From 3cd0dbda126b5cd4cbe32729f765231d53ecc2a3 Mon Sep 17 00:00:00 2001 From: Kim Alvefur Date: Thu, 17 Mar 2016 18:00:35 +0100 Subject: [PATCH] util.async: Remove to prevent blocking a stable release --- util/async.lua | 158 ------------------------------------------------- 1 file changed, 158 deletions(-) delete mode 100644 util/async.lua diff --git a/util/async.lua b/util/async.lua deleted file mode 100644 index 968ec804..00000000 --- a/util/async.lua +++ /dev/null @@ -1,158 +0,0 @@ -local log = require "util.logger".init("util.async"); - -local function runner_continue(thread) - -- ASSUMPTION: runner is in 'waiting' state (but we don't have the runner to know for sure) - if coroutine.status(thread) ~= "suspended" then -- This should suffice - return false; - end - local ok, state, runner = coroutine.resume(thread); - if not ok then - local level = 0; - while debug.getinfo(thread, level, "") do level = level + 1; end - ok, runner = debug.getlocal(thread, level-1, 1); - local error_handler = runner.watchers.error; - if error_handler then error_handler(runner, debug.traceback(thread, state)); end - elseif state == "ready" then - -- If state is 'ready', it is our responsibility to update runner.state from 'waiting'. - -- We also have to :run(), because the queue might have further items that will not be - -- processed otherwise. FIXME: It's probably best to do this in a nexttick (0 timer). - runner.state = "ready"; - runner:run(); - end - return true; -end - -local function waiter(num) - local thread = coroutine.running(); - if not thread then - error("Not running in an async context, see http://prosody.im/doc/developers/async"); - end - num = num or 1; - local waiting; - return function () - if num == 0 then return; end -- already done - waiting = true; - coroutine.yield("wait"); - end, function () - num = num - 1; - if num == 0 and waiting then - runner_continue(thread); - elseif num < 0 then - error("done() called too many times"); - end - end; -end - -local function guarder() - local guards = {}; - return function (id, func) - local thread = coroutine.running(); - if not thread then - error("Not running in an async context, see http://prosody.im/doc/developers/async"); - end - local guard = guards[id]; - if not guard then - guard = {}; - guards[id] = guard; - log("debug", "New guard!"); - else - table.insert(guard, thread); - log("debug", "Guarded. %d threads waiting.", #guard) - coroutine.yield("wait"); - end - local function exit() - local next_waiting = table.remove(guard, 1); - if next_waiting then - log("debug", "guard: Executing next waiting thread (%d left)", #guard) - runner_continue(next_waiting); - else - log("debug", "Guard off duty.") - guards[id] = nil; - end - end - if func then - func(); - exit(); - return; - end - return exit; - end; -end - -local runner_mt = {}; -runner_mt.__index = runner_mt; - -local function runner_create_thread(func, self) - local thread = coroutine.create(function (self) - while true do - func(coroutine.yield("ready", self)); - end - end); - assert(coroutine.resume(thread, self)); -- Start it up, it will return instantly to wait for the first input - return thread; -end - -local empty_watchers = {}; -local function runner(func, watchers, data) - return setmetatable({ func = func, thread = false, state = "ready", notified_state = "ready", - queue = {}, watchers = watchers or empty_watchers, data = data } - , runner_mt); -end - -function runner_mt:run(input) - if input ~= nil then - table.insert(self.queue, input); - end - if self.state ~= "ready" then - return true, self.state, #self.queue; - end - - local q, thread = self.queue, self.thread; - if not thread or coroutine.status(thread) == "dead" then - thread = runner_create_thread(self.func, self); - self.thread = thread; - end - - local n, state, err = #q, self.state, nil; - self.state = "running"; - while n > 0 and state == "ready" do - local consumed; - for i = 1,n do - local input = q[i]; - local ok, new_state = coroutine.resume(thread, input); - if not ok then - consumed, state, err = i, "ready", debug.traceback(thread, new_state); - self.thread = nil; - break; - elseif new_state == "wait" then - consumed, state = i, "waiting"; - break; - end - end - if not consumed then consumed = n; end - if q[n+1] ~= nil then - n = #q; - end - for i = 1, n do - q[i] = q[consumed+i]; - end - n = #q; - end - self.state = state; - if err or state ~= self.notified_state then - if err then - state = "error" - else - self.notified_state = state; - end - local handler = self.watchers[state]; - if handler then handler(self, err); end - end - return true, state, n; -end - -function runner_mt:enqueue(input) - table.insert(self.queue, input); -end - -return { waiter = waiter, guarder = guarder, runner = runner }; -- 2.30.2