-- properties --\r
conn -- the tcp connection\r
notopen -- true if stream has not been initiated, removed after receiving <stream:steam>\r
- priority -- the resource priority, default: 0\r
type -- the connection type. Valid values include:\r
-- "c2s_unauthed" - connection has not been authenticated yet\r
-- "c2s" - from a local client to the server\r
username -- the node part of the client's jid (not defined before auth)\r
host -- the host part of the client's jid (not defined before stream initiation)\r
resource -- the resource part of the client's full jid (not defined before resource binding)\r
+ full_jid -- convenience for the above 3 as string in username@host/resource form (not defined before resource binding)\r
+ priority -- the resource priority, default: 0\r
+ presence -- the last non-directed presence with no type attribute. initially nil. reset to nil on unavailable presence.\r
+ interested -- true if the resource requested the roster. Interested resources recieve roster updates. Initially nil.\r
+ roster -- the user's roster. Loaded as soon as the resource is bound (session becomes a connected resource).\r
\r
-- methods --\r
send(x) -- converts x to a string, and writes it to the connection\r
-}
\ No newline at end of file
+ disconnect(x) -- Disconnect the user and clean up the session, best call sessionmanager.destroy_session() instead of this in most cases\r
+}\r
+\r
+if session.full_jid (also session.roster and session.resource) then this is a "connected resource"\r
+if session.presence then this is an "available resource" (all available resources are connected resources)\r
+if session.interested then this is an "interested resource" (all interested resources are connected resources)\r