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[grGL.git]
/
src
/
glancillary.h
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#ifndef _GLANCILLARY_H_
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#define _GLANCILLARY_H_
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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void glaInit(void);
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void glaCameraRotatef(GLfloat *cmat, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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void glaCameraTranslatef(GLfloat *cmat, GLfloat x, GLfloat y, GLfloat z);
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void glaDrawExample(void);
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#endif