-local have_luaevent = pcall(require, "luaevent.core");
-local use_luaevent = require "core.configmanager".get("*", "core", "use_libevent");
+-- Prosody IM
+-- Copyright (C) 2008-2010 Matthew Wild
+-- Copyright (C) 2008-2010 Waqas Hussain
+--
+-- This project is MIT/X11 licensed. Please see the
+-- COPYING file in the source package for more information.
+--
+
+local use_luaevent = prosody and require "core.configmanager".get("*", "core", "use_libevent");
+
+if use_luaevent then
+ use_luaevent = pcall(require, "luaevent.core");
+ if not use_luaevent then
+ log("error", "libevent not found, falling back to select()");
+ end
+end
local server;
-if have_luaevent and use_luaevent == true then
+if use_luaevent then
server = require "net.server_event";
-- util.timer requires "net.server", so instead of having
-- Lua look for, and load us again (causing a loop) - set this here
function server.addtimer(f)
return add_task(1, function (...) f(...); return 1; end);
end
+
+ -- Overwrite signal.signal() because we need to ask libevent to
+ -- handle them instead
+ local ok, signal = pcall(require, "util.signal");
+ if ok and signal then
+ local _signal_signal = signal.signal;
+ function signal.signal(signal_id, handler)
+ if type(signal_id) == "string" then
+ signal_id = signal[signal_id:upper()];
+ end
+ if type(signal_id) ~= "number" then
+ return false, "invalid-signal";
+ end
+ return server.hook_signal(signal_id, handler);
+ end
+ end
else
server = require "net.server_select";
package.loaded["net.server"] = server;
-- require "net.server" shall now forever return this,
-- ie. server_select or server_event as chosen above.
-return server;
+return server;