-- -- server.lua by blastbeat of the luadch project -- Re-used here under the MIT/X Consortium License -- -- Modifications (C) 2008-2010 Matthew Wild, Waqas Hussain -- -- // wrapping luadch stuff // -- local use = function( what ) return _G[ what ] end local clean = function( tbl ) for i, k in pairs( tbl ) do tbl[ i ] = nil end end local log, table_concat = require ("util.logger").init("socket"), table.concat; local out_put = function (...) return log("debug", table_concat{...}); end local out_error = function (...) return log("warn", table_concat{...}); end ----------------------------------// DECLARATION //-- --// constants //-- local STAT_UNIT = 1 -- byte --// lua functions //-- local type = use "type" local pairs = use "pairs" local ipairs = use "ipairs" local tonumber = use "tonumber" local tostring = use "tostring" --// lua libs //-- local os = use "os" local table = use "table" local string = use "string" local coroutine = use "coroutine" --// lua lib methods //-- local os_difftime = os.difftime local math_min = math.min local math_huge = math.huge local table_concat = table.concat local string_len = string.len local string_sub = string.sub local coroutine_wrap = coroutine.wrap local coroutine_yield = coroutine.yield --// extern libs //-- local luasec = use "ssl" local luasocket = use "socket" or require "socket" local luasocket_gettime = luasocket.gettime --// extern lib methods //-- local ssl_wrap = ( luasec and luasec.wrap ) local socket_bind = luasocket.bind local socket_sleep = luasocket.sleep local socket_select = luasocket.select --// functions //-- local id local loop local stats local idfalse local closeall local addsocket local addserver local getserver local wrapserver local getsettings local closesocket local removesocket local removeserver local wrapconnection local changesettings --// tables //-- local _server local _readlist local _timerlist local _sendlist local _socketlist local _closelist local _readtimes local _writetimes --// simple data types //-- local _ local _readlistlen local _sendlistlen local _timerlistlen local _sendtraffic local _readtraffic local _selecttimeout local _sleeptime local _starttime local _currenttime local _maxsendlen local _maxreadlen local _checkinterval local _sendtimeout local _readtimeout local _cleanqueue local _timer local _maxclientsperserver local _maxsslhandshake ----------------------------------// DEFINITION //-- _server = { } -- key = port, value = table; list of listening servers _readlist = { } -- array with sockets to read from _sendlist = { } -- arrary with sockets to write to _timerlist = { } -- array of timer functions _socketlist = { } -- key = socket, value = wrapped socket (handlers) _readtimes = { } -- key = handler, value = timestamp of last data reading _writetimes = { } -- key = handler, value = timestamp of last data writing/sending _closelist = { } -- handlers to close _readlistlen = 0 -- length of readlist _sendlistlen = 0 -- length of sendlist _timerlistlen = 0 -- lenght of timerlist _sendtraffic = 0 -- some stats _readtraffic = 0 _selecttimeout = 1 -- timeout of socket.select _sleeptime = 0 -- time to wait at the end of every loop _maxsendlen = 51000 * 1024 -- max len of send buffer _maxreadlen = 25000 * 1024 -- max len of read buffer _checkinterval = 1200000 -- interval in secs to check idle clients _sendtimeout = 60000 -- allowed send idle time in secs _readtimeout = 6 * 60 * 60 -- allowed read idle time in secs _cleanqueue = false -- clean bufferqueue after using _maxclientsperserver = 1000 _maxsslhandshake = 30 -- max handshake round-trips ----------------------------------// PRIVATE //-- wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections ) -- this function wraps a server maxconnections = maxconnections or _maxclientsperserver local connections = 0 local dispatch, disconnect = listeners.onconnect, listeners.ondisconnect local accept = socket.accept --// public methods of the object //-- local handler = { } handler.shutdown = function( ) end handler.ssl = function( ) return sslctx ~= nil end handler.sslctx = function( ) return sslctx end handler.remove = function( ) connections = connections - 1 end handler.close = function() socket:close( ) _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) _readlistlen = removesocket( _readlist, socket, _readlistlen ) _server[ip..":"..serverport] = nil; _socketlist[ socket ] = nil handler = nil socket = nil --mem_free( ) out_put "server.lua: closed server handler and removed sockets from list" end handler.ip = function( ) return ip end handler.serverport = function( ) return serverport end handler.socket = function( ) return socket end handler.readbuffer = function( ) if connections > maxconnections then out_put( "server.lua: refused new client connection: server full" ) return false end local client, err = accept( socket ) -- try to accept if client then local ip, clientport = client:getpeername( ) client:settimeout( 0 ) local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx ) -- wrap new client socket if err then -- error while wrapping ssl socket return false end connections = connections + 1 out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport)) if dispatch then return dispatch( handler ); end return; elseif err then -- maybe timeout or something else out_put( "server.lua: error with new client connection: ", tostring(err) ) return false end end return handler end wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx ) -- this function wraps a client to a handler object socket:settimeout( 0 ) --// local import of socket methods //-- local send local receive local shutdown --// private closures of the object //-- local ssl local dispatch = listeners.onincoming local status = listeners.onstatus local disconnect = listeners.ondisconnect local drain = listeners.ondrain local bufferqueue = { } -- buffer array local bufferqueuelen = 0 -- end of buffer array local toclose local fatalerror local needtls local bufferlen = 0 local noread = false local nosend = false local sendtraffic, readtraffic = 0, 0 local maxsendlen = _maxsendlen local maxreadlen = _maxreadlen --// public methods of the object //-- local handler = bufferqueue -- saves a table ^_^ handler.dispatch = function( ) return dispatch end handler.disconnect = function( ) return disconnect end handler.setlistener = function( self, listeners ) dispatch = listeners.onincoming disconnect = listeners.ondisconnect status = listeners.onstatus drain = listeners.ondrain end handler.getstats = function( ) return readtraffic, sendtraffic end handler.ssl = function( ) return ssl end handler.sslctx = function ( ) return sslctx end handler.send = function( _, data, i, j ) return send( socket, data, i, j ) end handler.receive = function( pattern, prefix ) return receive( socket, pattern, prefix ) end handler.shutdown = function( pattern ) return shutdown( socket, pattern ) end handler.setoption = function (self, option, value) if socket.setoption then return socket:setoption(option, value); end return false, "setoption not implemented"; end handler.force_close = function ( self, err ) if bufferqueuelen ~= 0 then out_put("server.lua: discarding unwritten data for ", tostring(ip), ":", tostring(clientport)) for i = bufferqueuelen, 1, -1 do bufferqueue[i] = nil; end bufferqueuelen = 0; end return self:close(err); end handler.close = function( self, err ) if not handler then return true; end _readlistlen = removesocket( _readlist, socket, _readlistlen ) _readtimes[ handler ] = nil if bufferqueuelen ~= 0 then handler.sendbuffer() -- Try now to send any outstanding data if bufferqueuelen ~= 0 then -- Still not empty, so we'll try again later if handler then handler.write = nil -- ... but no further writing allowed end toclose = true return false end end if socket then _ = shutdown and shutdown( socket ) socket:close( ) _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) _socketlist[ socket ] = nil socket = nil else out_put "server.lua: socket already closed" end if handler then _writetimes[ handler ] = nil _closelist[ handler ] = nil local _handler = handler; handler = nil if disconnect then disconnect(_handler, err or false); disconnect = nil end end if server then server.remove( ) end out_put "server.lua: closed client handler and removed socket from list" return true end handler.ip = function( ) return ip end handler.serverport = function( ) return serverport end handler.clientport = function( ) return clientport end local write = function( self, data ) bufferlen = bufferlen + string_len( data ) if bufferlen > maxsendlen then _closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle handler.write = idfalse -- dont write anymore return false elseif socket and not _sendlist[ socket ] then _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) end bufferqueuelen = bufferqueuelen + 1 bufferqueue[ bufferqueuelen ] = data if handler then _writetimes[ handler ] = _writetimes[ handler ] or _currenttime end return true end handler.write = write handler.bufferqueue = function( self ) return bufferqueue end handler.socket = function( self ) return socket end handler.set_mode = function( self, new ) pattern = new or pattern return pattern end handler.set_send = function ( self, newsend ) send = newsend or send return send end handler.bufferlen = function( self, readlen, sendlen ) maxsendlen = sendlen or maxsendlen maxreadlen = readlen or maxreadlen return bufferlen, maxreadlen, maxsendlen end --TODO: Deprecate handler.lock_read = function (self, switch) if switch == true then local tmp = _readlistlen _readlistlen = removesocket( _readlist, socket, _readlistlen ) _readtimes[ handler ] = nil if _readlistlen ~= tmp then noread = true end elseif switch == false then if noread then noread = false _readlistlen = addsocket(_readlist, socket, _readlistlen) _readtimes[ handler ] = _currenttime end end return noread end handler.pause = function (self) return self:lock_read(true); end handler.resume = function (self) return self:lock_read(false); end handler.lock = function( self, switch ) handler.lock_read (switch) if switch == true then handler.write = idfalse local tmp = _sendlistlen _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) _writetimes[ handler ] = nil if _sendlistlen ~= tmp then nosend = true end elseif switch == false then handler.write = write if nosend then nosend = false write( "" ) end end return noread, nosend end local _readbuffer = function( ) -- this function reads data local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern" if not err or (err == "wantread" or err == "timeout") then -- received something local buffer = buffer or part or "" local len = string_len( buffer ) if len > maxreadlen then handler:close( "receive buffer exceeded" ) return false end local count = len * STAT_UNIT readtraffic = readtraffic + count _readtraffic = _readtraffic + count _readtimes[ handler ] = _currenttime --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err ) return dispatch( handler, buffer, err ) else -- connections was closed or fatal error out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) ) fatalerror = true _ = handler and handler:force_close( err ) return false end end local _sendbuffer = function( ) -- this function sends data local succ, err, byte, buffer, count; if socket then buffer = table_concat( bufferqueue, "", 1, bufferqueuelen ) succ, err, byte = send( socket, buffer, 1, bufferlen ) count = ( succ or byte or 0 ) * STAT_UNIT sendtraffic = sendtraffic + count _sendtraffic = _sendtraffic + count _ = _cleanqueue and clean( bufferqueue ) --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) ) else succ, err, count = false, "unexpected close", 0; end if succ then -- sending succesful bufferqueuelen = 0 bufferlen = 0 _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist _writetimes[ handler ] = nil if drain then drain(handler) end _ = needtls and handler:starttls(nil) _ = toclose and handler:force_close( ) return true elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer bufferqueue[ 1 ] = buffer -- insert new buffer in queue bufferqueuelen = 1 bufferlen = bufferlen - byte _writetimes[ handler ] = _currenttime return true else -- connection was closed during sending or fatal error out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) ) fatalerror = true _ = handler and handler:force_close( err ) return false end end -- Set the sslctx local handshake; function handler.set_sslctx(self, new_sslctx) sslctx = new_sslctx; local read, wrote handshake = coroutine_wrap( function( client ) -- create handshake coroutine local err for i = 1, _maxsslhandshake do _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen read, wrote = nil, nil _, err = client:dohandshake( ) if not err then out_put( "server.lua: ssl handshake done" ) handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions handler.sendbuffer = _sendbuffer _ = status and status( handler, "ssl-handshake-complete" ) if self.autostart_ssl and listeners.onconnect then listeners.onconnect(self); end _readlistlen = addsocket(_readlist, client, _readlistlen) return true else if err == "wantwrite" then _sendlistlen = addsocket(_sendlist, client, _sendlistlen) wrote = true elseif err == "wantread" then _readlistlen = addsocket(_readlist, client, _readlistlen) read = true else break; end err = nil; coroutine_yield( ) -- handshake not finished end end out_put( "server.lua: ssl handshake error: ", tostring(err or "handshake too long") ) _ = handler and handler:force_close("ssl handshake failed") return false, err -- handshake failed end ) end if luasec then handler.starttls = function( self, _sslctx) if _sslctx then handler:set_sslctx(_sslctx); end if bufferqueuelen > 0 then out_put "server.lua: we need to do tls, but delaying until send buffer empty" needtls = true return end out_put( "server.lua: attempting to start tls on " .. tostring( socket ) ) local oldsocket, err = socket socket, err = ssl_wrap( socket, sslctx ) -- wrap socket if not socket then out_put( "server.lua: error while starting tls on client: ", tostring(err or "unknown error") ) return nil, err -- fatal error end socket:settimeout( 0 ) -- add the new socket to our system send = socket.send receive = socket.receive shutdown = id _socketlist[ socket ] = handler _readlistlen = addsocket(_readlist, socket, _readlistlen) -- remove traces of the old socket _readlistlen = removesocket( _readlist, oldsocket, _readlistlen ) _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen ) _socketlist[ oldsocket ] = nil handler.starttls = nil needtls = nil -- Secure now (if handshake fails connection will close) ssl = true handler.readbuffer = handshake handler.sendbuffer = handshake return handshake( socket ) -- do handshake end end handler.readbuffer = _readbuffer handler.sendbuffer = _sendbuffer send = socket.send receive = socket.receive shutdown = ( ssl and id ) or socket.shutdown _socketlist[ socket ] = handler _readlistlen = addsocket(_readlist, socket, _readlistlen) if sslctx and luasec then out_put "server.lua: auto-starting ssl negotiation..." handler.autostart_ssl = true; local ok, err = handler:starttls(sslctx); if ok == false then return nil, nil, err end end return handler, socket end id = function( ) end idfalse = function( ) return false end addsocket = function( list, socket, len ) if not list[ socket ] then len = len + 1 list[ len ] = socket list[ socket ] = len end return len; end removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas ) local pos = list[ socket ] if pos then list[ socket ] = nil local last = list[ len ] list[ len ] = nil if last ~= socket then list[ last ] = pos list[ pos ] = last end return len - 1 end return len end closesocket = function( socket ) _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) _readlistlen = removesocket( _readlist, socket, _readlistlen ) _socketlist[ socket ] = nil socket:close( ) --mem_free( ) end local function link(sender, receiver, buffersize) local sender_locked; local _sendbuffer = receiver.sendbuffer; function receiver.sendbuffer() _sendbuffer(); if sender_locked and receiver.bufferlen() < buffersize then sender:lock_read(false); -- Unlock now sender_locked = nil; end end local _readbuffer = sender.readbuffer; function sender.readbuffer() _readbuffer(); if not sender_locked and receiver.bufferlen() >= buffersize then sender_locked = true; sender:lock_read(true); end end end ----------------------------------// PUBLIC //-- addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server local err if type( listeners ) ~= "table" then err = "invalid listener table" end if type( port ) ~= "number" or not ( port >= 0 and port <= 65535 ) then err = "invalid port" elseif _server[ addr..":"..port ] then err = "listeners on '[" .. addr .. "]:" .. port .. "' already exist" elseif sslctx and not luasec then err = "luasec not found" end if err then out_error( "server.lua, [", addr, "]:", port, ": ", err ) return nil, err end addr = addr or "*" local server, err = socket_bind( addr, port ) if err then out_error( "server.lua, [", addr, "]:", port, ": ", err ) return nil, err end local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver ) -- wrap new server socket if not handler then server:close( ) return nil, err end server:settimeout( 0 ) _readlistlen = addsocket(_readlist, server, _readlistlen) _server[ addr..":"..port ] = handler _socketlist[ server ] = handler out_put( "server.lua: new "..(sslctx and "ssl " or "").."server listener on '[", addr, "]:", port, "'" ) return handler end getserver = function ( addr, port ) return _server[ addr..":"..port ]; end removeserver = function( addr, port ) local handler = _server[ addr..":"..port ] if not handler then return nil, "no server found on '[" .. addr .. "]:" .. tostring( port ) .. "'" end handler:close( ) _server[ addr..":"..port ] = nil return true end closeall = function( ) for _, handler in pairs( _socketlist ) do handler:close( ) _socketlist[ _ ] = nil end _readlistlen = 0 _sendlistlen = 0 _timerlistlen = 0 _server = { } _readlist = { } _sendlist = { } _timerlist = { } _socketlist = { } --mem_free( ) end getsettings = function( ) return _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake end changesettings = function( new ) if type( new ) ~= "table" then return nil, "invalid settings table" end _selecttimeout = tonumber( new.select_timeout ) or _selecttimeout _sleeptime = tonumber( new.select_sleep_time ) or _sleeptime _maxsendlen = tonumber( new.max_send_buffer_size ) or _maxsendlen _maxreadlen = tonumber( new.max_receive_buffer_size ) or _maxreadlen _checkinterval = tonumber( new.select_idle_check_interval ) or _checkinterval _sendtimeout = tonumber( new.send_timeout ) or _sendtimeout _readtimeout = tonumber( new.read_timeout ) or _readtimeout _cleanqueue = new.select_clean_queue _maxclientsperserver = new.max_connections or _maxclientsperserver _maxsslhandshake = new.max_ssl_handshake_roundtrips or _maxsslhandshake return true end addtimer = function( listener ) if type( listener ) ~= "function" then return nil, "invalid listener function" end _timerlistlen = _timerlistlen + 1 _timerlist[ _timerlistlen ] = listener return true end stats = function( ) return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen end local quitting; local function setquitting(quit) quitting = not not quit; end loop = function(once) -- this is the main loop of the program if quitting then return "quitting"; end if once then quitting = "once"; end local next_timer_time = math_huge; repeat local read, write, err = socket_select( _readlist, _sendlist, math_min(_selecttimeout, next_timer_time) ) for i, socket in ipairs( write ) do -- send data waiting in writequeues local handler = _socketlist[ socket ] if handler then handler.sendbuffer( ) else closesocket( socket ) out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen end end for i, socket in ipairs( read ) do -- receive data local handler = _socketlist[ socket ] if handler then handler.readbuffer( ) else closesocket( socket ) out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen end end for handler, err in pairs( _closelist ) do handler.disconnect( )( handler, err ) handler:force_close() -- forced disconnect end clean( _closelist ) _currenttime = luasocket_gettime( ) if _currenttime - _timer >= math_min(next_timer_time, 1) then next_timer_time = math_huge; for i = 1, _timerlistlen do local t = _timerlist[ i ]( _currenttime ) -- fire timers if t then next_timer_time = math_min(next_timer_time, t); end end _timer = _currenttime else next_timer_time = next_timer_time - (_currenttime - _timer); end socket_sleep( _sleeptime ) -- wait some time --collectgarbage( ) until quitting; if once and quitting == "once" then quitting = nil; return; end return "quitting" end local function step() return loop(true); end local function get_backend() return "select"; end --// EXPERIMENTAL //-- local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx ) local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx ) _socketlist[ socket ] = handler if not sslctx then _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) if listeners.onconnect then -- When socket is writeable, call onconnect local _sendbuffer = handler.sendbuffer; handler.sendbuffer = function () _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ); handler.sendbuffer = _sendbuffer; listeners.onconnect(handler); -- If there was data with the incoming packet, handle it now. if #handler:bufferqueue() > 0 then return _sendbuffer(); end end end end return handler, socket end local addclient = function( address, port, listeners, pattern, sslctx ) local client, err = luasocket.tcp( ) if err then return nil, err end client:settimeout( 0 ) _, err = client:connect( address, port ) if err then -- try again local handler = wrapclient( client, address, port, listeners ) else wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx ) end end --// EXPERIMENTAL //-- ----------------------------------// BEGIN //-- use "setmetatable" ( _socketlist, { __mode = "k" } ) use "setmetatable" ( _readtimes, { __mode = "k" } ) use "setmetatable" ( _writetimes, { __mode = "k" } ) _timer = luasocket_gettime( ) _starttime = luasocket_gettime( ) addtimer( function( ) local difftime = os_difftime( _currenttime - _starttime ) if difftime > _checkinterval then _starttime = _currenttime for handler, timestamp in pairs( _writetimes ) do if os_difftime( _currenttime - timestamp ) > _sendtimeout then --_writetimes[ handler ] = nil handler.disconnect( )( handler, "send timeout" ) handler:force_close() -- forced disconnect end end for handler, timestamp in pairs( _readtimes ) do if os_difftime( _currenttime - timestamp ) > _readtimeout then --_readtimes[ handler ] = nil handler.disconnect( )( handler, "read timeout" ) handler:close( ) -- forced disconnect? end end end end ) local function setlogger(new_logger) local old_logger = log; if new_logger then log = new_logger; end return old_logger; end ----------------------------------// PUBLIC INTERFACE //-- return { _addtimer = addtimer, addclient = addclient, wrapclient = wrapclient, loop = loop, link = link, step = step, stats = stats, closeall = closeall, addserver = addserver, getserver = getserver, setlogger = setlogger, getsettings = getsettings, setquitting = setquitting, removeserver = removeserver, get_backend = get_backend, changesettings = changesettings, }