/* MikMod sound library (c) 1998, 1999, 2000, 2001 Miodrag Vallat and others - see file AUTHORS for complete list. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*============================================================================== $Id: virtch_common.c,v 1.2 2004/02/13 13:31:54 raph Exp $ Common source parts between the two software mixers. This file is probably the ugliest part of libmikmod... ==============================================================================*/ #ifndef _IN_VIRTCH_ #include "mikmod_internals.h" extern BOOL VC1_Init(void); extern BOOL VC2_Init(void); static BOOL (*VC_Init_ptr)(void)=VC1_Init; extern void VC1_Exit(void); extern void VC2_Exit(void); static void (*VC_Exit_ptr)(void)=VC1_Exit; extern BOOL VC1_SetNumVoices(void); extern BOOL VC2_SetNumVoices(void); static BOOL (*VC_SetNumVoices_ptr)(void); extern ULONG VC1_SampleSpace(int); extern ULONG VC2_SampleSpace(int); static ULONG (*VC_SampleSpace_ptr)(int); extern ULONG VC1_SampleLength(int,SAMPLE*); extern ULONG VC2_SampleLength(int,SAMPLE*); static ULONG (*VC_SampleLength_ptr)(int,SAMPLE*); extern BOOL VC1_PlayStart(void); extern BOOL VC2_PlayStart(void); static BOOL (*VC_PlayStart_ptr)(void); extern void VC1_PlayStop(void); extern void VC2_PlayStop(void); static void (*VC_PlayStop_ptr)(void); extern SWORD VC1_SampleLoad(struct SAMPLOAD*,int); extern SWORD VC2_SampleLoad(struct SAMPLOAD*,int); static SWORD (*VC_SampleLoad_ptr)(struct SAMPLOAD*,int); extern void VC1_SampleUnload(SWORD); extern void VC2_SampleUnload(SWORD); static void (*VC_SampleUnload_ptr)(SWORD); extern ULONG VC1_WriteBytes(SBYTE*,ULONG); extern ULONG VC2_WriteBytes(SBYTE*,ULONG); static ULONG (*VC_WriteBytes_ptr)(SBYTE*,ULONG); extern ULONG VC1_SilenceBytes(SBYTE*,ULONG); extern ULONG VC2_SilenceBytes(SBYTE*,ULONG); static ULONG (*VC_SilenceBytes_ptr)(SBYTE*,ULONG); extern void VC1_VoiceSetVolume(UBYTE,UWORD); extern void VC2_VoiceSetVolume(UBYTE,UWORD); static void (*VC_VoiceSetVolume_ptr)(UBYTE,UWORD); extern UWORD VC1_VoiceGetVolume(UBYTE); extern UWORD VC2_VoiceGetVolume(UBYTE); static UWORD (*VC_VoiceGetVolume_ptr)(UBYTE); extern void VC1_VoiceSetFrequency(UBYTE,ULONG); extern void VC2_VoiceSetFrequency(UBYTE,ULONG); static void (*VC_VoiceSetFrequency_ptr)(UBYTE,ULONG); extern ULONG VC1_VoiceGetFrequency(UBYTE); extern ULONG VC2_VoiceGetFrequency(UBYTE); static ULONG (*VC_VoiceGetFrequency_ptr)(UBYTE); extern void VC1_VoiceSetPanning(UBYTE,ULONG); extern void VC2_VoiceSetPanning(UBYTE,ULONG); static void (*VC_VoiceSetPanning_ptr)(UBYTE,ULONG); extern ULONG VC1_VoiceGetPanning(UBYTE); extern ULONG VC2_VoiceGetPanning(UBYTE); static ULONG (*VC_VoiceGetPanning_ptr)(UBYTE); extern void VC1_VoicePlay(UBYTE,SWORD,ULONG,ULONG,ULONG,ULONG,UWORD); extern void VC2_VoicePlay(UBYTE,SWORD,ULONG,ULONG,ULONG,ULONG,UWORD); static void (*VC_VoicePlay_ptr)(UBYTE,SWORD,ULONG,ULONG,ULONG,ULONG,UWORD); extern void VC1_VoiceStop(UBYTE); extern void VC2_VoiceStop(UBYTE); static void (*VC_VoiceStop_ptr)(UBYTE); extern BOOL VC1_VoiceStopped(UBYTE); extern BOOL VC2_VoiceStopped(UBYTE); static BOOL (*VC_VoiceStopped_ptr)(UBYTE); extern SLONG VC1_VoiceGetPosition(UBYTE); extern SLONG VC2_VoiceGetPosition(UBYTE); static SLONG (*VC_VoiceGetPosition_ptr)(UBYTE); extern ULONG VC1_VoiceRealVolume(UBYTE); extern ULONG VC2_VoiceRealVolume(UBYTE); static ULONG (*VC_VoiceRealVolume_ptr)(UBYTE); #if defined __STDC__ || defined _MSC_VER #define VC_PROC0(suffix) \ MIKMODAPI void VC_##suffix (void) { VC_##suffix##_ptr(); } #define VC_FUNC0(suffix,ret) \ MIKMODAPI ret VC_##suffix (void) { return VC_##suffix##_ptr(); } #define VC_PROC1(suffix,typ1) \ MIKMODAPI void VC_##suffix (typ1 a) { VC_##suffix##_ptr(a); } #define VC_FUNC1(suffix,ret,typ1) \ MIKMODAPI ret VC_##suffix (typ1 a) { return VC_##suffix##_ptr(a); } #define VC_PROC2(suffix,typ1,typ2) \ MIKMODAPI void VC_##suffix (typ1 a,typ2 b) { VC_##suffix##_ptr(a,b); } #define VC_FUNC2(suffix,ret,typ1,typ2) \ MIKMODAPI ret VC_##suffix (typ1 a,typ2 b) { return VC_##suffix##_ptr(a,b); } #else #define VC_PROC0(suffix) \ MIKMODAPI void VC_/**/suffix (void) { VC_/**/suffix/**/_ptr(); } #define VC_FUNC0(suffix,ret) \ MIKMODAPI ret VC_/**/suffix (void) { return VC_/**/suffix/**/_ptr(); } #define VC_PROC1(suffix,typ1) \ MIKMODAPI void VC_/**/suffix (typ1 a) { VC_/**/suffix/**/_ptr(a); } #define VC_FUNC1(suffix,ret,typ1) \ MIKMODAPI ret VC_/**/suffix (typ1 a) { return VC_/**/suffix/**/_ptr(a); } #define VC_PROC2(suffix,typ1,typ2) \ MIKMODAPI void VC_/**/suffix (typ1 a,typ2 b) { VC_/**/suffix/**/_ptr(a,b); } #define VC_FUNC2(suffix,ret,typ1,typ2) \ MIKMODAPI ret VC_/**/suffix (typ1 a,typ2 b) { return VC_/**/suffix/**/_ptr(a,b); } #endif VC_FUNC0(Init,BOOL) VC_PROC0(Exit) VC_FUNC0(SetNumVoices,BOOL) VC_FUNC1(SampleSpace,ULONG,int) VC_FUNC2(SampleLength,ULONG,int,SAMPLE*) VC_FUNC0(PlayStart,BOOL) VC_PROC0(PlayStop) VC_FUNC2(SampleLoad,SWORD,struct SAMPLOAD*,int) VC_PROC1(SampleUnload,SWORD) VC_FUNC2(WriteBytes,ULONG,SBYTE*,ULONG) VC_FUNC2(SilenceBytes,ULONG,SBYTE*,ULONG) VC_PROC2(VoiceSetVolume,UBYTE,UWORD) VC_FUNC1(VoiceGetVolume,UWORD,UBYTE) VC_PROC2(VoiceSetFrequency,UBYTE,ULONG) VC_FUNC1(VoiceGetFrequency,ULONG,UBYTE) VC_PROC2(VoiceSetPanning,UBYTE,ULONG) VC_FUNC1(VoiceGetPanning,ULONG,UBYTE) void VC_VoicePlay(UBYTE a,SWORD b,ULONG c,ULONG d,ULONG e,ULONG f,UWORD g) { VC_VoicePlay_ptr(a,b,c,d,e,f,g); } VC_PROC1(VoiceStop,UBYTE) VC_FUNC1(VoiceStopped,BOOL,UBYTE) VC_FUNC1(VoiceGetPosition,SLONG,UBYTE) VC_FUNC1(VoiceRealVolume,ULONG,UBYTE) void VC_SetupPointers(void) { if (md_mode&DMODE_HQMIXER) { VC_Init_ptr=VC2_Init; VC_Exit_ptr=VC2_Exit; VC_SetNumVoices_ptr=VC2_SetNumVoices; VC_SampleSpace_ptr=VC2_SampleSpace; VC_SampleLength_ptr=VC2_SampleLength; VC_PlayStart_ptr=VC2_PlayStart; VC_PlayStop_ptr=VC2_PlayStop; VC_SampleLoad_ptr=VC2_SampleLoad; VC_SampleUnload_ptr=VC2_SampleUnload; VC_WriteBytes_ptr=VC2_WriteBytes; VC_SilenceBytes_ptr=VC2_SilenceBytes; VC_VoiceSetVolume_ptr=VC2_VoiceSetVolume; VC_VoiceGetVolume_ptr=VC2_VoiceGetVolume; VC_VoiceSetFrequency_ptr=VC2_VoiceSetFrequency; VC_VoiceGetFrequency_ptr=VC2_VoiceGetFrequency; VC_VoiceSetPanning_ptr=VC2_VoiceSetPanning; VC_VoiceGetPanning_ptr=VC2_VoiceGetPanning; VC_VoicePlay_ptr=VC2_VoicePlay; VC_VoiceStop_ptr=VC2_VoiceStop; VC_VoiceStopped_ptr=VC2_VoiceStopped; VC_VoiceGetPosition_ptr=VC2_VoiceGetPosition; VC_VoiceRealVolume_ptr=VC2_VoiceRealVolume; } else { VC_Init_ptr=VC1_Init; VC_Exit_ptr=VC1_Exit; VC_SetNumVoices_ptr=VC1_SetNumVoices; VC_SampleSpace_ptr=VC1_SampleSpace; VC_SampleLength_ptr=VC1_SampleLength; VC_PlayStart_ptr=VC1_PlayStart; VC_PlayStop_ptr=VC1_PlayStop; VC_SampleLoad_ptr=VC1_SampleLoad; VC_SampleUnload_ptr=VC1_SampleUnload; VC_WriteBytes_ptr=VC1_WriteBytes; VC_SilenceBytes_ptr=VC1_SilenceBytes; VC_VoiceSetVolume_ptr=VC1_VoiceSetVolume; VC_VoiceGetVolume_ptr=VC1_VoiceGetVolume; VC_VoiceSetFrequency_ptr=VC1_VoiceSetFrequency; VC_VoiceGetFrequency_ptr=VC1_VoiceGetFrequency; VC_VoiceSetPanning_ptr=VC1_VoiceSetPanning; VC_VoiceGetPanning_ptr=VC1_VoiceGetPanning; VC_VoicePlay_ptr=VC1_VoicePlay; VC_VoiceStop_ptr=VC1_VoiceStop; VC_VoiceStopped_ptr=VC1_VoiceStopped; VC_VoiceGetPosition_ptr=VC1_VoiceGetPosition; VC_VoiceRealVolume_ptr=VC1_VoiceRealVolume; } } #else #ifndef _VIRTCH_COMMON_ #define _VIRTCH_COMMON_ static ULONG samples2bytes(ULONG samples) { if(vc_mode & DMODE_FLOAT) samples <<= 2; else if(vc_mode & DMODE_16BITS) samples <<= 1; if(vc_mode & DMODE_STEREO) samples <<= 1; return samples; } static ULONG bytes2samples(ULONG bytes) { if(vc_mode & DMODE_FLOAT) bytes >>= 2; else if(vc_mode & DMODE_16BITS) bytes >>= 1; if(vc_mode & DMODE_STEREO) bytes >>= 1; return bytes; } /* Fill the buffer with 'todo' bytes of silence (it depends on the mixing mode how the buffer is filled) */ ULONG VC1_SilenceBytes(SBYTE* buf,ULONG todo) { todo=samples2bytes(bytes2samples(todo)); /* clear the buffer to zero (16 bits signed) or 0x80 (8 bits unsigned) */ if(vc_mode & DMODE_FLOAT) memset(buf,0,todo); else if(vc_mode & DMODE_16BITS) memset(buf,0,todo); else memset(buf,0x80,todo); return todo; } void VC1_WriteSamples(SBYTE*,ULONG); /* Writes 'todo' mixed SBYTES (!!) to 'buf'. It returns the number of SBYTES actually written to 'buf' (which is rounded to number of samples that fit into 'todo' bytes). */ ULONG VC1_WriteBytes(SBYTE* buf,ULONG todo) { if(!vc_softchn) return VC1_SilenceBytes(buf,todo); todo = bytes2samples(todo); VC1_WriteSamples(buf,todo); return samples2bytes(todo); } void VC1_Exit(void) { if(vc_tickbuf) free(vc_tickbuf); if(vinf) free(vinf); if(Samples) free(Samples); vc_tickbuf = NULL; vinf = NULL; Samples = NULL; VC_SetupPointers(); } UWORD VC1_VoiceGetVolume(UBYTE voice) { return vinf[voice].vol; } ULONG VC1_VoiceGetPanning(UBYTE voice) { return vinf[voice].pan; } void VC1_VoiceSetFrequency(UBYTE voice,ULONG frq) { vinf[voice].frq=frq; } ULONG VC1_VoiceGetFrequency(UBYTE voice) { return vinf[voice].frq; } void VC1_VoicePlay(UBYTE voice,SWORD handle,ULONG start,ULONG size,ULONG reppos,ULONG repend,UWORD flags) { vinf[voice].flags = flags; vinf[voice].handle = handle; vinf[voice].start = start; vinf[voice].size = size; vinf[voice].reppos = reppos; vinf[voice].repend = repend; vinf[voice].kick = 1; } void VC1_VoiceStop(UBYTE voice) { vinf[voice].active = 0; } BOOL VC1_VoiceStopped(UBYTE voice) { return(vinf[voice].active==0); } SLONG VC1_VoiceGetPosition(UBYTE voice) { return(vinf[voice].current>>FRACBITS); } void VC1_VoiceSetVolume(UBYTE voice,UWORD vol) { /* protect against clicks if volume variation is too high */ if(abs((int)vinf[voice].vol-(int)vol)>32) vinf[voice].rampvol=CLICK_BUFFER; vinf[voice].vol=vol; } void VC1_VoiceSetPanning(UBYTE voice,ULONG pan) { /* protect against clicks if panning variation is too high */ if(abs((int)vinf[voice].pan-(int)pan)>48) vinf[voice].rampvol=CLICK_BUFFER; vinf[voice].pan=pan; } /*========== External mixer interface */ void VC1_SampleUnload(SWORD handle) { if (handlesample; int handle; ULONG t, length,loopstart,loopend; if(type==MD_HARDWARE) return -1; /* Find empty slot to put sample address in */ for(handle=0;handleloopend > s->length) s->loopend = s->length; if (s->loopstart >= s->loopend) s->flags &= ~SF_LOOP; length = s->length; loopstart = s->loopstart; loopend = s->loopend; SL_SampleSigned(sload); SL_Sample8to16(sload); if(!(Samples[handle]=(SWORD*)_mm_malloc((length+20)<<1))) { _mm_errno = MMERR_SAMPLE_TOO_BIG; return -1; } /* read sample into buffer */ if (SL_Load(Samples[handle],sload,length)) return -1; /* Unclick sample */ if(s->flags & SF_LOOP) { if(s->flags & SF_BIDI) for(t=0;t<16;t++) Samples[handle][loopend+t]=Samples[handle][(loopend-t)-1]; else for(t=0;t<16;t++) Samples[handle][loopend+t]=Samples[handle][t+loopstart]; } else for(t=0;t<16;t++) Samples[handle][t+length]=0; return handle; } ULONG VC1_SampleSpace(int type) { (void)type; return vc_memory; } ULONG VC1_SampleLength(int type,SAMPLE* s) { (void)type; if (!s) return 0; return (s->length*((s->flags&SF_16BITS)?2:1))+16; } ULONG VC1_VoiceRealVolume(UBYTE voice) { ULONG i,s,size; int k,j; SWORD *smp; SLONG t; t = vinf[voice].current>>FRACBITS; if(!vinf[voice].active) return 0; s = vinf[voice].handle; size = vinf[voice].size; i=64; t-=64; k=0; j=0; if(i>size) i = size; if(t<0) t = 0; if(t+i > size) t = size-i; i &= ~1; /* make sure it's EVEN. */ smp = &Samples[s][t]; for(;i;i--,smp++) { if(k<*smp) k = *smp; if(j>*smp) j = *smp; } return abs(k-j); } #endif #endif /* ex:set ts=4: */