--// lua lib methods //--
-local os_difftime = os.difftime
local math_min = math.min
local math_huge = math.huge
local table_concat = table.concat
--// extern libs //--
-local luasec = use "ssl"
+local has_luasec, luasec = pcall ( require , "ssl" )
local luasocket = use "socket" or require "socket"
local luasocket_gettime = luasocket.gettime
+local getaddrinfo = luasocket.dns.getaddrinfo
--// extern lib methods //--
-local ssl_wrap = ( luasec and luasec.wrap )
+local ssl_wrap = ( has_luasec and luasec.wrap )
local socket_bind = luasocket.bind
local socket_sleep = luasocket.sleep
local socket_select = luasocket.select
local _closelist
local _readtimes
local _writetimes
+local _fullservers
--// simple data types //--
local _selecttimeout
local _sleeptime
local _tcpbacklog
+local _accepretry
local _starttime
local _currenttime
_readtimes = { } -- key = handler, value = timestamp of last data reading
_writetimes = { } -- key = handler, value = timestamp of last data writing/sending
_closelist = { } -- handlers to close
+_fullservers = { } -- servers in a paused state while there are too many clients
_readlistlen = 0 -- length of readlist
_sendlistlen = 0 -- length of sendlist
_selecttimeout = 1 -- timeout of socket.select
_sleeptime = 0 -- time to wait at the end of every loop
_tcpbacklog = 128 -- some kind of hint to the OS
+_accepretry = 10 -- seconds to wait until the next attempt of a full server to accept
_maxsendlen = 51000 * 1024 -- max len of send buffer
_maxreadlen = 25000 * 1024 -- max len of read buffer
socket = nil;
end
handler.paused = true;
+ out_put("server.lua: server [", ip, "]:", serverport, " paused")
end
end
handler.resume = function( )
end
_readlistlen = addsocket(_readlist, socket, _readlistlen)
_socketlist[ socket ] = handler
+ _fullservers[ handler ] = nil
handler.paused = false;
+ out_put("server.lua: server [", ip, "]:", serverport, " resumed")
end
end
handler.ip = function( )
handler.readbuffer = function( )
if _readlistlen >= _maxselectlen or _sendlistlen >= _maxselectlen then
handler.pause( )
+ _fullservers[ handler ] = _currenttime
out_put( "server.lua: refused new client connection: server full" )
return false
end
return;
elseif err then -- maybe timeout or something else
out_put( "server.lua: error with new client connection: ", tostring(err) )
+ handler.pause( )
+ _fullservers[ handler ] = _currenttime
return false
end
end
out_error("server.lua: Disallowed FD number: "..socket:getfd()) -- PROTIP: Switch to libevent
socket:close( ) -- Should we send some kind of error here?
if server then
+ _fullservers[ server ] = _currenttime
server.pause( )
end
return nil, nil, "fd-too-large"
local disconnect = listeners.ondisconnect
local drain = listeners.ondrain
local onreadtimeout = listeners.onreadtimeout;
+ local detach = listeners.ondetach
local bufferqueue = { } -- buffer array
local bufferqueuelen = 0 -- end of buffer array
handler.onreadtimeout = onreadtimeout;
handler.setlistener = function( self, listeners )
+ if detach then
+ detach(self) -- Notify listener that it is no longer responsible for this connection
+ end
dispatch = listeners.onincoming
disconnect = listeners.ondisconnect
status = listeners.onstatus
drain = listeners.ondrain
handler.onreadtimeout = listeners.onreadtimeout
+ detach = listeners.ondetach
end
handler.getstats = function( )
return readtraffic, sendtraffic
out_put "server.lua: closed client handler and removed socket from list"
return true
end
+ handler.server = function ( )
+ return server
+ end
handler.ip = function( )
return ip
end
_ = status and status( handler, "ssl-handshake-complete" )
if self.autostart_ssl and listeners.onconnect then
listeners.onconnect(self);
+ if bufferqueuelen ~= 0 then
+ _sendlistlen = addsocket(_sendlist, client, _sendlistlen)
+ end
end
_readlistlen = addsocket(_readlist, client, _readlistlen)
return true
coroutine_yield( ) -- handshake not finished
end
end
- out_put( "server.lua: ssl handshake error: ", tostring(err or "handshake too long") )
- _ = handler and handler:force_close("ssl handshake failed")
+ err = "ssl handshake error: " .. ( err or "handshake too long" );
+ out_put( "server.lua: ", err );
+ _ = handler and handler:force_close(err)
return false, err -- handshake failed
end
)
end
- if luasec then
+ if has_luasec then
handler.starttls = function( self, _sslctx)
if _sslctx then
handler:set_sslctx(_sslctx);
_socketlist[ socket ] = handler
_readlistlen = addsocket(_readlist, socket, _readlistlen)
- if sslctx and luasec then
+ if sslctx and has_luasec then
out_put "server.lua: auto-starting ssl negotiation..."
handler.autostart_ssl = true;
local ok, err = handler:starttls(sslctx);
----------------------------------// PUBLIC //--
addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server
+ addr = addr or "*"
local err
if type( listeners ) ~= "table" then
err = "invalid listener table"
- end
- if type( port ) ~= "number" or not ( port >= 0 and port <= 65535 ) then
+ elseif type ( addr ) ~= "string" then
+ err = "invalid address"
+ elseif type( port ) ~= "number" or not ( port >= 0 and port <= 65535 ) then
err = "invalid port"
elseif _server[ addr..":"..port ] then
err = "listeners on '[" .. addr .. "]:" .. port .. "' already exist"
- elseif sslctx and not luasec then
+ elseif sslctx and not has_luasec then
err = "luasec not found"
end
if err then
out_error( "server.lua, [", addr, "]:", port, ": ", err )
return nil, err
end
- addr = addr or "*"
local server, err = socket_bind( addr, port, _tcpbacklog )
if err then
out_error( "server.lua, [", addr, "]:", port, ": ", err )
max_connections = _maxselectlen;
max_ssl_handshake_roundtrips = _maxsslhandshake;
highest_allowed_fd = _maxfd;
+ accept_retry_interval = _accepretry;
}
end
_tcpbacklog = tonumber( new.tcp_backlog ) or _tcpbacklog
_sendtimeout = tonumber( new.send_timeout ) or _sendtimeout
_readtimeout = tonumber( new.read_timeout ) or _readtimeout
+ _accepretry = tonumber( new.accept_retry_interval ) or _accepretry
_maxselectlen = new.max_connections or _maxselectlen
_maxsslhandshake = new.max_ssl_handshake_roundtrips or _maxsslhandshake
_maxfd = new.highest_allowed_fd or _maxfd
local next_timer_time = math_huge;
repeat
local read, write, err = socket_select( _readlist, _sendlist, math_min(_selecttimeout, next_timer_time) )
- for i, socket in ipairs( write ) do -- send data waiting in writequeues
+ for _, socket in ipairs( write ) do -- send data waiting in writequeues
local handler = _socketlist[ socket ]
if handler then
handler.sendbuffer( )
out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen
end
end
- for i, socket in ipairs( read ) do -- receive data
+ for _, socket in ipairs( read ) do -- receive data
local handler = _socketlist[ socket ]
if handler then
handler.readbuffer( )
_currenttime = luasocket_gettime( )
-- Check for socket timeouts
- local difftime = os_difftime( _currenttime - _starttime )
- if difftime > _checkinterval then
+ if _currenttime - _starttime > _checkinterval then
_starttime = _currenttime
for handler, timestamp in pairs( _writetimes ) do
- if os_difftime( _currenttime - timestamp ) > _sendtimeout then
+ if _currenttime - timestamp > _sendtimeout then
handler.disconnect( )( handler, "send timeout" )
handler:force_close() -- forced disconnect
end
end
for handler, timestamp in pairs( _readtimes ) do
- if os_difftime( _currenttime - timestamp ) > _readtimeout then
+ if _currenttime - timestamp > _readtimeout then
if not(handler.onreadtimeout) or handler:onreadtimeout() ~= true then
handler.disconnect( )( handler, "read timeout" )
handler:close( ) -- forced disconnect?
+ else
+ _readtimes[ handler ] = _currenttime -- reset timer
end
end
end
next_timer_time = next_timer_time - (_currenttime - _timer);
end
+ for server, paused_time in pairs( _fullservers ) do
+ if _currenttime - paused_time > _accepretry then
+ _fullservers[ server ] = nil;
+ server.resume();
+ end
+ end
+
-- wait some time (0 by default)
socket_sleep( _sleeptime )
until quitting;
if once and quitting == "once" then quitting = nil; return; end
+ closeall();
return "quitting"
end
return handler, socket
end
-local addclient = function( address, port, listeners, pattern, sslctx )
- local client, err = luasocket.tcp( )
+local addclient = function( address, port, listeners, pattern, sslctx, typ )
+ local err
+ if type( listeners ) ~= "table" then
+ err = "invalid listener table"
+ elseif type ( address ) ~= "string" then
+ err = "invalid address"
+ elseif type( port ) ~= "number" or not ( port >= 0 and port <= 65535 ) then
+ err = "invalid port"
+ elseif sslctx and not has_luasec then
+ err = "luasec not found"
+ end
+ if not typ then
+ local addrinfo, err = getaddrinfo(address)
+ if not addrinfo then return nil, err end
+ if addrinfo[1] and addrinfo[1].family == "inet6" then
+ typ = "tcp6"
+ else
+ typ = "tcp"
+ end
+ end
+ local create = luasocket[typ]
+ if type( create ) ~= "function" then
+ err = "invalid socket type"
+ end
+
+ if err then
+ out_error( "server.lua, addclient: ", err )
+ return nil, err
+ end
+
+ local client, err = create( )
if err then
return nil, err
end
client:settimeout( 0 )
- _, err = client:connect( address, port )
- if err then -- try again
+ local ok, err = client:connect( address, port )
+ if ok or err == "timeout" then
return wrapclient( client, address, port, listeners, pattern, sslctx )
else
- return wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx )
+ return nil, err
end
end