+function room_mt:set_name(name)
+ if name == "" or type(name) ~= "string" or name == (jid_split(self.jid)) then name = nil; end
+ if self._data.name ~= name then
+ self._data.name = name;
+ if self.save then self:save(true); end
+ end
+end
+function room_mt:get_name()
+ return self._data.name or jid_split(self.jid);
+end
+function room_mt:set_description(description)
+ if description == "" or type(description) ~= "string" then description = nil; end
+ if self._data.description ~= description then
+ self._data.description = description;
+ if self.save then self:save(true); end
+ end
+end
+function room_mt:get_description()
+ return self._data.description;
+end
+function room_mt:set_password(password)
+ if password == "" or type(password) ~= "string" then password = nil; end
+ if self._data.password ~= password then
+ self._data.password = password;
+ if self.save then self:save(true); end
+ end
+end
+function room_mt:get_password()
+ return self._data.password;
+end
+function room_mt:set_moderated(moderated)
+ moderated = moderated and true or nil;
+ if self._data.moderated ~= moderated then
+ self._data.moderated = moderated;
+ if self.save then self:save(true); end
+ end
+end
+function room_mt:is_moderated()
+ return self._data.moderated;
+end
+function room_mt:set_members_only(members_only)
+ members_only = members_only and true or nil;
+ if self._data.members_only ~= members_only then
+ self._data.members_only = members_only;
+ if self.save then self:save(true); end
+ end
+end
+function room_mt:is_members_only()
+ return self._data.members_only;
+end
+function room_mt:set_persistent(persistent)
+ persistent = persistent and true or nil;
+ if self._data.persistent ~= persistent then
+ self._data.persistent = persistent;
+ if self.save then self:save(true); end
+ end
+end
+function room_mt:is_persistent()
+ return self._data.persistent;
+end
+function room_mt:set_hidden(hidden)
+ hidden = hidden and true or nil;
+ if self._data.hidden ~= hidden then
+ self._data.hidden = hidden;
+ if self.save then self:save(true); end
+ end
+end
+function room_mt:is_hidden()
+ return self._data.hidden;
+end
+