afbaba5c62df52e434b40040118db5fe4de1af63
[prosody.git] / util / async.lua
1 local log = require "util.logger".init("util.async");
2
3 local function runner_continue(thread)
4         -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure)
5         if coroutine.status(thread) ~= "suspended" then -- This should suffice
6                 return false;
7         end
8         local ok, state, runner = coroutine.resume(thread);
9         if not ok then
10                 local level = 0;
11                 while debug.getinfo(thread, level, "") do level = level + 1; end
12                 ok, runner = debug.getlocal(thread, level-1, 1);
13                 local error_handler = runner.watchers.error;
14                 if error_handler then error_handler(runner, debug.traceback(thread, state)); end
15         elseif state == "ready" then
16                 -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'.
17                 -- We also have to :run(), because the queue might have further items that will not be
18                 -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer).
19                 runner.state = "ready";
20                 runner:run();
21         end
22         return true;
23 end
24
25 local function waiter(num)
26         local thread = coroutine.running();
27         if not thread then
28                 error("Not running in an async context, see http://prosody.im/doc/developers/async");
29         end
30         num = num or 1;
31         return function ()
32                 coroutine.yield("wait");
33         end, function ()
34                 num = num - 1;
35                 if num == 0 then
36                         if not runner_continue(thread) then
37                                 error("done() called without wait()!");
38                         end
39                 end
40         end;
41 end
42
43 local runner_mt = {};
44 runner_mt.__index = runner_mt;
45
46 local function runner_create_thread(func, self)
47         local thread = coroutine.create(function (self)
48                 while true do
49                         func(coroutine.yield("ready", self));
50                 end
51         end);
52         assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input
53         return thread;
54 end
55
56 local empty_watchers = {};
57 local function runner(func, watchers, data)
58         return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready",
59                 queue = {}, watchers = watchers or empty_watchers, data = data }
60         , runner_mt);
61 end
62
63 function runner_mt:run(input)
64         if input ~= nil then
65                 table.insert(self.queue, input);
66         end
67         if self.state ~= "ready" then
68                 return true, self.state, #self.queue;
69         end
70
71         local q, thread = self.queue, self.thread;
72         if not thread or coroutine.status(thread) == "dead" then
73                 thread = runner_create_thread(self.func, self);
74                 self.thread = thread;
75         end
76
77         local n, state, err = #q, self.state, nil;
78         self.state = "running";
79         while n > 0 and state == "ready" do
80                 local consumed;
81                 for i = 1,n do
82                         local input = q[i];
83                         local ok, new_state = coroutine.resume(thread, input);
84                         if not ok then
85                                 consumed, state, err = i, "ready", debug.traceback(thread, new_state);
86                                 self.thread = nil;
87                                 break;
88                         elseif new_state == "wait" then
89                                 consumed, state = i, "waiting";
90                                 break;
91                         end
92                 end
93                 if not consumed then consumed = n; end
94                 if q[n+1] ~= nil then
95                         n = #q;
96                 end
97                 for i = 1, n do
98                         q[i] = q[consumed+i];
99                 end
100                 n = #q;
101         end
102         self.state = state;
103         if state ~= self.notified_state then
104                 self.notified_state = state;
105                 local handler = self.watchers[state];
106                 if handler then handler(self, err); end
107         end
108         return true, state, n;
109 end
110
111 function runner_mt:enqueue(input)
112         table.insert(self.queue, input);
113 end
114
115 return { waiter = waiter, runner = runner };