nil, "luasec not found"\r
-               end\r
-               if type( sslctx ) ~= "table" then\r
-                       out_error "server.lua: wrong server sslctx"\r
-                       return nil, "wrong server sslctx"\r
-               end\r
-               sslctx, err = ssl_newcontext( sslctx )\r
-               if not sslctx then\r
-                       err = err or "wrong sslctx parameters"\r
-                       out_error( "server.lua: ", err )\r
-                       return nil, err\r
-               end\r
-               wrapclient = wrapsslclient\r
-               wrapclient = wraptlsclient\r
-       else\r
-               wrapclient = wraptcpclient\r
-       end\r
-\r
-       local accept = socket.accept\r
-       local close = socket.close\r
-\r
-       --// public methods of the object //--    \r
-\r
-       local handler = { }\r
-\r
-       handler.shutdown = function( ) end\r
-\r
-       --[[handler.listener = function( data, err )\r
-               return ondata( handler, data, err )\r
-       end]]\r
-       handler.ssl = function( )\r
-               return sslctx and true or false\r
-       end\r
-       handler.close = function( closed )\r
-               _ = not closed and close( socket )\r
-               writelen = removesocket( writelist, socket, writelen )\r
-               readlen = removesocket( readlist, socket, readlen )\r
-               socketlist[ socket ] = nil\r
-               handler = nil\r
-       end\r
-       handler.ip = function( )\r
-               return ip\r
-       end\r
-       handler.serverport = function( )\r
-               return serverport\r
-       end\r
-       handler.socket = function( )\r
-               return socket\r
-       end\r
-       handler.receivedata = function( )\r
-               local client, err = accept( socket )    -- try to accept\r
-               if client then\r
-                       local ip, clientport = client:getpeername( )\r
-                       client:settimeout( 0 )\r
-                       local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket\r
-                       if err then    -- error while wrapping ssl socket\r
-                               return false\r
-                       end\r
-                       out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )\r
-                       return dispatch( handler )\r
-               elseif err then    -- maybe timeout or something else\r
-                       out_put( "server.lua: error with new client connection: ", err )\r
-                       return false\r
-               end\r
-       end\r
-       return handler\r
-end\r
-\r
-wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a ssl cleint\r
-\r
-       local dispatch, disconnect = listener.listener, listener.disconnect\r
-\r
-       --// transform socket to ssl object //--\r
-\r
-       local err\r
-       socket, err = ssl_wrap( socket, sslctx )    -- wrap socket\r
-       if err then\r
-               out_put( "server.lua: ssl error: ", err )\r
-               return nil, nil, err    -- fatal error\r
-       end\r
-       socket:settimeout( 0 )\r
-\r
-       --// private closures of the object //--\r
-\r
-       local writequeue = { }    -- buffer for messages to send\r
-\r
-       local eol, fatal_send_error   -- end of buffer\r
-\r
-       local sstat, rstat = 0, 0\r
-\r
-       --// local import of socket methods //--\r
-\r
-       local send = socket.send\r
-       local receive = socket.receive\r
-       local close = socket.close\r
-       --local shutdown = socket.shutdown\r
-\r
-       --// public methods of the object //--\r
-\r
-       local handler = { }\r
-\r
-       handler.getstats = function( )\r
-               return rstat, sstat\r
-       end\r
-\r
-       handler.listener = function( data, err )\r
-               return listener( handler, data, err )\r
-       end\r
-       handler.ssl = function( )\r
-               return true\r
-       end\r
-       handler.send = function( _, data, i, j )\r
-                       return send( socket, data, i, j )\r
-       end\r
-       handler.receive = function( pattern, prefix )\r
-                       return receive( socket, pattern, prefix )\r
-       end\r
-       handler.shutdown = function( pattern )\r
-               --return shutdown( socket, pattern )\r
-       end\r
-       handler.close = function( closed )\r
-               if eol and not fatal_send_error then handler._dispatchdata(); end\r
-               close( socket )\r
-               writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen\r
-               readlen = removesocket( readlist, socket, readlen )\r
-               socketlist[ socket ] = nil\r
-               out_put "server.lua: closed handler and removed socket from list"\r
-       end\r
-       handler.ip = function( )\r
-               return ip\r
-       end\r
-       handler.serverport = function( )\r
-               return serverport\r
-       end\r
-       handler.clientport = function( ) \r
-               return clientport\r
-       end\r
-\r
-       handler.write = function( data )\r
-               if not eol then\r
-                       writelen = writelen + 1\r
-                       writelist[ writelen ] = socket\r
-                       eol = 0\r
-               end\r
-               eol = eol + 1\r
-               writequeue[ eol ] = data\r
-       end\r
-       handler.writequeue = function( )\r
-               return writequeue\r
-       end\r
-       handler.socket = function( )\r
-               return socket\r
-       end\r
-       handler.mode = function( )\r
-               return mode\r
-       end\r
-       handler._receivedata = function( )\r
-               local data, err, part = receive( socket, mode )    -- receive data in "mode"\r
-               if not err or ( err == "timeout" or err == "wantread" ) then    -- received something\r
-                       local data = data or part or ""\r
-                       local count = #data * STAT_UNIT\r
-                       rstat = rstat + count\r
-                       receivestat = receivestat + count\r
-                       out_put( "server.lua: read data '", data, "', error: ", err )\r
-                       return dispatch( handler, data, err )\r
-               else    -- connections was closed or fatal error\r
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )\r
-                       handler.close( )\r
-                       disconnect( handler, err )\r
-                       writequeue = nil\r
-                       handler = nil\r
-                       return false\r
-               end\r
-       end\r
-       handler._dispatchdata = function( )    -- this function writes data to handlers\r
-               local buffer = table_concat( writequeue, "", 1, eol )\r
-               local succ, err, byte = send( socket, buffer )\r
-               local count = ( succ or 0 ) * STAT_UNIT\r
-               sstat = sstat + count\r
-               sendstat = sendstat + count\r
-               out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )\r
-               if succ then    -- sending succesful\r
-                       --writequeue = { }\r
-                       eol = nil\r
-                       writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist\r
-                       return true\r
-               elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write\r
-                       buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer\r
-                       writequeue[ 1 ] = buffer    -- insert new buffer in queue\r
-                       eol = 1\r
-                       return true\r
-               else    -- connection was closed during sending or fatal error\r
-                       fatal_send_error = true;\r
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )\r
-                       handler.close( )\r
-                       disconnect( handler, err )\r
-                       writequeue = nil\r
-                       handler = nil\r
-                       return false\r
-               end\r
-       end\r
-\r
-       -- // COMPAT // --\r
-\r
-       handler.getIp = handler.ip\r
-       handler.getPort = handler.clientport\r
-\r
-       --// handshake //--\r
-\r
-       local wrote\r
-\r
-       handler.handshake = coroutine_wrap( function( client )\r
-                       local err\r
-                       for i = 1, 10 do    -- 10 handshake attemps\r
-                               _, err = client:dohandshake( )\r
-                               if not err then\r
-                                       out_put( "server.lua: ssl handshake done" )\r
-                                       writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen\r
-                                       handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions\r
-                                       handler.dispatchdata = handler._dispatchdata\r
-                                       return dispatch( handler )\r
-                               else\r
-                                       out_put( "server.lua: error during ssl handshake: ", err )\r
-                                       if err == "wantwrite" then\r
-                                               if wrote == nil then\r
-                                                       writelen = writelen + 1\r
-                                                       writelist[ writelen ] = client\r
-                                                       wrote = true\r
-                                               end\r
-                                       end\r
-                                       coroutine_yield( handler, nil, err )    -- handshake not finished\r
-                               end\r
-                       end\r
-                       _ = err ~= "closed" and close( socket )\r
-                       handler.close( )\r
-                       disconnect( handler, err )\r
-                       writequeue = nil\r
-                       handler = nil\r
-                       return false    -- handshake failed\r
-               end\r
-       )\r
-       handler.receivedata = handler.handshake\r
-       handler.dispatchdata = handler.handshake\r
-\r
-       handler.handshake( socket )    -- do handshake\r
-\r
-       socketlist[ socket ] = handler\r
-       readlen = readlen + 1\r
-       readlist[ readlen ] = socket\r
-\r
-       return handler, socket\r
-end\r
-\r
-wraptlsclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a tls cleint\r
-\r
-       local dispatch, disconnect = listener.listener, listener.disconnect\r
-\r
-       --// transform socket to ssl object //--\r
-\r
-       local err\r
-\r
-       socket:settimeout( 0 )\r
-       out_put("setting linger on "..tostring(socket))\r
-       socket:setoption("linger", { on = true, timeout = 10 });\r
-       --// private closures of the object //--\r
-\r
-       local writequeue = { }    -- buffer for messages to send\r
-\r
-       local eol, fatal_send_error   -- end of buffer\r
-\r
-       local sstat, rstat = 0, 0\r
-\r
-       --// local import of socket methods //--\r
-\r
-       local send = socket.send\r
-       local receive = socket.receive\r
-       local close = socket.close\r
-       --local shutdown = socket.shutdown\r
-\r
-       --// public methods of the object //--\r
-\r
-       local handler = { }\r
-\r
-       handler.getstats = function( )\r
-               return rstat, sstat\r
-       end\r
-\r
-       handler.listener = function( data, err )\r
-               return listener( handler, data, err )\r
-       end\r
-       handler.ssl = function( )\r
-               return false\r
-       end\r
-       handler.send = function( _, data, i, j )\r
-                       return send( socket, data, i, j )\r
-       end\r
-       handler.receive = function( pattern, prefix )\r
-                       return receive( socket, pattern, prefix )\r
-       end\r
-       handler.shutdown = function( pattern )\r
-               --return shutdown( socket, pattern )\r
-       end\r
-       handler.close = function( closed )\r
-               if eol and not fatal_send_error then handler._dispatchdata(); end\r
-               close( socket )\r
-               writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen\r
-               readlen = removesocket( readlist, socket, readlen )\r
-               socketlist[ socket ] = nil\r
-               out_put "server.lua: closed handler and removed socket from list"\r
-       end\r
-       handler.ip = function( )\r
-               return ip\r
-       end\r
-       handler.serverport = function( )\r
-               return serverport\r
-       end\r
-       handler.clientport = function( ) \r
-               return clientport\r
-       end\r
-\r
-       handler.write = function( data )\r
-               if not eol then\r
-                       writelen = writelen + 1\r
-                       writelist[ writelen ] = socket\r
-                       eol = 0\r
-               end\r
-               eol = eol + 1\r
-               writequeue[ eol ] = data\r
-       end\r
-       handler.writequeue = function( )\r
-               return writequeue\r
-       end\r
-       handler.socket = function( )\r
-               return socket\r
-       end\r
-       handler.mode = function( )\r
-               return mode\r
-       end\r
-       handler._receivedata = function( )\r
-               local data, err, part = receive( socket, mode )    -- receive data in "mode"\r
-               if not err or ( err == "timeout" or err == "wantread" ) then    -- received something\r
-                       local data = data or part or ""\r
-                       local count = #data * STAT_UNIT\r
-                       rstat = rstat + count\r
-                       receivestat = receivestat + count\r
-                       --out_put( "server.lua: read data '", data, "', error: ", err )\r
-                       return dispatch( handler, data, err )\r
-               else    -- connections was closed or fatal error\r
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )\r
-                       handler.close( )\r
-                       disconnect( handler, err )\r
-                       writequeue = nil\r
-                       handler = nil\r
-                       return false\r
-               end\r
-       end\r
-       handler._dispatchdata = function( )    -- this function writes data to handlers\r
-               local buffer = table_concat( writequeue, "", 1, eol )\r
-               local succ, err, byte = send( socket, buffer )\r
-               local count = ( succ or 0 ) * STAT_UNIT\r
-               sstat = sstat + count\r
-               sendstat = sendstat + count\r
-               out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )\r
-               if succ then    -- sending succesful\r
-                       --writequeue = { }\r
-                       eol = nil\r
-                       writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist\r
-                       if handler.need_tls then\r
-                               out_put("server.lua: connection is ready for tls handshake");\r
-                               handler.starttls(true);\r
-                               if handler.need_tls then\r
-                                       out_put("server.lua: uh-oh... we still want tls, something must be wrong");\r
-                               end\r
-                       end\r
-                       return true\r
-               elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write\r
-                       buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer\r
-                       writequeue[ 1 ] = buffer    -- insert new buffer in queue\r
-                       eol = 1\r
-                       return true\r
-               else    -- connection was closed during sending or fatal error\r
-                       fatal_send_error = true; -- :(\r
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )\r
-                       handler.close( )\r
-                       disconnect( handler, err )\r
-                       writequeue = nil\r
-                       handler = nil\r
-                       return false\r
-               end\r
-       end\r
-\r
-       handler.receivedata, handler.dispatchdata = handler._receivedata, handler._dispatchdata;\r
-       -- // COMPAT // --\r
-\r
-       handler.getIp = handler.ip\r
-       handler.getPort = handler.clientport\r
-\r
-       --// handshake //--\r
-\r
-       local wrote, read\r
-       \r
-       handler.starttls = function (now)\r
-               if not now then out_put("server.lua: we need to do tls, but delaying until later"); handler.need_tls = true; return; end\r
-               out_put( "server.lua: attempting to start tls on "..tostring(socket) )\r
-               socket, err = ssl_wrap( socket, sslctx )    -- wrap socket\r
-               out_put("sslwrapped socket is "..tostring(socket));\r
-               if err then\r
-                       out_put( "server.lua: ssl error: ", err )\r
-                       return nil, nil, err    -- fatal error\r
-               end\r
-               socket:settimeout( 1 )\r
-               send = socket.send\r
-               receive = socket.receive\r
-               close = socket.close\r
-               handler.ssl = function( )\r
-                       return true\r
-               end\r
-               handler.send = function( _, data, i, j )\r
-                       return send( socket, data, i, j )\r
-               end\r
-               handler.receive = function( pattern, prefix )\r
-                       return receive( socket, pattern, prefix )\r
-               end\r
-               \r
-               handler.starttls = nil;\r
-               \r
-                       handler.handshake = coroutine_wrap( function( client )\r
-                                       local err\r
-                                       for i = 1, 10 do    -- 10 handshake attemps\r
-                                               _, err = client:dohandshake( )\r
-                                               if not err then\r
-                                                       out_put( "server.lua: ssl handshake done" )\r
-                                                       writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen\r
-                                                       handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions\r
-                                                       handler.dispatchdata = handler._dispatchdata\r
-                                                       handler.need_tls = nil\r
-                                                       socketlist[ client ] = handler\r
-                                                       readlen = readlen + 1\r
-                                                       readlist[ readlen ] = client                                                                                            \r
-                                                       return true;\r
-                                               else\r
-                                                       out_put( "server.lua: error during ssl handshake: ", err )\r
-                                                       if err == "wantwrite" then\r
-                                                               if wrote == nil then\r
-                                                                       writelen = writelen + 1\r
-                                                                       writelist[ writelen ] = client\r
-                                                                       wrote = true\r
-                                                               end\r
-                                                       end\r
-                                                       coroutine_yield( handler, nil, err )    -- handshake not finished\r
-                                               end\r
-                                       end\r
-                                       _ = err ~= "closed" and close( socket )\r
-                                       handler.close( )\r
-                                       disconnect( handler, err )\r
-                                       writequeue = nil\r
-                                       handler = nil\r
-                                       return false    -- handshake failed\r
-                               end\r
-                       )\r
-                       handler.receivedata = handler.handshake\r
-                       handler.dispatchdata = handler.handshake\r
-\r
-                       handler.handshake( socket )    -- do handshake\r
-               end\r
-       socketlist[ socket ] = handler\r
-       readlen = readlen + 1\r
-       readlist[ readlen ] = socket\r
-\r
-       return handler, socket\r
-end\r
-\r
-wraptcpclient = function( listener, socket, ip, serverport, clientport, mode )    -- this function wraps a socket\r
-\r
-       local dispatch, disconnect = listener.listener, listener.disconnect\r
-\r
-       --// private closures of the object //--\r
-\r
-       local writequeue = { }    -- list for messages to send\r
-\r
-       local eol, fatal_send_error\r
-\r
-       local rstat, sstat = 0, 0\r
-\r
-       --// local import of socket methods //--\r
-\r
-       local send = socket.send\r
-       local receive = socket.receive\r
-       local close = socket.close\r
-       local shutdown = socket.shutdown\r
-\r
-       --// public methods of the object //--\r
-\r
-       local handler = { }\r
-\r
-       handler.getstats = function( )\r
-               return rstat, sstat\r
-       end\r
-\r
-       handler.listener = function( data, err )\r
-               return listener( handler, data, err )\r
-       end\r
-       handler.ssl = function( )\r
-               return false\r
-       end\r
-       handler.send = function( _, data, i, j )\r
-                       return send( socket, data, i, j )\r
-       end\r
-       handler.receive = function( pattern, prefix )\r
-                       return receive( socket, pattern, prefix )\r
-       end\r
-       handler.shutdown = function( pattern )\r
-               return shutdown( socket, pattern )\r
-       end\r
-       handler.close = function( closed )\r
-               if eol and not fatal_send_error then handler.dispatchdata(); end\r
-               _ = not closed and shutdown( socket )\r
-               _ = not closed and close( socket )\r
-               writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen\r
-               readlen = removesocket( readlist, socket, readlen )\r
-               socketlist[ socket ] = nil\r
-               out_put "server.lua: closed handler and removed socket from list"\r
-       end\r
-       handler.ip = function( )\r
-               return ip\r
-       end\r
-       handler.serverport = function( )\r
-               return serverport\r
-       end\r
-       handler.clientport = function( ) \r
-               return clientport\r
-       end\r
-       handler.write = function( data )\r
-               if not eol then\r
-                       writelen = writelen + 1\r
-                       writelist[ writelen ] = socket\r
-                       eol = 0\r
-               end\r
-               eol = eol + 1\r
-               writequeue[ eol ] = data\r
-       end\r
-       handler.writequeue = function( )\r
-               return writequeue\r
-       end\r
-       handler.socket = function( )\r
-               return socket\r
-       end\r
-       handler.mode = function( )\r
-               return mode\r
-       end\r
-       \r
-       handler.receivedata = function( )\r
-               local data, err, part = receive( socket, mode )    -- receive data in "mode"\r
-               if not err or ( err == "timeout" or err == "wantread" ) then    -- received something\r
-                       local data = data or part or ""\r
-                       local count = #data * STAT_UNIT\r
-                       rstat = rstat + count\r
-                       receivestat = receivestat + count\r
-                       out_put( "server.lua: read data '", data, "', error: ", err )\r
-                       return dispatch( handler, data, err )\r
-               else    -- connections was closed or fatal error\r
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )\r
-                       handler.close( )\r
-                       disconnect( handler, err )\r
-                       writequeue = nil\r
-                       handler = nil\r
-                       return false\r
-               end\r
-       end\r
-       \r
-       handler.dispatchdata = function( )    -- this function writes data to handlers\r
-               local buffer = table_concat( writequeue, "", 1, eol )\r
-               local succ, err, byte = send( socket, buffer )\r
-               local count = ( succ or 0 ) * STAT_UNIT\r
-               sstat = sstat + count\r
-               sendstat = sendstat + count\r
-               out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )\r
-               if succ then    -- sending succesful\r
-                       --writequeue = { }\r
-                       eol = nil\r
-                       writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist\r
-                       return true\r
-               elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write\r
-                       buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer\r
-                       writequeue[ 1 ] = buffer    -- insert new buffer in queue\r
-                       eol = 1\r
-                       return true\r
-               else    -- connection was closed during sending or fatal error\r
-                       fatal_send_error = true; -- :'-(\r
-                       out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )\r
-                       handler.close( )\r
-                       disconnect( handler, err )\r
-                       writequeue = nil\r
-                       handler = nil\r
-                       return false\r
-               end\r
-       end\r
-\r
-       -- // COMPAT // --\r
-\r
-       handler.getIp = handler.ip\r
-       handler.getPort = handler.clientport\r
-\r
-       socketlist[ socket ] = handler\r
-       readlen = readlen + 1\r
-       readlist[ readlen ] = socket\r
-\r
-       return handler, socket\r
-end\r
-\r
-addtimer = function( listener )\r
-       timelistener[ #timelistener + 1 ] = listener\r
-end\r
-\r
-firetimer = function( listener )\r
-       for i, listener in ipairs( timelistener ) do\r
-               listener( )\r
-       end\r
-end\r
-\r
-addserver = function( listeners, port, addr, mode, sslctx )    -- this function provides a way for other scripts to reg a server\r
-       local err\r
-       if type( listeners ) ~= "table" then\r
-               err = "invalid listener table"\r
-       else\r
-               for name, func in pairs( listeners ) do\r
-                       if type( func ) ~= "function" then\r
-                               --err = "invalid listener function"\r
-                               break\r
-                       end\r
-               end\r
-       end\r
-       if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then\r
-               err = "invalid port"\r
-       elseif listener[ port ] then\r
-               err=  "listeners on port '" .. port .. "' already exist"\r
-       elseif sslctx and not luasec then\r
-               err = "luasec not found"\r
-       end\r
-       if err then\r
-               out_error( "server.lua: ", err )\r
-               return nil, err\r
-       end\r
-       addr = addr or "*"\r
-       local server, err = socket_bind( addr, port )\r
-       if err then\r
-               out_error( "server.lua: ", err )\r
-               return nil, err\r
-       end\r
-       local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx )    -- wrap new server socket\r
-       if not handler then\r
-               server:close( )\r
-               return nil, err\r
-       end\r
-       server:settimeout( 0 )\r
-       readlen = readlen + 1\r
-       readlist[ readlen ] = server\r
-       listener[ port ] = listeners\r
-       socketlist[ server ] = handler\r
-       out_put( "server.lua: new server listener on ", addr, ":", port )\r
-       return true\r
-end\r
-\r
-removesocket = function( tbl, socket, len )    -- this function removes sockets from a list\r
-       for i, target in ipairs( tbl ) do\r
-               if target == socket then\r
-                       len = len - 1\r
-                       table_remove( tbl, i )\r
-                       return len\r
-               end\r
-       end\r
-       return len\r
-end\r
-\r
-closeall = function( )\r
-       for sock, handler in pairs( socketlist ) do\r
-               handler.shutdown( )\r
-               handler.close( )\r
-               socketlist[ sock ] = nil\r
-       end\r
-       writelist, readlist, socketlist = { }, { }, { }\r
-end\r
-\r
-closesocket = function( socket )\r
-       writelen = removesocket( writelist, socket, writelen )\r
-       readlen = removesocket( readlist, socket, readlen )\r
-       socketlist[ socket ] = nil\r
-       socket:close( )\r
-end\r
-\r
-loop = function( )    -- this is the main loop of the program\r
-       --signal_set( "hub", "run" )\r
-       repeat\r
-               --[[print(readlen, writelen)\r
-               for _, s in ipairs(readlist) do print("R:", tostring(s)) end\r
-               for _, s in ipairs(writelist) do print("W:", tostring(s)) end\r
-               out_put("select()"..os.time())]]\r
-               local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers\r
-               for i, socket in ipairs( write ) do    -- send data waiting in writequeues\r
-                       local handler = socketlist[ socket ]\r
-                       if handler then\r
-                               handler.dispatchdata( )\r
-                       else\r
-                               closesocket( socket )\r
-                               out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen\r
-                       end\r
-               end\r
-               for i, socket in ipairs( read ) do    -- receive data\r
-                       local handler = socketlist[ socket ]\r
-                       if handler then\r
-                               handler.receivedata( )\r
-                       else\r
-                               closesocket( socket )\r
-                               out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen\r
-                       end\r
-               end\r
-               firetimer( )\r
-       until false\r
-       return\r
-end\r
-\r
-----------------------------------// BEGIN //--\r
-\r
-----------------------------------// PUBLIC INTERFACE //--\r
-\r
-return {\r
-\r
-       add = addserver,\r
-       loop = loop,\r
-       stats = stats,\r
-       closeall = closeall,\r
-       addtimer = addtimer,\r
-       wraptlsclient = wraptlsclient,\r
-}\r
+-- Prosody IM
+-- Copyright (C) 2008-2010 Matthew Wild
+-- Copyright (C) 2008-2010 Waqas Hussain
+-- 
+-- This project is MIT/X11 licensed. Please see the
+-- COPYING file in the source package for more information.
+--
+
+local use_luaevent = prosody and require "core.configmanager".get("*", "use_libevent");
+
+if use_luaevent then
+       use_luaevent = pcall(require, "luaevent.core");
+       if not use_luaevent then
+               log("error", "libevent not found, falling back to select()");
+       end
+end
+
+local server;
+
+if use_luaevent then
+       server = require "net.server_event";
+
+       -- Overwrite signal.signal() because we need to ask libevent to
+       -- handle them instead
+       local ok, signal = pcall(require, "util.signal");
+       if ok and signal then
+               local _signal_signal = signal.signal;
+               function signal.signal(signal_id, handler)
+                       if type(signal_id) == "string" then
+                               signal_id = signal[signal_id:upper()];
+                       end
+                       if type(signal_id) ~= "number" then
+                               return false, "invalid-signal";
+                       end
+                       return server.hook_signal(signal_id, handler);
+               end
+       end
+else
+       use_luaevent = false;
+       server = require "net.server_select";
+end
+
+if prosody then
+       local config_get = require "core.configmanager".get;
+       local defaults = {};
+       for k,v in pairs(server.cfg or server.getsettings()) do
+               defaults[k] = v;
+       end
+       local function load_config()
+               local settings = config_get("*", "network_settings") or {};
+               if use_luaevent then
+                       local event_settings = {
+                               ACCEPT_DELAY = settings.event_accept_retry_interval;
+                               ACCEPT_QUEUE = settings.tcp_backlog;
+                               CLEAR_DELAY = settings.event_clear_interval;
+                               CONNECT_TIMEOUT = settings.connect_timeout;
+                               DEBUG = settings.debug;
+                               HANDSHAKE_TIMEOUT = settings.ssl_handshake_timeout;
+                               MAX_CONNECTIONS = settings.max_connections;
+                               MAX_HANDSHAKE_ATTEMPTS = settings.max_ssl_handshake_roundtrips;
+                               MAX_READ_LENGTH = settings.max_receive_buffer_size;
+                               MAX_SEND_LENGTH = settings.max_send_buffer_size;
+                               READ_TIMEOUT = settings.read_timeout;
+                               WRITE_TIMEOUT = settings.send_timeout;
+                       };
+
+                       for k,default in pairs(defaults) do
+                               server.cfg[k] = event_settings[k] or default;
+                       end
+               else
+                       local select_settings = {};
+                       for k,default in pairs(defaults) do
+                               select_settings[k] = settings[k] or default;
+                       end
+                       server.changesettings(select_settings);
+               end
+       end
+       load_config();
+       prosody.events.add_handler("config-reloaded", load_config);
+end
+
+-- require "net.server" shall now forever return this,
+-- ie. server_select or server_event as chosen above.
+return server;