2 local use_luaevent = require "core.configmanager".get("*", "core", "use_libevent");
5 use_luaevent = pcall(require, "luaevent.core");
6 if not use_luaevent then
7 log("error", "libevent not found, falling back to select()");
14 server = require "net.server_event";
15 -- util.timer requires "net.server", so instead of having
16 -- Lua look for, and load us again (causing a loop) - set this here
17 -- (usually it isn't set until we return, look down there...)
18 package.loaded["net.server"] = server;
20 -- Backwards compatibility for timers, addtimer
21 -- called a function roughly every second
22 local add_task = require "util.timer".add_task;
23 function server.addtimer(f)
24 return add_task(1, function (...) f(...); return 1; end);
27 -- Overwrite signal.signal() because we need to ask libevent to
28 -- handle them instead
29 local ok, signal = pcall(require, "util.signal");
31 local _signal_signal = signal.signal;
32 function signal.signal(signal_id, handler)
33 if type(signal_id) == "string" then
34 signal_id = signal[signal_id:upper()];
36 if type(signal_id) ~= "number" then
37 return false, "invalid-signal";
39 return server.hook_signal(signal_id, handler);
43 server = require "net.server_select";
44 package.loaded["net.server"] = server;
47 -- require "net.server" shall now forever return this,
48 -- ie. server_select or server_event as chosen above.